UI fixed; Entry room integration
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@@ -6,30 +6,45 @@ using UnityEngine.SceneManagement;
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public class EntrySceneScript : MonoBehaviour {
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public Button firstGameButton;
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public Button secondGameButton;
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// Use this for initialization
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void Start () {
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Debug.Log("Started");
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firstGameButton.GetComponent<Button>().onClick.AddListener(LoadFirstGame);
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secondGameButton.GetComponent<Button>().onClick.AddListener(LoadSecondGame);
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}
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// Update is called once per frame
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void Update () {
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}
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// Select answers event handler
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if (Input.GetMouseButtonDown(0))
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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if (Physics.Raycast(ray, out hit, 100))
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{
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if(hit.transform.gameObject.name == "FirstGame")
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{
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Debug.Log("Load first game");
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SceneManager.LoadScene("Quiz4Scene");
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}
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else if (hit.transform.gameObject.name == "SecondGame")
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{
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Debug.Log("Load second game");
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SceneManager.LoadScene("Quiz2Scene");
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}
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}
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}
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}
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public void LoadFirstGame()
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{
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Debug.Log("Load first game");
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SceneManager.LoadScene("Quiz4Scene");
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}
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public void LoadSecondGame() {
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Debug.Log("Load second game");
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SceneManager.LoadScene("Quiz2Scene");
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}
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}
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