Configure FPS
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@@ -32,6 +32,7 @@
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#define GAME_H
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#include <SDL2/SDL.h>
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#include <SDL2/SDL2_framerate.h>
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#include "grid.h"
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11
src/game.c
11
src/game.c
@@ -62,6 +62,12 @@ bool Game_start(SDL_Renderer *renderer, int w, int h)
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return false;
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}
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// Initialize framerate manager : 30 FPS
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FPSmanager fpsmanager;
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SDL_initFramerate(&fpsmanager);
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SDL_setFramerate(&fpsmanager, 30);
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// Event loop exit flag
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bool quit = false;
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@@ -71,7 +77,7 @@ bool Game_start(SDL_Renderer *renderer, int w, int h)
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SDL_Event e;
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// Get available event
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if(SDL_WaitEvent(&e))
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while(SDL_PollEvent(&e))
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{
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// User requests quit
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if(e.type == SDL_QUIT)
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@@ -89,6 +95,9 @@ bool Game_start(SDL_Renderer *renderer, int w, int h)
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// Update screen
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SDL_RenderPresent(renderer);
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// Delay
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SDL_framerateDelay(&fpsmanager);
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}
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return true;
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