Add utility functions
This commit is contained in:
63
include/utils.h
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63
include/utils.h
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/*
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* Copyright (c) 2018 Amine Ben Hassouna <amine.benhassouna@gmail.com>
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any
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* person obtaining a copy of this software and associated
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* documentation files (the "Software"), to deal in the
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* Software without restriction, including without
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* limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software
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* is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice
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* shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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* ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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* TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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* SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef UTILS_H
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#define UTILS_H
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#include <SDL2/SDL.h>
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// Define MAX and MIN macros
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#define MAX(X, Y) (((X) > (Y)) ? (X) : (Y))
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#define MIN(X, Y) (((X) < (Y)) ? (X) : (Y))
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#define COLOR_BREAKUP(COLOR) COLOR.r, COLOR.g, COLOR.b, COLOR.a
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extern const SDL_Color COLOR_TRANSPARENT;
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extern const SDL_Color COLOR_BLACK;
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extern const SDL_Color COLOR_WHITE;
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extern const SDL_Color COLOR_GRAY;
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extern const SDL_Color COLOR_DARK_GRAY;
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extern const SDL_Color COLOR_LIGHT_GRAY;
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extern const SDL_Color COLOR_RED;
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extern const SDL_Color COLOR_GREEN;
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extern const SDL_Color COLOR_BLUE;
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extern const SDL_Color COLOR_YELLOW;
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void Utils_setBackgroundColor(SDL_Renderer *renderer, SDL_Color color);
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long long Utils_time();
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void Utils_randInit();
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int Utils_rand(int min, int max);
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#endif // UTILS_H
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11
src/main.c
11
src/main.c
@@ -33,9 +33,7 @@
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#include <SDL2/SDL.h>
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// Define MAX and MIN macros
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#define MAX(X, Y) (((X) > (Y)) ? (X) : (Y))
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#define MIN(X, Y) (((X) < (Y)) ? (X) : (Y))
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#include "utils.h"
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// Define screen dimensions
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#define SCREEN_WIDTH 800
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@@ -102,11 +100,8 @@ int main(int argc, char* argv[])
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quit = true;
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}
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// Initialize renderer color white for the background
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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// Clear screen
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SDL_RenderClear(renderer);
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// Set backgroud color
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Utils_setBackgroundColor(renderer, COLOR_WHITE);
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// Set renderer color red to draw the square
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SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
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71
src/utils.c
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71
src/utils.c
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@@ -0,0 +1,71 @@
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/*
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* Copyright (c) 2018 Amine Ben Hassouna <amine.benhassouna@gmail.com>
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any
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* person obtaining a copy of this software and associated
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* documentation files (the "Software"), to deal in the
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* Software without restriction, including without
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* limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software
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* is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice
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* shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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* ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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* TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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* SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "utils.h"
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#include <time.h>
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const SDL_Color COLOR_TRANSPARENT = {0};
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const SDL_Color COLOR_BLACK = {0, 0, 0, 255};
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const SDL_Color COLOR_WHITE = {255, 255, 255, 255};
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const SDL_Color COLOR_GRAY = {100, 100, 100, 100};
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const SDL_Color COLOR_DARK_GRAY = {30, 30, 30, 30};
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const SDL_Color COLOR_LIGHT_GRAY = {200, 200, 200, 200};
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const SDL_Color COLOR_RED = {255, 0, 0, 255};
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const SDL_Color COLOR_GREEN = {0, 255, 0, 255};
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const SDL_Color COLOR_BLUE = {0, 0, 255, 255};
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const SDL_Color COLOR_YELLOW = {0, 255, 255, 255};
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void Utils_setBackgroundColor(SDL_Renderer *renderer, SDL_Color color)
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{
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// Initialize renderer color
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SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
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// Clear screen
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SDL_RenderClear(renderer);
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}
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long long Utils_time()
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{
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struct timespec t;
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clock_gettime(CLOCK_MONOTONIC_RAW, &t);
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return t.tv_sec * 1000 + t.tv_nsec / 1000000;
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}
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void Utils_randInit()
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{
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srand(time(NULL));
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}
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int Utils_rand(int min, int max)
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{
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return ( rand() % (max + 1) ) + min;
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}
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