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old-game/Assets/Low Poly Animated People/- Scripts/AIScripts/AIState.cs

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2020-01-11 07:32:13 +01:00
using UnityEngine;
using System;
namespace PolyPerfect
{
[Serializable]
public class AIState
{
public string stateName = "New State";
public string animationBool = string.Empty;
}
}