Files
old-profesoratom/Assets/Scripts/QuizController.cs
2017-05-19 22:38:58 +03:00

296 lines
9.9 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
public class QuizController : MonoBehaviour {
public GameObject[] answers;
public Text counterText;
public Text scoreText;
public Text questionText;
public Button btnNextQuestion;
public GameObject haloPrefab;
private int scoreValue = 0;
private int questionIdx = 0;
private const int numberOfAnswers = 4;
private const int scoreCorrectAnswer = 10;
private const int scoreIncorrectAnswer = -15;
private const int scoreTimedOut = 0;
private const int counterInitialValue = 10;
private const int counterDisplayAnswersInitialValue = 3;
private float counterValue;
private float counterDisplayAnswersValue;
private bool counterDisplayAnswersStarted = false;
// List of selected answers
private List<int> selectedAnswers;
// References to answers halo prefabs
private List<GameObject> answersHaloPrefabs;
// List of questions and correct answers
List<Question> questions = new List<Question>() {
new Question("1. Neki od ovih prozora imaju 2-3 puta manje toplotnih gubitaka za razliku od drugih, koji su to?", new int[] {1, 4}),
new Question("2. Na jedan od načina možete uštedjeti i do 10 litara vode po osobi dnevno, uz koji predmet?", new int[] {3, 4}),
new Question("3. Korištenjem jednog od sljedećih predmeta, u svjetlost se pretvara svega 5% uložene energije, dok se ostatak pretvara u toplotu, koji je to?", new int[] {1}),
new Question("4. Neki od navedenih predmeta uključeni u utičnicu, iako nisu u u funkciji, i dalje se znatno griju i troše električnu energiju.", new int[] {3}),
new Question("5. Šta možemo ugraditi na radijatore da nam pomogne smanjiti troškove grijanja za 7-15%?", new int[] {1, 3}),
new Question("6. Ako je vani temperatura 33oC, koja je optimalna temperatura u kući? ", new int[] {4}),
new Question("7. Kakvim načinom pranja posuđa, i uz koji uređaj od navedenih, trošimo 60% manje električne energije i do 85% manje vode?", new int[] {2, 3}),
new Question("8. Koji uređaj u «stand by» načinu rada troši i do 24% energije u odnosu na potrošnju energije kada je upaljen?", new int[] {4}),
new Question("9. Jednom godišnje stručna osoba treba provjeriti prohodnost čega? Loša prohodnost doprinosi većoj potrošnji energije za grijanje.", new int[] {1}),
new Question("10. Uvijek odaberite program s najnižom temperaturom vode koji još uvijek obezbjeđuje dobar kvalitet pranja, za šta od navedenog? ", new int[] {1, 4}),
};
/// <summary>
/// Use this for initialization
/// </summary>
void Start () {
selectedAnswers = new List<int>();
answersHaloPrefabs = new List<GameObject>();
counterValue = counterInitialValue;
UpdateScene();
UpdateCounter();
UpdateScore();
btnNextQuestion.GetComponent<Button>().onClick.AddListener(LoadNextQuestion);
InstantiateHaloPrefabs();
}
/// <summary>
/// // Update is called once per frame
/// </summary>
void Update()
{
if (counterValue > 0)
{
if (!counterDisplayAnswersStarted)
{
counterValue -= Time.deltaTime;
UpdateCounter();
}
}
else
LoadNextQuestion();
if (counterDisplayAnswersValue > 0 && counterDisplayAnswersStarted)
counterDisplayAnswersValue -= Time.deltaTime;
else
{
UpdateScene();
counterDisplayAnswersStarted = false;
}
// Select answers event handler
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100))
{
if (counterDisplayAnswersStarted)
return;
Debug.Log(hit.transform.gameObject.name);
// answerArrayIdx: [1, 40]
int answerArrayIdx = GetAnswerIdx(hit.transform.gameObject.name);
// answerIdx: [1, 4]
int answerIdx = answerArrayIdx - numberOfAnswers * questionIdx;
// Answer not selected - select it
if (!selectedAnswers.Contains(answerIdx))
{
SetGlowEffect(answerArrayIdx, true);
selectedAnswers.Add(answerIdx);
}
// Answer selected - unselect it
else
{
SetGlowEffect(answerArrayIdx, false);
selectedAnswers.Remove(answerIdx);
}
}
}
}
/// <summary>
/// Next question btn click event handler
/// </summary>
void LoadNextQuestion()
{
if (counterDisplayAnswersStarted)
return;
scoreValue += GetScore();
UpdateScore();
selectedAnswers.Clear();
ClearCurrentSceneGlowEffect();
counterDisplayAnswersValue = counterDisplayAnswersInitialValue;
counterDisplayAnswersStarted = true;
counterValue = counterInitialValue;
ShowAnswers();
questionIdx = (questionIdx + 1) % questions.Count;
}
/// <summary>
/// Updates score value - called from Update() method
/// </summary>
private void UpdateScore()
{
scoreText.text = scoreValue.ToString();
}
/// <summary>
/// Updates counter value - called from Update() method
/// </summary>
private void UpdateCounter()
{
counterText.text = counterValue.ToString("f0");
}
/// <summary>
/// Shows correct answers
/// </summary>
private void ShowAnswers()
{
for(int i = numberOfAnswers * questionIdx; i < numberOfAnswers * (questionIdx + 1); i++)
{
MarkAnswer(questions[questionIdx].getCorrectAnswers().Contains(i - questionIdx * numberOfAnswers + 1), i);
}
}
/// <summary>
/// Updates scene with new question and related answers
/// </summary>
private void UpdateScene()
{
RemoveMarks();
// Set new question
questionText.text = questions[questionIdx].getQuestionText();
// Set answers for selected question
for(int i = 0; i < answers.Length; i++)
{
if (i >= numberOfAnswers * questionIdx && i < numberOfAnswers * (questionIdx + 1))
{
answers[i].SetActive(true);
}
else
answers[i].SetActive(false);
}
}
/// <summary>
/// Hides correct/incorrect images for currently shown answers
/// </summary>
private void RemoveMarks()
{
for(int i = 0; i < numberOfAnswers; i++) {
int answerIdx = questionIdx * numberOfAnswers + i;
answers[answerIdx].GetComponent<ObjectController>().imageCorrect.enabled = false;
answers[answerIdx].GetComponent<ObjectController>().imageIncorrect.enabled = false;
}
}
/// <summary>
/// Sets visibility of correct/incorrect overlay images
/// </summary>
/// <param name="isCorrect"></param>
/// <param name="idx"></param>
private void MarkAnswer(bool isCorrect, int idx)
{
answers[idx].GetComponent<ObjectController>().imageCorrect.enabled = isCorrect;
answers[idx].GetComponent<ObjectController>().imageIncorrect.enabled = !isCorrect;
}
/// <summary>
/// Adds Halo prefabs to all answers
/// </summary>
private void InstantiateHaloPrefabs()
{
for(int i = 0; i < answers.Count(); i++)
{
GameObject answerPrefab = Instantiate(haloPrefab) as GameObject;
answerPrefab.SetActive(false);
answerPrefab.transform.SetParent(answers[i].transform, false);
answersHaloPrefabs.Add(answerPrefab);
}
}
/// <summary>
/// Clears glow from all currently shown answers
/// </summary>
private void ClearCurrentSceneGlowEffect()
{
for (int i = 0; i < numberOfAnswers; i++)
{
int prefabIdx = questionIdx * numberOfAnswers + i;
answersHaloPrefabs[prefabIdx].SetActive(false);
}
}
/// <summary>
/// Clears/Adds glow from a specific answer GameObject
/// </summary>
/// <param name="prefabIdx"></param>
private void SetGlowEffect(int prefabIdx, bool showGlowEffect)
{
answersHaloPrefabs[prefabIdx - 1].SetActive(showGlowEffect);
}
/// <summary>
/// Returns answer index (X) from answer's name (AnswerX)
/// </summary>
/// <param name="gameObjName">GameObject's name</param>
/// <returns></returns>
private int GetAnswerIdx(string gameObjName)
{
string resultString = Regex.Match(gameObjName, @"\d+").Value;
return System.Int32.Parse(resultString);
}
/// <summary>
/// Returns score for a particular question
/// </summary>
/// <returns></returns>
private int GetScore() {
// Didn't try
if (selectedAnswers.Count == 0)
return scoreTimedOut;
// Correct answer
if(IsAnswerCorrect(selectedAnswers, questions[questionIdx].getCorrectAnswers()))
return scoreCorrectAnswer;
else
return scoreIncorrectAnswer;
}
/// <summary>
/// Compares selected answers with correct answers
/// </summary>
/// <param name="selectedAnswers">List of selected answers</param>
/// <param name="correctAnswers">Array of correct answers</param>
/// <returns></returns>
private bool IsAnswerCorrect(List<int> selectedAnswers, int[] correctAnswers)
{
HashSet<int> correctAnswersSet = new HashSet<int>(new List<int>(correctAnswers));
return correctAnswersSet.SetEquals(selectedAnswers);
}
}