80 lines
1.4 KiB
Go
80 lines
1.4 KiB
Go
package main
|
|
|
|
import (
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"gitlab.com/kbr4/9heroja/hero"
|
|
"gitlab.com/kbr4/9heroja/terrain"
|
|
_ "image/png"
|
|
"log"
|
|
)
|
|
|
|
const (
|
|
screenWidth = 640
|
|
screenHeight = 480
|
|
tileSize = 33
|
|
titleFontSize = fontSize * 1.5
|
|
fontSize = 24
|
|
smallFontSize = fontSize / 2
|
|
pipeWidth = tileSize * 2
|
|
pipeStartOffsetX = 8
|
|
pipeIntervalX = 8
|
|
pipeGapY = 5
|
|
)
|
|
|
|
func floorDiv(x, y int) int {
|
|
d := x / y
|
|
if d*y == x || x >= 0 {
|
|
return d
|
|
}
|
|
return d - 1
|
|
}
|
|
|
|
func floorMod(x, y int) int {
|
|
return x - floorDiv(x, y)*y
|
|
}
|
|
|
|
type Game struct {
|
|
|
|
// The gopher's position
|
|
x16 int
|
|
y16 int
|
|
vy16 int
|
|
|
|
hero *hero.Hero
|
|
terrain *terrain.Terrain
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
g.terrain.GoDown()
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
g.terrain.DrawTerrain(screen)
|
|
g.hero.DrawHero(screen)
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
|
|
s := ebiten.DeviceScaleFactor()
|
|
return int(float64(outsideWidth) * s), int(float64(outsideHeight) * s)
|
|
}
|
|
|
|
var GameInstance *Game
|
|
|
|
func init() {
|
|
|
|
GameInstance = &Game{}
|
|
GameInstance.hero = hero.NewHero()
|
|
GameInstance.terrain = terrain.NewTerrain()
|
|
GameInstance.hero.Walk()
|
|
}
|
|
|
|
func main() {
|
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
|
ebiten.SetWindowTitle("Bosanski Zombicid")
|
|
|
|
if err := ebiten.RunGame(GameInstance); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|