Update cmake/sdl2
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@@ -237,7 +237,7 @@ endif()
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# But for non-OSX systems, I will use the CMake Threads package.
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if(NOT APPLE)
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find_package(Threads QUIET)
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if(NOT CMAKE_THREAD_LIBS_INIT)
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if(NOT Threads_FOUND)
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set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
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if(SDL2_FIND_REQUIRED)
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message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
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@@ -274,7 +274,7 @@ if(SDL2_LIBRARY)
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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if(APPLE)
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set(SDL2_LIBRARIES ${SDL2_LIBRARIES} "-framework Cocoa")
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set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
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endif()
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# For threads, as mentioned Apple doesn't need this.
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@@ -343,7 +343,7 @@ if(SDL2_FOUND)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# For more details, please see above.
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set_property(TARGET SDL2::Core APPEND PROPERTY
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INTERFACE_LINK_OPTIONS "-framework Cocoa")
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INTERFACE_LINK_OPTIONS -framework Cocoa)
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else()
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# For threads, as mentioned Apple doesn't need this.
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# For more details, please see above.
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