Changes from email - glow, timers, floor texture
75
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75
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75
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75
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75
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; Object properties
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;------------------------------------------------------------------
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PROZOR_BEZ_ROLETNE
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PROZOR_BEZ_ROLETNE
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};
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};
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public class Answer
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public class Answer
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{
|
{
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public Answer(AnswerObjectModel model, string caption)
|
public Answer(AnswerObjectModel model, string caption)
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@@ -87,9 +83,6 @@ public class Question
|
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possibleAnswers = possibleAns;
|
possibleAnswers = possibleAns;
|
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}
|
}
|
||||||
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||||||
// All questions have the same number of possible answers
|
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// private static int numberOfAnswers = 4;
|
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private int[] correctAnswers;
|
private int[] correctAnswers;
|
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|
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private string questionText;
|
private string questionText;
|
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@@ -111,9 +104,13 @@ public class Question
|
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return possibleAnswers;
|
return possibleAnswers;
|
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}
|
}
|
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|
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/*
|
public int getProfessorAtomIdx()
|
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public static int getNumberOfAnswers()
|
|
||||||
{
|
{
|
||||||
return numberOfAnswers;
|
for(int i = 0; i < possibleAnswers.Length; ++i)
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}*/
|
{
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|
if (possibleAnswers[i].getAnswerModel() == AnswerObjectModel.PROFESOR_ATOM_10)
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|
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|
}
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|
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}
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}
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}
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public GameObject[] answerModels;
|
public GameObject[] answerModels;
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|
public GameObject haloEffectRed;
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public GameObject haloEffectGreen;
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// References to answers
|
// References to answers
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private List<GameObject> answers;
|
private List<GameObject> answers;
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// References to answers halo prefabs
|
// References to answers halo prefabs
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private List<GameObject> answersRedHaloEffects;
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|
private List<GameObject> answersGreenHaloEffects;
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private const int numberOfAnswers = 2;
|
private const int numberOfAnswers = 2;
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|
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private const int scoreCorrectAnswer = 10;
|
private const int scoreCorrectAnswer = 10;
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|
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private const int scoreIncorrectAnswer = -15;
|
private const int scoreIncorrectAnswer = -10;
|
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|
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private const int scoreTimedOut = 0;
|
private const float counterInitialValue = 90;
|
||||||
|
|
||||||
private const int totalGameTime = 90;
|
private float counterValue;
|
||||||
|
|
||||||
private float totalTimePerQuestion;
|
|
||||||
|
|
||||||
private int scoreValue;
|
private int scoreValue;
|
||||||
|
|
||||||
private int questionIdx;
|
private int questionIdx;
|
||||||
|
|
||||||
private float counterValue;
|
|
||||||
|
|
||||||
private float counterPerQuestionValue;
|
|
||||||
|
|
||||||
private int selectedAnswerIdx;
|
private int selectedAnswerIdx;
|
||||||
|
|
||||||
private const int counterDisplayAnswersTotalValue = 3;
|
private const float counterDisplayAnswersTotalValue = 1.5f;
|
||||||
|
|
||||||
private float counterDisplayAnswersValue;
|
private float counterDisplayAnswersValue;
|
||||||
|
|
||||||
@@ -128,17 +126,17 @@ public class Quiz2Controller : MonoBehaviour {
|
|||||||
// Init counters and score
|
// Init counters and score
|
||||||
questionIdx = 0;
|
questionIdx = 0;
|
||||||
scoreValue = 0;
|
scoreValue = 0;
|
||||||
counterValue = 0;
|
counterValue = counterInitialValue;
|
||||||
counterPerQuestionValue = 0;
|
|
||||||
counterDisplayAnswersValue = 0;
|
counterDisplayAnswersValue = 0;
|
||||||
counterDisplayAnswersStarted = false;
|
counterDisplayAnswersStarted = false;
|
||||||
totalTimePerQuestion = totalGameTime / questions.Count;
|
|
||||||
answers = new List<GameObject>();
|
answers = new List<GameObject>();
|
||||||
answersHaloEffects = new List<GameObject>();
|
answersRedHaloEffects = new List<GameObject>();
|
||||||
|
answersGreenHaloEffects = new List<GameObject>();
|
||||||
UpdateCounter();
|
UpdateCounter();
|
||||||
UpdateScore(true);
|
UpdateScore(true);
|
||||||
InstantiateAnswers();
|
InstantiateAnswers();
|
||||||
InstantiateHaloPrefabs();
|
InstantiateRedHaloPrefabs();
|
||||||
|
InstantiateGreenHaloPrefabs();
|
||||||
UpdateScene();
|
UpdateScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -148,13 +146,17 @@ public class Quiz2Controller : MonoBehaviour {
|
|||||||
Debug.Log(counterDisplayAnswersValue.ToString());
|
Debug.Log(counterDisplayAnswersValue.ToString());
|
||||||
// Main counter
|
// Main counter
|
||||||
// Game over
|
// Game over
|
||||||
if (counterValue > totalGameTime)
|
if (counterValue < 0)
|
||||||
|
{
|
||||||
SceneManager.LoadScene("EntryScene");
|
SceneManager.LoadScene("EntryScene");
|
||||||
counterValue += Time.deltaTime;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
counterValue -= Time.deltaTime;
|
||||||
UpdateCounter();
|
UpdateCounter();
|
||||||
|
|
||||||
// Load next pair
|
// Load next pair
|
||||||
if((counterDisplayAnswersValue > counterDisplayAnswersTotalValue) && counterDisplayAnswersStarted || (counterPerQuestionValue > totalTimePerQuestion && !counterDisplayAnswersStarted))
|
if((counterDisplayAnswersValue > counterDisplayAnswersTotalValue) && counterDisplayAnswersStarted)
|
||||||
{
|
{
|
||||||
// Load next pair
|
// Load next pair
|
||||||
LoadNextPair();
|
LoadNextPair();
|
||||||
@@ -163,9 +165,6 @@ public class Quiz2Controller : MonoBehaviour {
|
|||||||
if (counterDisplayAnswersValue < counterDisplayAnswersTotalValue && counterDisplayAnswersStarted)
|
if (counterDisplayAnswersValue < counterDisplayAnswersTotalValue && counterDisplayAnswersStarted)
|
||||||
counterDisplayAnswersValue += Time.deltaTime;
|
counterDisplayAnswersValue += Time.deltaTime;
|
||||||
|
|
||||||
if (counterPerQuestionValue < totalTimePerQuestion)
|
|
||||||
counterPerQuestionValue += Time.deltaTime;
|
|
||||||
|
|
||||||
|
|
||||||
// Select answers event handler
|
// Select answers event handler
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (Input.GetMouseButtonDown(0))
|
||||||
@@ -181,7 +180,7 @@ public class Quiz2Controller : MonoBehaviour {
|
|||||||
counterDisplayAnswersStarted = true;
|
counterDisplayAnswersStarted = true;
|
||||||
// Set glow
|
// Set glow
|
||||||
selectedAnswerIdx = GetAnswerIdx(hit.transform.gameObject.name);
|
selectedAnswerIdx = GetAnswerIdx(hit.transform.gameObject.name);
|
||||||
SetGlowEffect(selectedAnswerIdx, true);
|
SetGlowEffect(selectedAnswerIdx, true, IsAnswerCorrect(selectedAnswerIdx, questions[questionIdx].getCorrectAnswers()));
|
||||||
// Update score
|
// Update score
|
||||||
UpdateScore();
|
UpdateScore();
|
||||||
}
|
}
|
||||||
@@ -196,7 +195,8 @@ public class Quiz2Controller : MonoBehaviour {
|
|||||||
for (int i = 0; i < numberOfAnswers; i++)
|
for (int i = 0; i < numberOfAnswers; i++)
|
||||||
{
|
{
|
||||||
int prefabIdx = questionIdx * numberOfAnswers + i;
|
int prefabIdx = questionIdx * numberOfAnswers + i;
|
||||||
answersHaloEffects[prefabIdx].SetActive(false);
|
answersRedHaloEffects[prefabIdx].SetActive(false);
|
||||||
|
answersGreenHaloEffects[prefabIdx].SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -204,9 +204,12 @@ public class Quiz2Controller : MonoBehaviour {
|
|||||||
/// Clears/Adds glow from a specific answer GameObject
|
/// Clears/Adds glow from a specific answer GameObject
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="prefabIdx"></param>
|
/// <param name="prefabIdx"></param>
|
||||||
private void SetGlowEffect(int prefabIdx, bool showGlowEffect)
|
private void SetGlowEffect(int prefabIdx, bool showGlowEffect, bool isCorrectAnswer)
|
||||||
{
|
{
|
||||||
answersHaloEffects[prefabIdx - 1].SetActive(showGlowEffect);
|
if(isCorrectAnswer)
|
||||||
|
answersGreenHaloEffects[prefabIdx - 1].SetActive(showGlowEffect);
|
||||||
|
else
|
||||||
|
answersRedHaloEffects[prefabIdx - 1].SetActive(showGlowEffect);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -244,22 +247,35 @@ public class Quiz2Controller : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds Halo prefabs to all answers
|
/// Adds red Halo prefabs to all answers
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void InstantiateHaloPrefabs()
|
private void InstantiateRedHaloPrefabs()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < answers.Count; i++)
|
for (int i = 0; i < answers.Count; i++)
|
||||||
{
|
{
|
||||||
GameObject answerPrefab = Instantiate(haloEffect) as GameObject;
|
GameObject answerPrefab = Instantiate(haloEffectRed) as GameObject;
|
||||||
answerPrefab.SetActive(false);
|
answerPrefab.SetActive(false);
|
||||||
answerPrefab.transform.SetParent(answers[i].transform, false);
|
answerPrefab.transform.SetParent(answers[i].transform, false);
|
||||||
answersHaloEffects.Add(answerPrefab);
|
answersRedHaloEffects.Add(answerPrefab);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds red Halo prefabs to all answers
|
||||||
|
/// </summary>
|
||||||
|
private void InstantiateGreenHaloPrefabs()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < answers.Count; i++)
|
||||||
|
{
|
||||||
|
GameObject answerPrefab = Instantiate(haloEffectGreen) as GameObject;
|
||||||
|
answerPrefab.SetActive(false);
|
||||||
|
answerPrefab.transform.SetParent(answers[i].transform, false);
|
||||||
|
answersGreenHaloEffects.Add(answerPrefab);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadNextPair()
|
void LoadNextPair()
|
||||||
{
|
{
|
||||||
counterPerQuestionValue = 0;
|
|
||||||
counterDisplayAnswersValue = 0;
|
counterDisplayAnswersValue = 0;
|
||||||
counterDisplayAnswersStarted = false;
|
counterDisplayAnswersStarted = false;
|
||||||
ClearCurrentSceneGlowEffect();
|
ClearCurrentSceneGlowEffect();
|
||||||
|
|||||||
@@ -25,21 +25,23 @@ public class Quiz4Controller : MonoBehaviour {
|
|||||||
|
|
||||||
public GameObject[] answerModels;
|
public GameObject[] answerModels;
|
||||||
|
|
||||||
private int scoreValue = 0;
|
private int scoreValue;
|
||||||
|
|
||||||
private int questionIdx = 0;
|
private int questionIdx = 0;
|
||||||
|
|
||||||
|
private const int initialScore = 0;
|
||||||
|
|
||||||
private const int numberOfAnswers = 4;
|
private const int numberOfAnswers = 4;
|
||||||
|
|
||||||
private const int scoreCorrectAnswer = 10;
|
private const int scoreCorrectAnswer = 10;
|
||||||
|
|
||||||
private const int scoreIncorrectAnswer = -15;
|
private const int scoreIncorrectAnswer = -10;
|
||||||
|
|
||||||
private const int scoreTimedOut = 0;
|
private const int scoreForProfessorAtom = 10;
|
||||||
|
|
||||||
private const int counterInitialValue = 10;
|
private const float counterInitialValue = 90;
|
||||||
|
|
||||||
private const int counterDisplayAnswersInitialValue = 3;
|
private const float counterDisplayAnswersInitialValue = 1.5f;
|
||||||
|
|
||||||
private float counterValue;
|
private float counterValue;
|
||||||
|
|
||||||
@@ -129,15 +131,22 @@ public class Quiz4Controller : MonoBehaviour {
|
|||||||
/// Use this for initialization
|
/// Use this for initialization
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void Start () {
|
void Start () {
|
||||||
|
scoreValue = initialScore;
|
||||||
|
UpdateScore(true);
|
||||||
|
questionIdx = 0;
|
||||||
|
// Set counter to 90s
|
||||||
|
counterValue = counterInitialValue;
|
||||||
|
UpdateCounter();
|
||||||
|
|
||||||
selectedAnswers = new List<int>();
|
selectedAnswers = new List<int>();
|
||||||
answersHaloEffects = new List<GameObject>();
|
answersHaloEffects = new List<GameObject>();
|
||||||
answers = new List<GameObject>();
|
answers = new List<GameObject>();
|
||||||
counterValue = counterInitialValue;
|
|
||||||
|
// Instantiate answers and halo effects
|
||||||
InstantiateAnswers();
|
InstantiateAnswers();
|
||||||
InstantiateHaloPrefabs();
|
InstantiateHaloPrefabs();
|
||||||
|
|
||||||
UpdateScene();
|
UpdateScene();
|
||||||
UpdateCounter();
|
|
||||||
UpdateScore();
|
|
||||||
btnNextQuestion.GetComponent<Button>().onClick.AddListener(LoadNextQuestion);
|
btnNextQuestion.GetComponent<Button>().onClick.AddListener(LoadNextQuestion);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -149,16 +158,24 @@ public class Quiz4Controller : MonoBehaviour {
|
|||||||
{
|
{
|
||||||
if (counterValue > 0)
|
if (counterValue > 0)
|
||||||
{
|
{
|
||||||
|
// We pause timer to show correct answers
|
||||||
|
/*
|
||||||
if (!counterDisplayAnswersStarted)
|
if (!counterDisplayAnswersStarted)
|
||||||
{
|
{
|
||||||
counterValue -= Time.deltaTime;
|
counterValue -= Time.deltaTime;
|
||||||
UpdateCounter();
|
UpdateCounter();
|
||||||
}
|
}*/
|
||||||
|
|
||||||
|
counterValue -= Time.deltaTime;
|
||||||
|
UpdateCounter();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (questionIdx == questions.Count)
|
if (questionIdx == questions.Count)
|
||||||
|
{
|
||||||
SceneManager.LoadScene("EntryScene");
|
SceneManager.LoadScene("EntryScene");
|
||||||
|
return;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
LoadNextQuestion();
|
LoadNextQuestion();
|
||||||
}
|
}
|
||||||
@@ -167,7 +184,10 @@ public class Quiz4Controller : MonoBehaviour {
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (questionIdx == questions.Count)
|
if (questionIdx == questions.Count)
|
||||||
|
{
|
||||||
SceneManager.LoadScene("EntryScene");
|
SceneManager.LoadScene("EntryScene");
|
||||||
|
return;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
UpdateScene();
|
UpdateScene();
|
||||||
@@ -261,25 +281,28 @@ public class Quiz4Controller : MonoBehaviour {
|
|||||||
{
|
{
|
||||||
if (counterDisplayAnswersStarted)
|
if (counterDisplayAnswersStarted)
|
||||||
return;
|
return;
|
||||||
scoreValue += GetScore();
|
|
||||||
if (scoreValue < 0)
|
|
||||||
scoreValue = 0;
|
|
||||||
UpdateScore();
|
UpdateScore();
|
||||||
selectedAnswers.Clear();
|
selectedAnswers.Clear();
|
||||||
ClearCurrentSceneGlowEffect();
|
ClearCurrentSceneGlowEffect();
|
||||||
|
// Start display answers counter
|
||||||
counterDisplayAnswersValue = counterDisplayAnswersInitialValue;
|
counterDisplayAnswersValue = counterDisplayAnswersInitialValue;
|
||||||
counterDisplayAnswersStarted = true;
|
counterDisplayAnswersStarted = true;
|
||||||
counterValue = counterInitialValue;
|
|
||||||
ShowAnswers();
|
ShowAnswers();
|
||||||
questionIdx = questionIdx + 1;
|
questionIdx = questionIdx + 1;
|
||||||
Debug.Log(questionIdx);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Updates score value - called from Update() method
|
/// Updates score value
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void UpdateScore()
|
private void UpdateScore(bool initialization = false)
|
||||||
{
|
{
|
||||||
|
if (!initialization)
|
||||||
|
{
|
||||||
|
scoreValue += GetScore();
|
||||||
|
if (scoreValue < 0)
|
||||||
|
scoreValue = 0;
|
||||||
|
}
|
||||||
scoreText.text = scoreValue.ToString();
|
scoreText.text = scoreValue.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -382,15 +405,29 @@ public class Quiz4Controller : MonoBehaviour {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private int GetScore() {
|
private int GetScore() {
|
||||||
// Didn't try
|
int score = 0;
|
||||||
if (selectedAnswers.Count == 0)
|
// Correct answers
|
||||||
return scoreTimedOut;
|
int[] correctAnswers = questions[questionIdx].getCorrectAnswers();
|
||||||
// Correct answer
|
// Selected answers: selectedAnswers
|
||||||
if(IsAnswerCorrect(selectedAnswers, questions[questionIdx].getCorrectAnswers()))
|
for (int ansIdx = 1; ansIdx <= numberOfAnswers; ++ansIdx)
|
||||||
return scoreCorrectAnswer;
|
{
|
||||||
else
|
// Correct and selected
|
||||||
return scoreIncorrectAnswer;
|
if (correctAnswers.Contains(ansIdx) && selectedAnswers.Contains(ansIdx))
|
||||||
|
score += scoreCorrectAnswer;
|
||||||
|
// Correct and not selected
|
||||||
|
else if (correctAnswers.Contains(ansIdx) && !selectedAnswers.Contains(ansIdx))
|
||||||
|
score += scoreIncorrectAnswer;
|
||||||
|
// Incorrect and selected
|
||||||
|
else if (!correctAnswers.Contains(ansIdx) && selectedAnswers.Contains(ansIdx))
|
||||||
|
score += scoreIncorrectAnswer;
|
||||||
|
// Incorrect and not selected
|
||||||
|
else
|
||||||
|
score += scoreCorrectAnswer;
|
||||||
|
}
|
||||||
|
int profAtomIdx = questions[questionIdx].getProfessorAtomIdx();
|
||||||
|
if (profAtomIdx != -1 && selectedAnswers.Contains(profAtomIdx))
|
||||||
|
score += scoreForProfessorAtom;
|
||||||
|
return score;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ GraphicsSettings:
|
|||||||
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
|
|||||||