Added 4 new images for opening and closing out valve while barrell is… #11
@@ -46,11 +46,15 @@ Template.state.helpers({
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var sensor = last_sensor_reading();
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var stateObject = controller_state();
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if (sensor) {
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if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'closed' || stateObject.state.out_valve === 'opening')) return "/images/barellFull.png";
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else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'closed' || stateObject.state.out_valve === 'opening')) return "/images/barellNotFull.png";
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else if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'open' || stateObject.state.out_valve === 'closing')) return "/images/barellWateringFull.png";
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else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'open' || stateObject.state.out_valve === 'closing')) return "/images/barellWateringNotFull.png"
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else if (sensor.tankFull === 0 && stateObject.state.in_valve === 'open') return "/images/barellFillingUp.png";
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if (sensor.tankFull === 0 && stateObject.state.in_valve === 'open' && stateObject.state.out_valve === 'closed') return "/images/barellFillingUp.png";
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else if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'closed')) return "/images/barellFull.png";
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else if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'opening')) return "/images/barellStartWateringFull.png";
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else if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'open')) return "/images/barellWateringFull.png";
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else if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'closing')) return "/images/barellStopWateringFull.png";
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else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'closed')) return "/images/barellNotFull.png";
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else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'opening')) return "/images/barellStartWateringNotFull.png";
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else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'open')) return "/images/barellWateringNotFull.png"
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else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'closing')) return "/images/barellStopWateringNotFull.png"
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else return "/images/statusAmber.png";
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}
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else return "/images/statusRed.png";
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BIN
app/public/images/barellStartWateringFull.png
Normal file
BIN
app/public/images/barellStartWateringFull.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 75 KiB |
BIN
app/public/images/barellStartWateringNotFull.png
Normal file
BIN
app/public/images/barellStartWateringNotFull.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 69 KiB |
BIN
app/public/images/barellStopWateringFull.png
Normal file
BIN
app/public/images/barellStopWateringFull.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 109 KiB |
BIN
app/public/images/barellStopWateringNotFull.png
Normal file
BIN
app/public/images/barellStopWateringNotFull.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 103 KiB |
@@ -27,7 +27,7 @@ function reactToSensorData(nextSensorReading) {
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console.log("reacting to sensor");
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var controllerId = nextSensorReading.controllerId;
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var state = stateOrDefault(controllerId).state;
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var shouldStartPumping = (parseInt(nextSensorReading.tankFull) === 0 && (!state.in_valve || state.in_valve === 'closed'));
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var shouldStartPumping = (!state.in_valve || state.in_valve === 'closed') && ((parseInt(nextSensorReading.tankFull) === 0) && (state.out_valve === 'closed' || state.out_valve === 'closing'));
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if (shouldStartPumping) {
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ControllerState.update({
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@@ -40,7 +40,7 @@ function reactToSensorData(nextSensorReading) {
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}
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});
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}
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var shouldStopPumping = parseInt(nextSensorReading.tankFull) === 1 && (state.in_valve === 'open' || state.in_valve === 'opening');
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var shouldStopPumping = (state.in_valve === 'open' || state.in_valve === 'opening') && (parseInt(nextSensorReading.tankFull) === 1 || state.out_valve === 'open' || state.out_valve === 'opening');
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if (shouldStopPumping) {
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ControllerState.update({
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@@ -91,7 +91,7 @@ function stateOrDefault(id) {
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},
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time: new Date(),
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config: {
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draining_period_amount: 5,
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draining_period_amount: 60,
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draining_period_unit: 'minutes'
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},
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set_by: 'server'
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