Add source code and build system config

This commit is contained in:
Amine B. Hassouna
2018-10-28 15:08:04 +01:00
parent 9a3fbbf66b
commit ce466e83ae
4 changed files with 199 additions and 0 deletions

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.gitignore vendored Normal file
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build
CMakeLists.txt.*

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CMakeLists.txt Normal file
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#
# Copyright (c) 2018 Amine Ben Hassouna <amine.benhassouna@gmail.com>
#
# Permission is hereby granted, free of charge, to any
# person obtaining a copy of this software and associated
# documentation files (the "Software"), to deal in the
# Software without restriction, including without
# limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of
# the Software, and to permit persons to whom the Software
# is furnished to do so, subject to the following
# conditions:
#
# The above copyright notice and this permission notice
# shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
# ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
# TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
# PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
# SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
# IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
# Define the project name
project(basic-c-sdl-project)
# Set the cmake minimum version to 3.5.1
cmake_minimum_required(VERSION 3.5.1)
# Add all headers files under the include directory
include_directories(include)
# Add all c source files under the src directory
file(GLOB SOURCES "src/*.c")
add_executable(${PROJECT_NAME} ${SOURCES})
# Load CMake module : FindPkgConfig
include(FindPkgConfig)
# Add SDL2 library
pkg_search_module(SDL2 REQUIRED sdl2)
include_directories(${SDL2_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
# Add SDL2_image library
#pkg_search_module(SDL2IMAGE REQUIRED SDL2_image>=2.0.0)
#include_directories(${SDL2IMAGE_INCLUDE_DIRS})
#target_link_libraries(${PROJECT_NAME} ${SDL2IMAGE_LIBRARIES})
# Add SDL2_ttf library
#pkg_search_module(SDL2TTF REQUIRED SDL2_ttf>=2.0.0)
#include_directories(${SDL2TTF_INCLUDE_DIRS})
#target_link_libraries(${PROJECT_NAME} ${SDL2TTF_LIBRARIES})
# Add SDL2_gfx library
#pkg_search_module(SDL2GFX REQUIRED SDL2_gfx)
#include_directories(${SDL2GFX_INCLUDE_DIRS})
#target_link_libraries(${PROJECT_NAME} ${SDL2GFX_LIBRARIES})

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This is the include directory

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src/main.c Normal file
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/*
* Copyright (c) 2018 Amine Ben Hassouna <amine.benhassouna@gmail.com>
*
* Permission is hereby granted, free of charge, to any
* person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the
* Software without restriction, including without
* limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice
* shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
* ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
* TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
* SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#include <stdio.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
// Define MAX and MIN macros
#define MAX(X, Y) (((X) > (Y)) ? (X) : (Y))
#define MIN(X, Y) (((X) < (Y)) ? (X) : (Y))
// Define screen dimensions
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
int main(int argc, char* args[])
{
// Initialize SDL
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("SDL could not be initialized!\n"
"SDL_Error: %s\n", SDL_GetError());
return 0;
}
// Create window
SDL_Window *window = SDL_CreateWindow("Basic C SDL project",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_SHOWN);
if(!window)
{
printf("Window could not be created!\n"
"SDL_Error: %s\n", SDL_GetError());
}
else
{
// Create renderer
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(!renderer)
{
printf("Renderer could not be created!\n"
"SDL_Error: %s\n", SDL_GetError());
}
else
{
// Declare rect of square
SDL_Rect squareRect;
// Square dimensions: Half of the min(SCREEN_WIDTH, SCREEN_HEIGHT)
squareRect.w = MIN(SCREEN_WIDTH, SCREEN_HEIGHT) / 2;
squareRect.h = MIN(SCREEN_WIDTH, SCREEN_HEIGHT) / 2;
// Square position: In the middle of the screen
squareRect.x = SCREEN_WIDTH / 2 - squareRect.w / 2;
squareRect.y = SCREEN_HEIGHT / 2 - squareRect.h / 2;
// Event loop exit flag
bool quit = false;
// Event loop
while(!quit)
{
SDL_Event e;
// Wait indefinitely for the next available event
SDL_WaitEvent(&e);
// User requests quit
if(e.type == SDL_QUIT)
{
quit = true;
}
// Initialize renderer color white for the background
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
// Clear screen
SDL_RenderClear(renderer);
// Set renderer color red to draw the square
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
// Draw filled square
SDL_RenderFillRect(renderer, &squareRect);
// Update screen
SDL_RenderPresent(renderer);
}
// Destroy renderer
SDL_DestroyRenderer(renderer);
}
}
// Destroy window
SDL_DestroyWindow(window);
// Quit SDL
SDL_Quit();
return 0;
}