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objectReference: {fileID: 0} + - target: {fileID: 4520463289456954, guid: c81250ac87834d44b9e38c271d829d82, type: 2} + propertyPath: m_RootOrder + value: 6 + objectReference: {fileID: 0} + - target: {fileID: 4520463289456954, guid: c81250ac87834d44b9e38c271d829d82, type: 2} + propertyPath: m_LocalScale.x + value: 4 + objectReference: {fileID: 0} + - target: {fileID: 4520463289456954, guid: c81250ac87834d44b9e38c271d829d82, type: 2} + propertyPath: m_LocalScale.y + value: 4 + objectReference: {fileID: 0} + - target: {fileID: 4520463289456954, guid: c81250ac87834d44b9e38c271d829d82, type: 2} + propertyPath: m_LocalScale.z + value: 4 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_ParentPrefab: {fileID: 100100000, guid: c81250ac87834d44b9e38c271d829d82, type: 2} + m_IsPrefabParent: 0 diff --git a/Assets/Scripts/Question.cs b/Assets/Scripts/Question.cs index e18e51c..f85082b 100644 --- a/Assets/Scripts/Question.cs +++ b/Assets/Scripts/Question.cs @@ -45,10 +45,6 @@ PROZOR_BEZ_ROLETNE }; - - - - public class Answer { public Answer(AnswerObjectModel model, string caption) @@ -87,9 +83,6 @@ public class Question possibleAnswers = possibleAns; } - // All questions have the same number of possible answers - // private static int numberOfAnswers = 4; - private int[] correctAnswers; private string questionText; @@ -111,9 +104,13 @@ public class Question return possibleAnswers; } - /* - public static int getNumberOfAnswers() + public int getProfessorAtomIdx() { - return numberOfAnswers; - }*/ + for(int i = 0; i < possibleAnswers.Length; ++i) + { + if (possibleAnswers[i].getAnswerModel() == AnswerObjectModel.PROFESOR_ATOM_10) + return i + 1; + } + return -1; + } } diff --git a/Assets/Scripts/Quiz2Controller.cs b/Assets/Scripts/Quiz2Controller.cs index dc17921..2fae9f9 100644 --- a/Assets/Scripts/Quiz2Controller.cs +++ b/Assets/Scripts/Quiz2Controller.cs @@ -13,37 +13,35 @@ public class Quiz2Controller : MonoBehaviour { public GameObject[] answerModels; - public GameObject haloEffect; + public GameObject haloEffectRed; + + public GameObject haloEffectGreen; // References to answers private List answers; // References to answers halo prefabs - private List answersHaloEffects; + private List answersRedHaloEffects; + + private List answersGreenHaloEffects; private const int numberOfAnswers = 2; private const int scoreCorrectAnswer = 10; - private const int scoreIncorrectAnswer = -15; + private const int scoreIncorrectAnswer = -10; - private const int scoreTimedOut = 0; + private const float counterInitialValue = 90; - private const int totalGameTime = 90; - - private float totalTimePerQuestion; + private float counterValue; private int scoreValue; private int questionIdx; - private float counterValue; - - private float counterPerQuestionValue; - private int selectedAnswerIdx; - private const int counterDisplayAnswersTotalValue = 3; + private const float counterDisplayAnswersTotalValue = 1.5f; private float counterDisplayAnswersValue; @@ -128,17 +126,17 @@ public class Quiz2Controller : MonoBehaviour { // Init counters and score questionIdx = 0; scoreValue = 0; - counterValue = 0; - counterPerQuestionValue = 0; + counterValue = counterInitialValue; counterDisplayAnswersValue = 0; counterDisplayAnswersStarted = false; - totalTimePerQuestion = totalGameTime / questions.Count; answers = new List(); - answersHaloEffects = new List(); + answersRedHaloEffects = new List(); + answersGreenHaloEffects = new List(); UpdateCounter(); UpdateScore(true); InstantiateAnswers(); - InstantiateHaloPrefabs(); + InstantiateRedHaloPrefabs(); + InstantiateGreenHaloPrefabs(); UpdateScene(); } @@ -148,13 +146,17 @@ public class Quiz2Controller : MonoBehaviour { Debug.Log(counterDisplayAnswersValue.ToString()); // Main counter // Game over - if (counterValue > totalGameTime) + if (counterValue < 0) + { SceneManager.LoadScene("EntryScene"); - counterValue += Time.deltaTime; + return; + } + + counterValue -= Time.deltaTime; UpdateCounter(); // Load next pair - if((counterDisplayAnswersValue > counterDisplayAnswersTotalValue) && counterDisplayAnswersStarted || (counterPerQuestionValue > totalTimePerQuestion && !counterDisplayAnswersStarted)) + if((counterDisplayAnswersValue > counterDisplayAnswersTotalValue) && counterDisplayAnswersStarted) { // Load next pair LoadNextPair(); @@ -163,9 +165,6 @@ public class Quiz2Controller : MonoBehaviour { if (counterDisplayAnswersValue < counterDisplayAnswersTotalValue && counterDisplayAnswersStarted) counterDisplayAnswersValue += Time.deltaTime; - if (counterPerQuestionValue < totalTimePerQuestion) - counterPerQuestionValue += Time.deltaTime; - // Select answers event handler if (Input.GetMouseButtonDown(0)) @@ -181,7 +180,7 @@ public class Quiz2Controller : MonoBehaviour { counterDisplayAnswersStarted = true; // Set glow selectedAnswerIdx = GetAnswerIdx(hit.transform.gameObject.name); - SetGlowEffect(selectedAnswerIdx, true); + SetGlowEffect(selectedAnswerIdx, true, IsAnswerCorrect(selectedAnswerIdx, questions[questionIdx].getCorrectAnswers())); // Update score UpdateScore(); } @@ -196,7 +195,8 @@ public class Quiz2Controller : MonoBehaviour { for (int i = 0; i < numberOfAnswers; i++) { int prefabIdx = questionIdx * numberOfAnswers + i; - answersHaloEffects[prefabIdx].SetActive(false); + answersRedHaloEffects[prefabIdx].SetActive(false); + answersGreenHaloEffects[prefabIdx].SetActive(false); } } @@ -204,9 +204,12 @@ public class Quiz2Controller : MonoBehaviour { /// Clears/Adds glow from a specific answer GameObject /// /// - private void SetGlowEffect(int prefabIdx, bool showGlowEffect) - { - answersHaloEffects[prefabIdx - 1].SetActive(showGlowEffect); + private void SetGlowEffect(int prefabIdx, bool showGlowEffect, bool isCorrectAnswer) + { + if(isCorrectAnswer) + answersGreenHaloEffects[prefabIdx - 1].SetActive(showGlowEffect); + else + answersRedHaloEffects[prefabIdx - 1].SetActive(showGlowEffect); } /// @@ -244,22 +247,35 @@ public class Quiz2Controller : MonoBehaviour { } /// - /// Adds Halo prefabs to all answers + /// Adds red Halo prefabs to all answers /// - private void InstantiateHaloPrefabs() + private void InstantiateRedHaloPrefabs() { for (int i = 0; i < answers.Count; i++) { - GameObject answerPrefab = Instantiate(haloEffect) as GameObject; + GameObject answerPrefab = Instantiate(haloEffectRed) as GameObject; answerPrefab.SetActive(false); answerPrefab.transform.SetParent(answers[i].transform, false); - answersHaloEffects.Add(answerPrefab); + answersRedHaloEffects.Add(answerPrefab); + } + } + + /// + /// Adds red Halo prefabs to all answers + /// + private void InstantiateGreenHaloPrefabs() + { + for (int i = 0; i < answers.Count; i++) + { + GameObject answerPrefab = Instantiate(haloEffectGreen) as GameObject; + answerPrefab.SetActive(false); + answerPrefab.transform.SetParent(answers[i].transform, false); + answersGreenHaloEffects.Add(answerPrefab); } } void LoadNextPair() { - counterPerQuestionValue = 0; counterDisplayAnswersValue = 0; counterDisplayAnswersStarted = false; ClearCurrentSceneGlowEffect(); diff --git a/Assets/Scripts/Quiz4Controller.cs b/Assets/Scripts/Quiz4Controller.cs index 62415db..d382f52 100644 --- a/Assets/Scripts/Quiz4Controller.cs +++ b/Assets/Scripts/Quiz4Controller.cs @@ -25,21 +25,23 @@ public class Quiz4Controller : MonoBehaviour { public GameObject[] answerModels; - private int scoreValue = 0; + private int scoreValue; private int questionIdx = 0; + private const int initialScore = 0; + private const int numberOfAnswers = 4; private const int scoreCorrectAnswer = 10; - private const int scoreIncorrectAnswer = -15; + private const int scoreIncorrectAnswer = -10; - private const int scoreTimedOut = 0; + private const int scoreForProfessorAtom = 10; - private const int counterInitialValue = 10; + private const float counterInitialValue = 90; - private const int counterDisplayAnswersInitialValue = 3; + private const float counterDisplayAnswersInitialValue = 1.5f; private float counterValue; @@ -129,15 +131,22 @@ public class Quiz4Controller : MonoBehaviour { /// Use this for initialization /// void Start () { + scoreValue = initialScore; + UpdateScore(true); + questionIdx = 0; + // Set counter to 90s + counterValue = counterInitialValue; + UpdateCounter(); + selectedAnswers = new List(); answersHaloEffects = new List(); answers = new List(); - counterValue = counterInitialValue; + + // Instantiate answers and halo effects InstantiateAnswers(); InstantiateHaloPrefabs(); + UpdateScene(); - UpdateCounter(); - UpdateScore(); btnNextQuestion.GetComponent