Files
old-game/Assets/Low Poly Animated People/- Scripts/AIScripts/AIState.cs
2020-01-11 07:32:13 +01:00

12 lines
201 B
C#

using UnityEngine;
using System;
namespace PolyPerfect
{
[Serializable]
public class AIState
{
public string stateName = "New State";
public string animationBool = string.Empty;
}
}