Files
Mediha Zukic 16ee526661 Version 17.5
2017-05-17 12:25:25 +03:00

57 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class QuizController : MonoBehaviour {
string[] questions = new string[] { "Q1", "Q2", "Q3" };
public Text quizQuestionText;
public GameObject television;
private int questionIdx = 0;
Vector3 answerOnePosition = new Vector3(200.0f, 50.0f, 0.0f);
Vector3 answerTwoPosition = new Vector3(100.0f, 0.0f, 0.0f);
Vector3 answerThreePosition = new Vector3(-50.0f, 0.0f, 0.0f);
Vector3 answerFourPosition = new Vector3(-100.0f, 50.0f, 0.0f);
// Use this for initialization
void Start () {
quizQuestionText.text = questions[questionIdx];
GameObject obj = Instantiate(Resources.Load("dimnjak")) as GameObject;
Object.Instantiate(obj, answerOnePosition, Quaternion.identity);
Object.Instantiate(obj, answerTwoPosition, Quaternion.identity);
Object.Instantiate(obj, answerThreePosition, Quaternion.identity);
GameObject a = Object.Instantiate(obj, answerFourPosition, Quaternion.identity);
}
void Update()
{
if (Input.GetMouseButtonDown(0))
Debug.Log("Rotate Started");
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100))
{
Debug.Log(hit.transform.gameObject.name);
}
}
public void LoadNextQuestion()
{
Debug.Log("Next question btn");
questionIdx = (questionIdx + 1) % questions.Length;
quizQuestionText.text = questions[questionIdx];
}
}