Add source code and build system config
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.gitignore
vendored
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build
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CMakeLists.txt.*
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CMakeLists.txt
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CMakeLists.txt
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#
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# Copyright (c) 2018 Amine Ben Hassouna <amine.benhassouna@gmail.com>
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#
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# Permission is hereby granted, free of charge, to any
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# person obtaining a copy of this software and associated
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# documentation files (the "Software"), to deal in the
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# Software without restriction, including without
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# limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of
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# the Software, and to permit persons to whom the Software
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# is furnished to do so, subject to the following
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# conditions:
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#
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# The above copyright notice and this permission notice
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# shall be included in all copies or substantial portions
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# of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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# ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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# TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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# PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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# SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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# IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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# Define the project name
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project(basic-c-sdl-project)
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# Set the cmake minimum version to 3.5.1
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cmake_minimum_required(VERSION 3.5.1)
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# Add all headers files under the include directory
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include_directories(include)
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# Add all c source files under the src directory
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file(GLOB SOURCES "src/*.c")
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add_executable(${PROJECT_NAME} ${SOURCES})
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# Load CMake module : FindPkgConfig
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include(FindPkgConfig)
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# Add SDL2 library
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pkg_search_module(SDL2 REQUIRED sdl2)
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include_directories(${SDL2_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
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# Add SDL2_image library
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#pkg_search_module(SDL2IMAGE REQUIRED SDL2_image>=2.0.0)
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#include_directories(${SDL2IMAGE_INCLUDE_DIRS})
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#target_link_libraries(${PROJECT_NAME} ${SDL2IMAGE_LIBRARIES})
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# Add SDL2_ttf library
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#pkg_search_module(SDL2TTF REQUIRED SDL2_ttf>=2.0.0)
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#include_directories(${SDL2TTF_INCLUDE_DIRS})
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#target_link_libraries(${PROJECT_NAME} ${SDL2TTF_LIBRARIES})
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# Add SDL2_gfx library
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#pkg_search_module(SDL2GFX REQUIRED SDL2_gfx)
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#include_directories(${SDL2GFX_INCLUDE_DIRS})
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#target_link_libraries(${PROJECT_NAME} ${SDL2GFX_LIBRARIES})
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include/.include_dir
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include/.include_dir
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This is the include directory
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src/main.c
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132
src/main.c
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/*
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* Copyright (c) 2018 Amine Ben Hassouna <amine.benhassouna@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any
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* person obtaining a copy of this software and associated
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* documentation files (the "Software"), to deal in the
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* Software without restriction, including without
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* limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software
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* is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice
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* shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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* ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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* TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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* SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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*/
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#include <stdio.h>
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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// Define MAX and MIN macros
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#define MAX(X, Y) (((X) > (Y)) ? (X) : (Y))
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#define MIN(X, Y) (((X) < (Y)) ? (X) : (Y))
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// Define screen dimensions
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#define SCREEN_WIDTH 800
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#define SCREEN_HEIGHT 600
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int main(int argc, char* args[])
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{
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// Initialize SDL
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if(SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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printf("SDL could not be initialized!\n"
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"SDL_Error: %s\n", SDL_GetError());
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return 0;
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}
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// Create window
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SDL_Window *window = SDL_CreateWindow("Basic C SDL project",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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SCREEN_WIDTH, SCREEN_HEIGHT,
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SDL_WINDOW_SHOWN);
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if(!window)
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{
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printf("Window could not be created!\n"
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"SDL_Error: %s\n", SDL_GetError());
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}
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else
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{
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// Create renderer
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SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if(!renderer)
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{
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printf("Renderer could not be created!\n"
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"SDL_Error: %s\n", SDL_GetError());
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}
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else
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{
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// Declare rect of square
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SDL_Rect squareRect;
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// Square dimensions: Half of the min(SCREEN_WIDTH, SCREEN_HEIGHT)
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squareRect.w = MIN(SCREEN_WIDTH, SCREEN_HEIGHT) / 2;
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squareRect.h = MIN(SCREEN_WIDTH, SCREEN_HEIGHT) / 2;
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// Square position: In the middle of the screen
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squareRect.x = SCREEN_WIDTH / 2 - squareRect.w / 2;
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squareRect.y = SCREEN_HEIGHT / 2 - squareRect.h / 2;
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// Event loop exit flag
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bool quit = false;
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// Event loop
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while(!quit)
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{
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SDL_Event e;
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// Wait indefinitely for the next available event
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SDL_WaitEvent(&e);
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// User requests quit
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if(e.type == SDL_QUIT)
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{
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quit = true;
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}
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// Initialize renderer color white for the background
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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// Clear screen
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SDL_RenderClear(renderer);
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// Set renderer color red to draw the square
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SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
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// Draw filled square
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SDL_RenderFillRect(renderer, &squareRect);
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// Update screen
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SDL_RenderPresent(renderer);
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}
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// Destroy renderer
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SDL_DestroyRenderer(renderer);
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}
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}
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// Destroy window
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SDL_DestroyWindow(window);
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// Quit SDL
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SDL_Quit();
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return 0;
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}
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