Files
old-profesoratom/Assets/Scripts/QuizController.cs
2017-05-18 22:10:17 +03:00

215 lines
7.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
public class QuizController : MonoBehaviour {
public GameObject[] answers;
public Text counterText;
public Text scoreText;
public Text questionText;
public Button btnNextQuestion;
private float counterValue;
private const int numberOfAnswers = 4;
private const int scoreCorrectAnswer = 10;
private const int scoreIncorrectAnswer = -15;
private const int scoreTimedOut = 0;
private const int counterInitialValue = 10;
private const int counterDisplayAnswersInitialValue = 3;
private float counterDisplayAnswersValue;
private bool counterDisplayAnswersStarted = false;
private int scoreValue = 0;
private int questionIdx = 0;
private List<int> selectedAnswers;
List<Question> questions = new List<Question>() {
new Question("1. Neki od ovih prozora imaju 2-3 puta manje toplotnih gubitaka za razliku od drugih, koji su to?", new int[] {1, 4}),
new Question("2. Na jedan od načina možete uštedjeti i do 10 litara vode po osobi dnevno, uz koji predmet?", new int[] {3, 4}),
};
List<Question> q = new List<Question>()
{
new Question("3. Korištenjem jednog od sljedećih predmeta, u svjetlost se pretvara svega 5% uložene energije, dok se ostatak pretvara u toplotu, koji je to?", new int[] {1}),
new Question("4. Neki od navedenih predmeta uključeni u utičnicu, iako nisu u u funkciji, i dalje se znatno griju i troše električnu energiju.", new int[] {3}),
new Question("5. Šta možemo ugraditi na radijatore da nam pomogne smanjiti troškove grijanja za 7-15%?", new int[] {1, 3}),
new Question("6. Ako je vani temperatura 33oC, koja je optimalna temperatura u kući? ", new int[] {4}),
new Question("7. Kakvim načinom pranja posuđa, i uz koji uređaj od navedenih, trošimo 60% manje električne energije i do 85% manje vode?", new int[] {2, 3}),
new Question("8. Koji uređaj u «stand by» načinu rada troši i do 24% energije u odnosu na potrošnju energije kada je upaljen?", new int[] {4}),
new Question("9. Jednom godišnje stručna osoba treba provjeriti prohodnost čega? Loša prohodnost doprinosi većoj potrošnji energije za grijanje.", new int[] {1}),
new Question("10. Uvijek odaberite program s najnižom temperaturom vode koji još uvijek obezbjeđuje dobar kvalitet pranja, za šta od navedenog? ", new int[] {1, 4}),
};
public GameObject objController;
// Use this for initialization
void Start () {
selectedAnswers = new List<int>();
counterValue = counterInitialValue;
UpdateScene();
UpdateCounter();
UpdateScore();
btnNextQuestion.GetComponent<Button>().onClick.AddListener(LoadNextQuestion);
/*
// Instantiate the wreck game object at the same position we are at
GameObject wreckClone = (GameObject)Instantiate(objController, new Vector3(0, 2, -7), Quaternion.identity);
// Sometimes we need to carry over some variables from this object
// to the wreck
wreckClone.GetComponent<ObjectController>().imageCorrect.enabled = true;
wreckClone.GetComponent<ObjectController>().imageIncorrect.enabled = false;
// Instantiate the wreck game object at the same position we are at
GameObject wreckClone1 = (GameObject)Instantiate(objController, new Vector3(-5, 2, -7), Quaternion.identity);
// Sometimes we need to carry over some variables from this object
// to the wreck
wreckClone1.GetComponent<ObjectController>().imageCorrect.enabled = false;
wreckClone1.GetComponent<ObjectController>().imageIncorrect.enabled = true;
//Instantiate(Resources.Load("Prefabs/AnswerGameObject") as GameObject, new Vector3(0, 2, -7), Quaternion.identity);*/
}
// Update is called once per frame
void Update()
{
if (counterValue > 0)
{
counterValue -= Time.deltaTime;
UpdateCounter();
}
else
{
LoadNextQuestion();
counterValue = counterInitialValue;
}
if (counterDisplayAnswersValue > 0 && counterDisplayAnswersStarted)
counterDisplayAnswersValue -= Time.deltaTime;
else
{
UpdateScene();
counterDisplayAnswersStarted = false;
}
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100))
{
Debug.Log(hit.transform.gameObject.name);
int answerIdx = GetAnswerIdx(hit.transform.gameObject.name) - numberOfAnswers * questionIdx;
if (!selectedAnswers.Contains(answerIdx))
selectedAnswers.Add(answerIdx);
else
selectedAnswers.Remove(answerIdx);
}
}
}
void LoadNextQuestion()
{
scoreValue += GetScore();
UpdateScore();
selectedAnswers.Clear();
counterDisplayAnswersValue = counterDisplayAnswersInitialValue;
counterDisplayAnswersStarted = true;
ShowAnswers();
questionIdx = (questionIdx + 1) % 2;
}
private void UpdateScore()
{
scoreText.text = scoreValue.ToString();
}
private void UpdateCounter()
{
counterText.text = counterValue.ToString("f0");
}
private void ShowAnswers()
{
for(int i = numberOfAnswers * questionIdx; i < numberOfAnswers * (questionIdx + 1); i++)
{
MarkAnswer(questions[questionIdx].getCorrectAnswers().Contains(i - questionIdx * numberOfAnswers + 1), i);
}
}
private void MarkAnswer(bool isCorrect, int idx)
{
answers[idx].GetComponent<ObjectController>().imageCorrect.enabled = isCorrect;
answers[idx].GetComponent<ObjectController>().imageIncorrect.enabled = !isCorrect;
}
// Update scene with new question + answers
private void UpdateScene()
{
RemoveMarks();
// Set new question
questionText.text = questions[questionIdx].getQuestionText();
// Set right answers
for(int i = 0; i < answers.Length; i++)
{
if (i >= numberOfAnswers * questionIdx && i < numberOfAnswers * (questionIdx + 1))
{
answers[i].SetActive(true);
}
else
answers[i].SetActive(false);
}
}
private void RemoveMarks()
{
foreach(GameObject answer in answers)
{
answer.GetComponent<ObjectController>().imageCorrect.enabled = false;
answer.GetComponent<ObjectController>().imageIncorrect.enabled = false;
}
}
private int GetAnswerIdx(string gameObjName)
{
string resultString = Regex.Match(gameObjName, @"\d+").Value;
return System.Int32.Parse(resultString);
}
private int GetScore() {
// Didn't try
if (selectedAnswers.Count == 0)
return scoreTimedOut;
// Correct answer
if (selectedAnswers.SequenceEqual(new List<int>(questions[questionIdx].getCorrectAnswers())))
return scoreCorrectAnswer;
else
return scoreIncorrectAnswer;
}
}