This commit is contained in:
2023-11-19 14:19:34 +01:00
parent f9839a2fba
commit 58ce169cc2
4 changed files with 81 additions and 7 deletions

View File

@@ -6,16 +6,39 @@ import (
"gitlab.com/kbr4/9heroja/resources"
"image"
"log"
"time"
)
const WalkSpeedMs = 400
var (
heroImage *ebiten.Image
heroImage *ebiten.Image
walkTicker *time.Ticker
)
type Hero struct {
step int
}
type spritePosition struct {
x int
y int
}
func (h *Hero) DrawHero(screen *ebiten.Image) {
positions := []spritePosition{
{0, 166},
{33, 166},
{66, 166},
{99, 166},
{132, 166},
{99, 166},
{66, 166},
{33, 166},
}
p := positions[h.step%5]
op := &ebiten.DrawImageOptions{}
screenWidth := screen.Bounds().Max.X
screenHeight := screen.Bounds().Max.Y
@@ -25,7 +48,8 @@ func (h *Hero) DrawHero(screen *ebiten.Image) {
op.GeoM.Translate(float64(screenWidth/2-16), float64(screenHeight/2-16))
//op.GeoM.Translate(float64(i*tileSize-floorMod(g.cameraX, tileSize)),
// float64((ny-1)*tileSize-floorMod(g.cameraY, tileSize)))
screen.DrawImage(heroImage.SubImage(image.Rect(67, 167, 66+resources.HeroTileSize, 166+resources.HeroTileSize)).(*ebiten.Image), op)
screen.DrawImage(heroImage.SubImage(image.Rect(p.x+1, p.y, p.x+resources.HeroTileSize, p.y+resources.HeroTileSize)).(*ebiten.Image), op)
}
func init() {
@@ -34,4 +58,37 @@ func init() {
log.Fatal(err)
}
heroImage = ebiten.NewImageFromImage(img)
walkTicker = time.NewTicker(WalkSpeedMs * time.Millisecond)
// go routine that runs on every tick and increases step
}
func NewHero() *Hero {
hero := &Hero{
step: 0,
}
go func() {
for {
select {
case <-walkTicker.C:
hero.step++
if hero.step > 7 {
hero.step = 0
}
}
}
}()
return hero
}
func (h *Hero) Walk() {
walkTicker.Reset(WalkSpeedMs * time.Millisecond)
}
func (h *Hero) Stop() {
h.step = 2
walkTicker.Stop()
}

View File

@@ -45,6 +45,7 @@ type Game struct {
}
func (g *Game) Update() error {
g.terrain.GoDown()
return nil
}
@@ -63,8 +64,9 @@ var GameInstance *Game
func init() {
GameInstance = &Game{}
GameInstance.hero = &hero.Hero{}
GameInstance.terrain = &terrain.Terrain{}
GameInstance.hero = hero.NewHero()
GameInstance.terrain = terrain.NewTerrain()
GameInstance.hero.Walk()
}
func main() {

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@@ -13,17 +13,21 @@ var (
)
type Terrain struct {
positionX float64
positionY float64
}
func (t *Terrain) DrawTerrain(screen *ebiten.Image) {
screenWidth := screen.Bounds().Max.X
screenHeight := screen.Bounds().Max.Y
offsetX := int(t.positionX) % 64
offsetY := int(t.positionY) % 64
op := &ebiten.DrawImageOptions{}
for i := 0; i <= screenWidth/64; i++ {
for j := 0; j <= screenHeight/64; j++ {
for i := -1; i <= screenWidth/64+1; i++ {
for j := -1; j <= screenHeight/64+1; j++ {
// ground
op.GeoM.Reset()
op.GeoM.Translate(float64(i*64), float64(j*64))
op.GeoM.Translate(float64(i*64+offsetX), float64(j*64+offsetY))
screen.DrawImage(grassImage.SubImage(image.Rect(32, 160, 32+64, 160+64)).(*ebiten.Image), op)
}
@@ -37,3 +41,14 @@ func init() {
}
grassImage = ebiten.NewImageFromImage(img)
}
func NewTerrain() *Terrain {
return &Terrain{
positionX: 0,
positionY: 0,
}
}
func (t *Terrain) GoDown() {
t.positionY += 1
}