Render grid

This commit is contained in:
Amine B. Hassouna
2018-11-20 18:54:11 +01:00
parent 8f3c0f0ed9
commit 5822dc33f6
3 changed files with 139 additions and 42 deletions

41
include/game.h Normal file
View File

@@ -0,0 +1,41 @@
/*
* Copyright (c) 2018 Amine Ben Hassouna <amine.benhassouna@gmail.com>
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any
* person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the
* Software without restriction, including without
* limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice
* shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
* ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
* TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
* SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#ifndef GAME_H
#define GAME_H
#include <SDL2/SDL.h>
#include "grid.h"
bool Game_start(SDL_Renderer *renderer, int w, int h);
#endif // GAME_H

95
src/game.c Normal file
View File

@@ -0,0 +1,95 @@
/*
* Copyright (c) 2018 Amine Ben Hassouna <amine.benhassouna@gmail.com>
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any
* person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the
* Software without restriction, including without
* limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice
* shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
* ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
* TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
* SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#include "game.h"
bool Game_start(SDL_Renderer *renderer, int w, int h)
{
// Init grid
Grid grid = {0};
// Set grid dimensions
int padding = 50;
grid.rect.w = MIN(w - padding*2, h - padding*2);
grid.rect.h = grid.rect.w;
// Set number of cells
grid.xCells = 10;
grid.yCells = 10;
// Set cells interspace
grid.xInterspace = 6;
grid.yInterspace = 6;
// Set backgroud and border color
grid.backgroundColor = COLOR_DARK_GRAY;
grid.borderColor = COLOR_GRAY;
// Ajust size and center
Grid_ajustSize(&grid);
Grid_alignCenter(&grid, w, h);
if(!Grid_init(&grid))
{
fprintf(stderr, "Grid fail to initialize !\n");
return false;
}
// Event loop exit flag
bool quit = false;
// Event loop
while(!quit)
{
SDL_Event e;
// Get available event
if(SDL_WaitEvent(&e))
{
// User requests quit
if(e.type == SDL_QUIT)
{
quit = true;
break;
}
}
// Set background color
Utils_setBackgroundColor(renderer, COLOR_DARK_GRAY);
// Render grid
Grid_render(&grid, renderer);
// Update screen
SDL_RenderPresent(renderer);
}
return true;
}

View File

@@ -33,7 +33,7 @@
#include <SDL2/SDL.h>
#include "utils.h"
#include "game.h"
// Define screen dimensions
#define SCREEN_WIDTH 800
@@ -71,47 +71,8 @@ int main(int argc, char* argv[])
}
else
{
// Declare rect of square
SDL_Rect squareRect;
// Square dimensions: Half of the min(SCREEN_WIDTH, SCREEN_HEIGHT)
squareRect.w = MIN(SCREEN_WIDTH, SCREEN_HEIGHT) / 2;
squareRect.h = MIN(SCREEN_WIDTH, SCREEN_HEIGHT) / 2;
// Square position: In the middle of the screen
squareRect.x = SCREEN_WIDTH / 2 - squareRect.w / 2;
squareRect.y = SCREEN_HEIGHT / 2 - squareRect.h / 2;
// Event loop exit flag
bool quit = false;
// Event loop
while(!quit)
{
SDL_Event e;
// Wait indefinitely for the next available event
SDL_WaitEvent(&e);
// User requests quit
if(e.type == SDL_QUIT)
{
quit = true;
}
// Set backgroud color
Utils_setBackgroundColor(renderer, COLOR_WHITE);
// Set renderer color red to draw the square
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
// Draw filled square
SDL_RenderFillRect(renderer, &squareRect);
// Update screen
SDL_RenderPresent(renderer);
}
// Start the game
Game_start(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
// Destroy renderer
SDL_DestroyRenderer(renderer);