Entry Scene added; Negative score fix
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1974
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1974
Assets/Resources/Meshes/Izaberi_igricu_buttons.fbx
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Assets/Scenes/Quiz4Scene.meta
Normal file
9
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9
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69
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69
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35
Assets/Scripts/EntrySceneScript.cs
Normal file
35
Assets/Scripts/EntrySceneScript.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
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public class EntrySceneScript : MonoBehaviour {
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public Button firstGameButton;
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public Button secondGameButton;
|
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// Use this for initialization
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void Start () {
|
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Debug.Log("Started");
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firstGameButton.GetComponent<Button>().onClick.AddListener(LoadFirstGame);
|
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secondGameButton.GetComponent<Button>().onClick.AddListener(LoadSecondGame);
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}
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// Update is called once per frame
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void Update () {
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}
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public void LoadFirstGame()
|
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{
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Debug.Log("Load first game");
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SceneManager.LoadScene("Quiz4Scene");
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}
|
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public void LoadSecondGame() {
|
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Debug.Log("Load second game");
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SceneManager.LoadScene("Quiz2Scene");
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}
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}
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12
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12
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Normal file
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using System.Text.RegularExpressions;
|
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using UnityEngine;
|
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using UnityEngine.UI;
|
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using UnityEngine.SceneManagement;
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public class Quiz2Controller : MonoBehaviour {
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@@ -129,7 +130,7 @@ public class Quiz2Controller : MonoBehaviour {
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// TODO: Game over
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||||
if (counterValue > totalGameTime)
|
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Debug.Log("Game over!");
|
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SceneManager.LoadScene("EntryScene");
|
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counterValue += Time.deltaTime;
|
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UpdateCounter();
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@@ -197,9 +198,14 @@ public class Quiz2Controller : MonoBehaviour {
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void LoadNextPair()
|
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{
|
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scoreValue += GetScore();
|
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if (scoreValue < 0)
|
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scoreValue = 0;
|
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UpdateScore();
|
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questionIdx = (questionIdx + 1) % questions.Count;
|
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UpdateScene();
|
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questionIdx = questionIdx + 1;
|
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if (questionIdx == questions.Count)
|
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SceneManager.LoadScene("EntryScene");
|
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else
|
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UpdateScene();
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}
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/// <summary>
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@@ -3,6 +3,7 @@ using System.Linq;
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using System.Text.RegularExpressions;
|
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using UnityEngine;
|
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using UnityEngine.UI;
|
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using UnityEngine.SceneManagement;
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|
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public class Quiz4Controller : MonoBehaviour {
|
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@@ -155,13 +156,23 @@ public class Quiz4Controller : MonoBehaviour {
|
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}
|
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}
|
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else
|
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LoadNextQuestion();
|
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{
|
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if (questionIdx == questions.Count)
|
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SceneManager.LoadScene("EntryScene");
|
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else
|
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LoadNextQuestion();
|
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}
|
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if (counterDisplayAnswersValue > 0 && counterDisplayAnswersStarted)
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counterDisplayAnswersValue -= Time.deltaTime;
|
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else
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{
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UpdateScene();
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counterDisplayAnswersStarted = false;
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if (questionIdx == questions.Count)
|
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SceneManager.LoadScene("EntryScene");
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else
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{
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UpdateScene();
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counterDisplayAnswersStarted = false;
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}
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}
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// Select answers event handler
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@@ -251,6 +262,8 @@ public class Quiz4Controller : MonoBehaviour {
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if (counterDisplayAnswersStarted)
|
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return;
|
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scoreValue += GetScore();
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if (scoreValue < 0)
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scoreValue = 0;
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UpdateScore();
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selectedAnswers.Clear();
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ClearCurrentSceneGlowEffect();
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@@ -258,7 +271,8 @@ public class Quiz4Controller : MonoBehaviour {
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counterDisplayAnswersStarted = true;
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counterValue = counterInitialValue;
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ShowAnswers();
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questionIdx = (questionIdx + 1) % questions.Count;
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questionIdx = questionIdx + 1;
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Debug.Log(questionIdx);
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}
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/// <summary>
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- enabled: 1
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path: Assets/Scenes/Quiz2Scene.unity
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guid: 8c544a002800455479315f67b9b03824
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@@ -11,7 +11,7 @@ PlayerSettings:
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useOnDemandResources: 0
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m_SplashScreenBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21176471, a: 1}
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Reference in New Issue
Block a user