Added 4 new images for opening and closing out valve while barrell is… #11

Merged
senaduka merged 1 commits from improved_icon_handling_and_pump_management into master 2016-03-19 04:33:25 +01:00
6 changed files with 12 additions and 8 deletions

View File

@@ -46,11 +46,15 @@ Template.state.helpers({
var sensor = last_sensor_reading();
var stateObject = controller_state();
if (sensor) {
if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'closed' || stateObject.state.out_valve === 'opening')) return "/images/barellFull.png";
else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'closed' || stateObject.state.out_valve === 'opening')) return "/images/barellNotFull.png";
else if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'open' || stateObject.state.out_valve === 'closing')) return "/images/barellWateringFull.png";
else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'open' || stateObject.state.out_valve === 'closing')) return "/images/barellWateringNotFull.png"
else if (sensor.tankFull === 0 && stateObject.state.in_valve === 'open') return "/images/barellFillingUp.png";
if (sensor.tankFull === 0 && stateObject.state.in_valve === 'open' && stateObject.state.out_valve === 'closed') return "/images/barellFillingUp.png";
else if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'closed')) return "/images/barellFull.png";
else if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'opening')) return "/images/barellStartWateringFull.png";
else if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'open')) return "/images/barellWateringFull.png";
else if (sensor.tankFull === 1 && (stateObject.state.out_valve === 'closing')) return "/images/barellStopWateringFull.png";
else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'closed')) return "/images/barellNotFull.png";
else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'opening')) return "/images/barellStartWateringNotFull.png";
else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'open')) return "/images/barellWateringNotFull.png"
else if (sensor.tankFull === 0 && (stateObject.state.out_valve === 'closing')) return "/images/barellStopWateringNotFull.png"
else return "/images/statusAmber.png";
}
else return "/images/statusRed.png";

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@@ -27,7 +27,7 @@ function reactToSensorData(nextSensorReading) {
console.log("reacting to sensor");
var controllerId = nextSensorReading.controllerId;
var state = stateOrDefault(controllerId).state;
var shouldStartPumping = (parseInt(nextSensorReading.tankFull) === 0 && (!state.in_valve || state.in_valve === 'closed'));
var shouldStartPumping = (!state.in_valve || state.in_valve === 'closed') && ((parseInt(nextSensorReading.tankFull) === 0) && (state.out_valve === 'closed' || state.out_valve === 'closing'));
if (shouldStartPumping) {
ControllerState.update({
@@ -40,7 +40,7 @@ function reactToSensorData(nextSensorReading) {
}
});
}
var shouldStopPumping = parseInt(nextSensorReading.tankFull) === 1 && (state.in_valve === 'open' || state.in_valve === 'opening');
var shouldStopPumping = (state.in_valve === 'open' || state.in_valve === 'opening') && (parseInt(nextSensorReading.tankFull) === 1 || state.out_valve === 'open' || state.out_valve === 'opening');
if (shouldStopPumping) {
ControllerState.update({
@@ -91,7 +91,7 @@ function stateOrDefault(id) {
},
time: new Date(),
config: {
draining_period_amount: 5,
draining_period_amount: 60,
draining_period_unit: 'minutes'
},
set_by: 'server'