UI fixed; Entry room integration

This commit is contained in:
Mediha Zukic
2017-05-23 22:55:39 +03:00
parent 40cedaf5bf
commit 97bb6a57bf
5 changed files with 724 additions and 505 deletions

View File

@@ -6,30 +6,45 @@ using UnityEngine.SceneManagement;
public class EntrySceneScript : MonoBehaviour {
public Button firstGameButton;
public Button secondGameButton;
// Use this for initialization
void Start () {
Debug.Log("Started");
firstGameButton.GetComponent<Button>().onClick.AddListener(LoadFirstGame);
secondGameButton.GetComponent<Button>().onClick.AddListener(LoadSecondGame);
}
// Update is called once per frame
void Update () {
}
// Select answers event handler
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100))
{
if(hit.transform.gameObject.name == "FirstGame")
{
Debug.Log("Load first game");
SceneManager.LoadScene("Quiz4Scene");
}
else if (hit.transform.gameObject.name == "SecondGame")
{
Debug.Log("Load second game");
SceneManager.LoadScene("Quiz2Scene");
}
}
}
}
public void LoadFirstGame()
{
Debug.Log("Load first game");
SceneManager.LoadScene("Quiz4Scene");
}
public void LoadSecondGame() {
Debug.Log("Load second game");
SceneManager.LoadScene("Quiz2Scene");
}
}