Files
old-profesor-atom/Profesor Atom/Assets/SteamVR/Scripts/SteamVR_UpdatePoses.cs
Mediha Zukic 16ee526661 Version 17.5
2017-05-17 12:25:25 +03:00

37 lines
926 B
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Helper to update poses when using native OpenVR integration.
//
//=============================================================================
using UnityEngine;
using Valve.VR;
[RequireComponent(typeof(Camera))]
public class SteamVR_UpdatePoses : MonoBehaviour
{
#if !(UNITY_5_6)
void Awake()
{
var camera = GetComponent<Camera>();
camera.stereoTargetEye = StereoTargetEyeMask.None;
camera.clearFlags = CameraClearFlags.Nothing;
camera.useOcclusionCulling = false;
camera.cullingMask = 0;
camera.depth = -9999;
}
#endif
void OnPreCull()
{
var compositor = OpenVR.Compositor;
if (compositor != null)
{
var render = SteamVR_Render.instance;
compositor.GetLastPoses(render.poses, render.gamePoses);
SteamVR_Events.NewPoses.Send(render.poses);
SteamVR_Events.NewPosesApplied.Send();
}
}
}