Drag and drop works
This commit is contained in:
19
startup.cs
19
startup.cs
@@ -1,24 +1,27 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public class startup : Node
|
||||
namespace lettergodot
|
||||
{
|
||||
// Declare member variables here. Examples:
|
||||
// private int a = 2;
|
||||
// private string b = "text";
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
public class startup : Node
|
||||
{
|
||||
// Declare member variables here. Examples:
|
||||
// private int a = 2;
|
||||
// private string b = "text";
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// // Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
// public override void _Process(float delta)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user