//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Helper to update poses when using native OpenVR integration. // //============================================================================= using UnityEngine; using Valve.VR; [RequireComponent(typeof(Camera))] public class SteamVR_UpdatePoses : MonoBehaviour { #if !(UNITY_5_6) void Awake() { var camera = GetComponent(); camera.stereoTargetEye = StereoTargetEyeMask.None; camera.clearFlags = CameraClearFlags.Nothing; camera.useOcclusionCulling = false; camera.cullingMask = 0; camera.depth = -9999; } #endif void OnPreCull() { var compositor = OpenVR.Compositor; if (compositor != null) { var render = SteamVR_Render.instance; compositor.GetLastPoses(render.poses, render.gamePoses); SteamVR_Events.NewPoses.Send(render.poses); SteamVR_Events.NewPosesApplied.Send(); } } }