Simple setup

This commit is contained in:
Senad Uka
2022-11-25 16:41:48 +01:00
parent 6acf50ae4f
commit 8f158db4a9
4 changed files with 23 additions and 23 deletions

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@@ -27,7 +27,7 @@
#
# Define the project name
project(basic-c-sdl-game)
project(lettergame)
# Set the cmake minimum version to 3.5.1
cmake_minimum_required(VERSION 3.5.1)
@@ -52,20 +52,20 @@ find_package(SDL2 REQUIRED)
target_link_libraries(${PROJECT_NAME} SDL2::Main)
# Add SDL2_image library
#find_package(SDL2_image REQUIRED)
#target_link_libraries(${PROJECT_NAME} SDL2::Image)
find_package(SDL2_image REQUIRED)
target_link_libraries(${PROJECT_NAME} SDL2::Image)
# Add SDL2_ttf library
#find_package(SDL2_ttf REQUIRED)
#target_link_libraries(${PROJECT_NAME} SDL2::TTF)
find_package(SDL2_ttf REQUIRED)
target_link_libraries(${PROJECT_NAME} SDL2::TTF)
# Add SDL2_net library
#find_package(SDL2_net REQUIRED)
#target_link_libraries(${PROJECT_NAME} SDL2::Net)
find_package(SDL2_net REQUIRED)
target_link_libraries(${PROJECT_NAME} SDL2::Net)
# Add SDL2_mixer library
#find_package(SDL2_mixer REQUIRED)
#target_link_libraries(${PROJECT_NAME} SDL2::Mixer)
find_package(SDL2_mixer REQUIRED)
target_link_libraries(${PROJECT_NAME} SDL2::Mixer)
# Add SDL2_gfx library
find_package(SDL2_gfx REQUIRED)

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@@ -44,7 +44,7 @@ sudo apt install codeblocks
```sh
# Create a folder for the Code::Blocks project
cd basic-c-sdl-game
cd lettergame
mkdir -p build/codeblocks
cd build/codeblocks
@@ -53,7 +53,7 @@ cmake ../.. -G "CodeBlocks - Unix Makefiles"
```
*Open the project:*<br>
Run Code::Blocks, and open the project in `basic-c-sdl-game/build/codeblocks`.<br>
Run Code::Blocks, and open the project in `lettergame/build/codeblocks`.<br>
Finally, build and run the project.
@@ -72,15 +72,15 @@ Offline package: https://www.eclipse.org/downloads/packages
```sh
# Create a folder for the Eclipse project outside this project
cd basic-c-sdl-game
mkdir ../eclipse-basic-c-sdl-game
cd ../eclipse-basic-c-sdl-game
cd lettergame
mkdir ../eclipse-lettergame
cd ../eclipse-lettergame
# Generate an Eclipse project
cmake ../basic-c-sdl-game -G "Eclipse CDT4 - Unix Makefiles"
cmake ../lettergame -G "Eclipse CDT4 - Unix Makefiles"
```
*Open the project:*<br>
Run Eclipse, and open the project in `eclipse-basic-c-sdl-game`.<br>
Run Eclipse, and open the project in `eclipse-lettergame`.<br>
Create a new run configuration: Go to `Run` &gt; `Run configurations` &gt;
`C\C++ Application` and specify the C/C++ Application using `Search Project...`<br>
Finally, build and run the project.

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@@ -1,4 +1,4 @@
# Basic C SDL2 game
# lettergamecore
This project is a basic C [SDL2][SDL] game that uses [CMake][] as a build system.<br>
It shows how we can develop a basic grid-based game.
@@ -39,8 +39,8 @@ sudo apt install libsdl2-image-dev libsdl2-ttf-dev libsdl2-net-dev libsdl2-mixer
```sh
# Clone this repo
git clone https://gitlab.com/aminosbh/basic-c-sdl-game.git
cd basic-c-sdl-game
git clone https://gitlab.com/aminosbh/lettergame.git
cd lettergame
# Create a build folder
mkdir build
@@ -51,7 +51,7 @@ cmake ..
make
# Run
./basic-c-sdl-game
./lettergame
```
***Note:*** To use SDL2_image, SDL2_ttf, SDL2_net or SDL2_mixer, you should

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@@ -87,9 +87,9 @@ echo
echo -e "\e[31mDo you confirm your modifications ? [y/N]\e[0m"
read RENAME_PROJECT
if [ -n "$RENAME_PROJECT" ] && [ "$(echo "$RENAME_PROJECT" | tr a-z A-Z)" = "Y" ]; then
sed -i "s/Basic C SDL2 game/${PROJECT_NAME}/g" README.md rename_project.sh
sed -i "s/basic-c-sdl-game/${PROJECT_EXECUTABLE_NAME}/g" README.md IDE_USAGE.md CMakeLists.txt rename_project.sh
sed -i "s;https://gitlab.com/aminosbh/basic-c-sdl-game.git;${PROJECT_GIT_REPO};g" README.md rename_project.sh
sed -i "s/lettergamecore/${PROJECT_NAME}/g" README.md rename_project.sh
sed -i "s/lettergame/${PROJECT_EXECUTABLE_NAME}/g" README.md IDE_USAGE.md CMakeLists.txt rename_project.sh
sed -i "s;https://gitlab.com/aminosbh/lettergame.git;${PROJECT_GIT_REPO};g" README.md rename_project.sh
echo -e "\e[32mThe project was successfully renamed\e[0m"
else
echo -e "\e[33mOperation aborted\e[0m"