Files
old-9heroja/weapons/handgun.go
2023-12-28 14:42:20 +01:00

135 lines
3.1 KiB
Go

package weapons
import (
"bytes"
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"gitlab.com/kbr4/9heroja/collision"
"gitlab.com/kbr4/9heroja/configuration"
"gitlab.com/kbr4/9heroja/resources"
"image"
"log"
"slices"
"time"
)
const BulletSpeedMs = 300
var (
handgunBulletImage *ebiten.Image
)
type Handgun struct {
direction configuration.Direction
IsFlying bool
X float64
Y float64
OffsetX float64
OffsetY float64
IsDisintegrated bool
flyingTicker *time.Ticker
}
func (h *Handgun) DrawHandgunBullet(screen *ebiten.Image) {
screenWidth := screen.Bounds().Max.X
screenHeight := screen.Bounds().Max.Y
if h.X > float64(screenWidth) || h.X < 0 || h.Y > float64(screenHeight) || h.Y < 0 {
h.Stop()
}
if !h.IsDisintegrated && h.IsFlying {
ebitenutil.DebugPrint(screen, fmt.Sprintf("\n\n\n\n\n\n\ndx: %f y:%f isint: %t, flying: %t", h.X, h.Y, h.IsDisintegrated, h.IsFlying))
op := &ebiten.DrawImageOptions{}
op.GeoM.Reset()
op.GeoM.Translate(h.X+h.OffsetX, h.Y+h.OffsetY)
op.GeoM.Scale(1, 1)
screen.DrawImage(
handgunBulletImage,
op,
)
}
}
func init() {
img, _, err := image.Decode(bytes.NewReader(resources.Handgun_png))
if err != nil {
log.Fatal(err)
}
handgunBulletImage = ebiten.NewImageFromImage(img)
}
func NewHandgun() *Handgun {
handgun := &Handgun{
IsFlying: false,
IsDisintegrated: false,
}
return handgun
}
func (h *Handgun) Fire(direction configuration.Direction) {
h.direction = direction
h.flyingTicker = time.NewTicker(BulletSpeedMs * time.Millisecond)
if !h.IsFlying {
// h.flyingTicker.Reset(BulletSpeedMs * time.Millisecond)
h.IsFlying = true
h.IsDisintegrated = false
}
}
func (h *Handgun) Stop() {
h.IsFlying = false
h.IsDisintegrated = true
fmt.Println("Bullet stopped")
}
func (h *Handgun) CollisionShape() collision.Polygon {
if !h.IsDisintegrated {
return collision.Polygon{
Points: []collision.Point{
{X: h.X + h.OffsetX, Y: h.Y + h.OffsetY},
{X: h.X + h.OffsetX + 4, Y: h.Y + h.OffsetY},
{X: h.X + h.OffsetX + 4, Y: h.Y + h.OffsetY + 4},
{X: h.X + h.OffsetX, Y: h.Y + h.OffsetY + 4},
},
}
} else {
return collision.Polygon{
Points: []collision.Point{},
}
}
}
func (h *Handgun) CollisionObjectType() collision.ObjectType {
return collision.Bullet
}
func (h *Handgun) HandleCollisionEvent(other collision.Collidable) {
coll := other.CollisionObjectType()
switch coll {
case collision.Zombie:
fmt.Println("Bullet hit zombie")
h.Stop()
}
}
func (h *Handgun) Move() {
if slices.Contains([]configuration.Direction{configuration.North, configuration.NorthEast, configuration.NorthWest}, h.direction) {
h.Y -= 1
}
if slices.Contains([]configuration.Direction{configuration.South, configuration.SouthEast, configuration.SouthWest}, h.direction) {
h.Y += 1
}
if slices.Contains([]configuration.Direction{configuration.East, configuration.NorthEast, configuration.SouthEast}, h.direction) {
h.X += 1
}
if slices.Contains([]configuration.Direction{configuration.West, configuration.NorthWest, configuration.SouthWest}, h.direction) {
h.X -= 1
}
}