Move falling brick with keyboard
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33
src/game.c
33
src/game.c
@@ -93,6 +93,39 @@ bool Game_start(SDL_Renderer *renderer, int w, int h)
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quit = true;
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break;
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}
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else if(e.type == SDL_KEYDOWN)
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{
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switch (e.key.keysym.sym)
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{
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case SDLK_ESCAPE:
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quit = true;
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break;
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case SDLK_RIGHT:
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if(fallingBrickY != -1 && fallingBrickX < grid.xCells - 1)
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{
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// Un-color last position
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grid.cells[fallingBrickX][fallingBrickY].rectColor = grid.backgroundColor;
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// Color new position
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fallingBrickX++;
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grid.cells[fallingBrickX][fallingBrickY].rectColor = COLOR_RED;
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}
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break;
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case SDLK_LEFT:
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if(fallingBrickY != -1 && fallingBrickX > 0)
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{
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// Un-color last position
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grid.cells[fallingBrickX][fallingBrickY].rectColor = grid.backgroundColor;
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// Color new position
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fallingBrickX--;
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grid.cells[fallingBrickX][fallingBrickY].rectColor = COLOR_RED;
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}
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break;
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}
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}
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}
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// Move the falling brick
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