Files
old-core/include/game.h
Amine B. Hassouna 1ec1d556d9 Configure FPS
2018-11-20 18:56:51 +01:00

43 lines
1.3 KiB
C

/*
* Copyright (c) 2018 Amine Ben Hassouna <amine.benhassouna@gmail.com>
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any
* person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the
* Software without restriction, including without
* limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice
* shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
* ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
* TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
* SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#ifndef GAME_H
#define GAME_H
#include <SDL2/SDL.h>
#include <SDL2/SDL2_framerate.h>
#include "grid.h"
bool Game_start(SDL_Renderer *renderer, int w, int h);
#endif // GAME_H