Bullet support

This commit is contained in:
2023-12-28 14:42:20 +01:00
parent b6776fa9f3
commit d336fa4d15
9 changed files with 196 additions and 2 deletions

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@@ -14,6 +14,7 @@ type ObjectType int
const (
Hero ObjectType = 1 << iota
Zombie
Bullet
)
type Collidable interface {

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@@ -18,7 +18,10 @@ func (w *World) RemoveEntity(e Collidable) {
func (w *World) NotifyAboutCollisions() {
for i, entity := range w.Entities {
for _, other := range w.Entities[i+1:] {
for j, other := range w.Entities {
if i == j {
continue
}
if entity.CollisionShape().Overlaps(other.CollisionShape()) {
entity.HandleCollisionEvent(other)
other.HandleCollisionEvent(entity)

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@@ -6,6 +6,7 @@ import (
"gitlab.com/kbr4/9heroja/collision"
"gitlab.com/kbr4/9heroja/configuration"
"gitlab.com/kbr4/9heroja/resources"
"gitlab.com/kbr4/9heroja/weapons"
"image"
"image/color"
"log"
@@ -248,3 +249,17 @@ func (h *Hero) HandleCollisionEvent(other collision.Collidable) {
}
}
}
func (h *Hero) Fire(fire bool, offsetX float64, offsetY float64) (bullet *weapons.Handgun) {
if fire {
bullet = weapons.NewHandgun()
bullet.X = h.X + (resources.HeroTileSize / 2) - offsetX
bullet.Y = h.Y + (resources.HeroTileSize / 2) - offsetY
bullet.OffsetX = offsetX
bullet.OffsetY = offsetY
bullet.Fire(h.direction)
return bullet
} else {
return nil
}
}

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@@ -2,6 +2,7 @@ package input
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"sort"
"strings"
)
@@ -51,3 +52,7 @@ func (k *Keyboard) DirectionFromKeys(keys []ebiten.Key) configuration.Direction
return configuration.PreviouslyHeld
}
}
func (k *Keyboard) ShouldFire(keys []ebiten.Key) bool {
return inpututil.IsKeyJustReleased(ebiten.KeySpace)
}

29
main.go
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@@ -1,13 +1,16 @@
package main
import (
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"gitlab.com/kbr4/9heroja/collision"
"gitlab.com/kbr4/9heroja/configuration"
"gitlab.com/kbr4/9heroja/hero"
"gitlab.com/kbr4/9heroja/input"
"gitlab.com/kbr4/9heroja/terrain"
"gitlab.com/kbr4/9heroja/weapons"
"gitlab.com/kbr4/9heroja/zombie"
_ "image/png"
"log"
@@ -53,18 +56,32 @@ type Game struct {
terrain *terrain.Terrain
zombies []*zombie.Zombie
world *collision.World
bullets []*weapons.Handgun
}
func (g *Game) Update() error {
g.keys = inpututil.AppendPressedKeys(g.keys[:0])
GameInstance.hero.ChangeDirection(GameInstance.control.DirectionFromKeys(g.keys))
GameInstance.terrain.ChangeDirection(GameInstance.control.DirectionFromKeys(g.keys))
bullet := GameInstance.hero.Fire(GameInstance.control.ShouldFire(g.keys), g.terrain.PositionX, g.terrain.PositionY)
if bullet != nil {
GameInstance.world.AddEntity(bullet)
g.bullets = append(g.bullets, bullet)
}
if len(g.keys) <= 0 {
g.hero.Stop()
} else {
g.terrain.Move()
g.hero.Walk()
}
for _, b := range g.bullets {
if b.IsFlying {
b.Move()
}
}
g.world.NotifyAboutCollisions()
return nil
}
@@ -76,7 +93,19 @@ func (g *Game) Draw(screen *ebiten.Image) {
z.OffsetY = g.terrain.PositionY
z.DrawZombie(screen)
}
for _, b := range g.bullets {
b.OffsetX = g.terrain.PositionX
b.OffsetY = g.terrain.PositionY
if b.IsFlying {
b.DrawHandgunBullet(screen)
}
}
g.hero.DrawHero(screen)
msg := fmt.Sprintf(`TPS: %0.2f
FPS: %0.2f`, ebiten.ActualTPS(), ebiten.ActualFPS())
ebitenutil.DebugPrint(screen, msg)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {

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@@ -13,4 +13,7 @@ var (
//go:embed zombie3.png
Zombie_png []byte
//go:embed handgun.png
Handgun_png []byte
)

BIN
resources/handgun.png Normal file

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After

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134
weapons/handgun.go Normal file
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@@ -0,0 +1,134 @@
package weapons
import (
"bytes"
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"gitlab.com/kbr4/9heroja/collision"
"gitlab.com/kbr4/9heroja/configuration"
"gitlab.com/kbr4/9heroja/resources"
"image"
"log"
"slices"
"time"
)
const BulletSpeedMs = 300
var (
handgunBulletImage *ebiten.Image
)
type Handgun struct {
direction configuration.Direction
IsFlying bool
X float64
Y float64
OffsetX float64
OffsetY float64
IsDisintegrated bool
flyingTicker *time.Ticker
}
func (h *Handgun) DrawHandgunBullet(screen *ebiten.Image) {
screenWidth := screen.Bounds().Max.X
screenHeight := screen.Bounds().Max.Y
if h.X > float64(screenWidth) || h.X < 0 || h.Y > float64(screenHeight) || h.Y < 0 {
h.Stop()
}
if !h.IsDisintegrated && h.IsFlying {
ebitenutil.DebugPrint(screen, fmt.Sprintf("\n\n\n\n\n\n\ndx: %f y:%f isint: %t, flying: %t", h.X, h.Y, h.IsDisintegrated, h.IsFlying))
op := &ebiten.DrawImageOptions{}
op.GeoM.Reset()
op.GeoM.Translate(h.X+h.OffsetX, h.Y+h.OffsetY)
op.GeoM.Scale(1, 1)
screen.DrawImage(
handgunBulletImage,
op,
)
}
}
func init() {
img, _, err := image.Decode(bytes.NewReader(resources.Handgun_png))
if err != nil {
log.Fatal(err)
}
handgunBulletImage = ebiten.NewImageFromImage(img)
}
func NewHandgun() *Handgun {
handgun := &Handgun{
IsFlying: false,
IsDisintegrated: false,
}
return handgun
}
func (h *Handgun) Fire(direction configuration.Direction) {
h.direction = direction
h.flyingTicker = time.NewTicker(BulletSpeedMs * time.Millisecond)
if !h.IsFlying {
// h.flyingTicker.Reset(BulletSpeedMs * time.Millisecond)
h.IsFlying = true
h.IsDisintegrated = false
}
}
func (h *Handgun) Stop() {
h.IsFlying = false
h.IsDisintegrated = true
fmt.Println("Bullet stopped")
}
func (h *Handgun) CollisionShape() collision.Polygon {
if !h.IsDisintegrated {
return collision.Polygon{
Points: []collision.Point{
{X: h.X + h.OffsetX, Y: h.Y + h.OffsetY},
{X: h.X + h.OffsetX + 4, Y: h.Y + h.OffsetY},
{X: h.X + h.OffsetX + 4, Y: h.Y + h.OffsetY + 4},
{X: h.X + h.OffsetX, Y: h.Y + h.OffsetY + 4},
},
}
} else {
return collision.Polygon{
Points: []collision.Point{},
}
}
}
func (h *Handgun) CollisionObjectType() collision.ObjectType {
return collision.Bullet
}
func (h *Handgun) HandleCollisionEvent(other collision.Collidable) {
coll := other.CollisionObjectType()
switch coll {
case collision.Zombie:
fmt.Println("Bullet hit zombie")
h.Stop()
}
}
func (h *Handgun) Move() {
if slices.Contains([]configuration.Direction{configuration.North, configuration.NorthEast, configuration.NorthWest}, h.direction) {
h.Y -= 1
}
if slices.Contains([]configuration.Direction{configuration.South, configuration.SouthEast, configuration.SouthWest}, h.direction) {
h.Y += 1
}
if slices.Contains([]configuration.Direction{configuration.East, configuration.NorthEast, configuration.SouthEast}, h.direction) {
h.X += 1
}
if slices.Contains([]configuration.Direction{configuration.West, configuration.NorthWest, configuration.SouthWest}, h.direction) {
h.X -= 1
}
}

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@@ -2,6 +2,7 @@ package zombie
import (
"bytes"
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"gitlab.com/kbr4/9heroja/collision"
"gitlab.com/kbr4/9heroja/configuration"
@@ -147,6 +148,9 @@ func (z *Zombie) HandleCollisionEvent(other collision.Collidable) {
case collision.Hero:
z.Stop()
z.IsDead = true
case collision.Bullet:
fmt.Println("Zombie hit by bullet")
z.Stop()
z.IsDead = true
}
}