2023-11-17 22:02:40 +01:00
|
|
|
package main
|
|
|
|
|
|
|
|
|
|
import (
|
2023-12-28 14:42:20 +01:00
|
|
|
"fmt"
|
2023-11-17 22:02:40 +01:00
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
2023-12-28 14:42:20 +01:00
|
|
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
2023-11-28 07:29:17 +01:00
|
|
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
2023-11-30 21:01:49 +01:00
|
|
|
"gitlab.com/kbr4/9heroja/collision"
|
2023-11-21 20:12:56 +01:00
|
|
|
"gitlab.com/kbr4/9heroja/configuration"
|
2023-11-19 08:06:40 +01:00
|
|
|
"gitlab.com/kbr4/9heroja/hero"
|
2023-11-28 07:29:17 +01:00
|
|
|
"gitlab.com/kbr4/9heroja/input"
|
2023-11-19 08:06:40 +01:00
|
|
|
"gitlab.com/kbr4/9heroja/terrain"
|
2023-12-28 14:42:20 +01:00
|
|
|
"gitlab.com/kbr4/9heroja/weapons"
|
2023-11-30 14:49:01 +01:00
|
|
|
"gitlab.com/kbr4/9heroja/zombie"
|
2023-11-17 22:02:40 +01:00
|
|
|
_ "image/png"
|
|
|
|
|
"log"
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
const (
|
|
|
|
|
screenWidth = 640
|
|
|
|
|
screenHeight = 480
|
|
|
|
|
tileSize = 33
|
|
|
|
|
titleFontSize = fontSize * 1.5
|
|
|
|
|
fontSize = 24
|
|
|
|
|
smallFontSize = fontSize / 2
|
|
|
|
|
pipeWidth = tileSize * 2
|
|
|
|
|
pipeStartOffsetX = 8
|
|
|
|
|
pipeIntervalX = 8
|
|
|
|
|
pipeGapY = 5
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
func floorDiv(x, y int) int {
|
|
|
|
|
d := x / y
|
|
|
|
|
if d*y == x || x >= 0 {
|
|
|
|
|
return d
|
|
|
|
|
}
|
|
|
|
|
return d - 1
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func floorMod(x, y int) int {
|
|
|
|
|
return x - floorDiv(x, y)*y
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
type Game struct {
|
|
|
|
|
|
|
|
|
|
// The gopher's position
|
|
|
|
|
x16 int
|
|
|
|
|
y16 int
|
|
|
|
|
vy16 int
|
|
|
|
|
|
2023-11-28 07:29:17 +01:00
|
|
|
keys []ebiten.Key
|
|
|
|
|
|
|
|
|
|
control *input.Keyboard
|
|
|
|
|
|
2023-11-19 08:06:40 +01:00
|
|
|
hero *hero.Hero
|
|
|
|
|
terrain *terrain.Terrain
|
2023-11-30 14:49:01 +01:00
|
|
|
zombies []*zombie.Zombie
|
2023-11-30 21:01:49 +01:00
|
|
|
world *collision.World
|
2023-12-28 14:42:20 +01:00
|
|
|
bullets []*weapons.Handgun
|
2023-11-17 22:02:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func (g *Game) Update() error {
|
2023-11-28 07:29:17 +01:00
|
|
|
g.keys = inpututil.AppendPressedKeys(g.keys[:0])
|
|
|
|
|
GameInstance.hero.ChangeDirection(GameInstance.control.DirectionFromKeys(g.keys))
|
|
|
|
|
GameInstance.terrain.ChangeDirection(GameInstance.control.DirectionFromKeys(g.keys))
|
2024-01-04 05:57:21 +01:00
|
|
|
bullet := GameInstance.hero.Fire(g.terrain.PositionX, g.terrain.PositionY)
|
2023-12-28 14:42:20 +01:00
|
|
|
if bullet != nil {
|
|
|
|
|
GameInstance.world.AddEntity(bullet)
|
|
|
|
|
g.bullets = append(g.bullets, bullet)
|
|
|
|
|
}
|
|
|
|
|
|
2023-11-28 07:29:17 +01:00
|
|
|
if len(g.keys) <= 0 {
|
|
|
|
|
g.hero.Stop()
|
|
|
|
|
} else {
|
2024-01-08 06:19:39 +01:00
|
|
|
g.hero.Move()
|
2023-11-28 07:29:17 +01:00
|
|
|
g.hero.Walk()
|
|
|
|
|
}
|
2023-12-28 14:42:20 +01:00
|
|
|
|
|
|
|
|
for _, b := range g.bullets {
|
|
|
|
|
if b.IsFlying {
|
|
|
|
|
b.Move()
|
|
|
|
|
}
|
|
|
|
|
}
|
2024-01-08 06:19:39 +01:00
|
|
|
for _, z := range g.zombies {
|
|
|
|
|
z.TargetX = g.hero.X
|
|
|
|
|
z.TargetY = g.hero.Y
|
|
|
|
|
}
|
2023-12-28 14:42:20 +01:00
|
|
|
|
2023-11-30 21:01:49 +01:00
|
|
|
g.world.NotifyAboutCollisions()
|
2023-11-17 22:02:40 +01:00
|
|
|
return nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
2023-11-19 08:06:40 +01:00
|
|
|
g.terrain.DrawTerrain(screen)
|
2023-11-30 14:49:01 +01:00
|
|
|
for _, z := range g.zombies {
|
|
|
|
|
z.DrawZombie(screen)
|
|
|
|
|
}
|
2023-12-28 14:42:20 +01:00
|
|
|
|
|
|
|
|
for _, b := range g.bullets {
|
|
|
|
|
b.OffsetX = g.terrain.PositionX
|
|
|
|
|
b.OffsetY = g.terrain.PositionY
|
|
|
|
|
if b.IsFlying {
|
|
|
|
|
b.DrawHandgunBullet(screen)
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-11-30 21:01:49 +01:00
|
|
|
g.hero.DrawHero(screen)
|
2023-12-28 14:42:20 +01:00
|
|
|
msg := fmt.Sprintf(`TPS: %0.2f
|
|
|
|
|
FPS: %0.2f`, ebiten.ActualTPS(), ebiten.ActualFPS())
|
|
|
|
|
ebitenutil.DebugPrint(screen, msg)
|
|
|
|
|
|
2023-11-17 22:02:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
|
|
|
|
|
s := ebiten.DeviceScaleFactor()
|
|
|
|
|
return int(float64(outsideWidth) * s), int(float64(outsideHeight) * s)
|
|
|
|
|
}
|
|
|
|
|
|
2023-11-19 08:06:40 +01:00
|
|
|
var GameInstance *Game
|
2023-11-17 22:02:40 +01:00
|
|
|
|
|
|
|
|
func init() {
|
|
|
|
|
|
2023-11-19 08:06:40 +01:00
|
|
|
GameInstance = &Game{}
|
2023-11-30 21:01:49 +01:00
|
|
|
GameInstance.world = collision.NewWorld()
|
2023-11-28 07:29:17 +01:00
|
|
|
GameInstance.control = &input.Keyboard{}
|
2023-11-19 14:19:34 +01:00
|
|
|
GameInstance.hero = hero.NewHero()
|
2023-11-30 14:49:01 +01:00
|
|
|
GameInstance.zombies = []*zombie.Zombie{zombie.NewZombie(), zombie.NewZombie(), zombie.NewZombie(), zombie.NewZombie(), zombie.NewZombie()}
|
|
|
|
|
|
2023-11-30 21:01:49 +01:00
|
|
|
GameInstance.world.AddEntity(GameInstance.hero)
|
2023-11-30 14:49:01 +01:00
|
|
|
// put zombies in random places on the screen but not too close to the hero or each other
|
|
|
|
|
for _, z := range GameInstance.zombies {
|
2024-01-08 06:19:39 +01:00
|
|
|
z.TargetX = GameInstance.hero.X
|
|
|
|
|
z.TargetY = GameInstance.hero.Y
|
2023-11-30 14:49:01 +01:00
|
|
|
z.X = float64(configuration.Random(50, screenWidth-50))
|
|
|
|
|
z.Y = float64(configuration.Random(50, screenHeight-50))
|
|
|
|
|
for z.X > float64(screenWidth/2-64) && z.X < float64(screenWidth/2+64) && z.Y > float64(screenHeight/2-64) && z.Y < float64(screenHeight/2+64) {
|
|
|
|
|
z.X = float64(configuration.Random(0, screenWidth))
|
|
|
|
|
z.Y = float64(configuration.Random(0, screenHeight))
|
|
|
|
|
}
|
|
|
|
|
z.Walk()
|
2023-11-30 21:01:49 +01:00
|
|
|
GameInstance.world.AddEntity(z)
|
2023-11-30 14:49:01 +01:00
|
|
|
}
|
|
|
|
|
|
2023-11-19 14:19:34 +01:00
|
|
|
GameInstance.terrain = terrain.NewTerrain()
|
2023-11-30 14:49:01 +01:00
|
|
|
|
2023-11-21 20:12:56 +01:00
|
|
|
GameInstance.hero.ChangeDirection(configuration.North)
|
|
|
|
|
GameInstance.terrain.ChangeDirection(configuration.North)
|
2023-11-19 14:19:34 +01:00
|
|
|
GameInstance.hero.Walk()
|
2023-11-17 22:02:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func main() {
|
|
|
|
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
|
|
|
|
ebiten.SetWindowTitle("Bosanski Zombicid")
|
|
|
|
|
|
2023-11-19 08:06:40 +01:00
|
|
|
if err := ebiten.RunGame(GameInstance); err != nil {
|
2023-11-17 22:02:40 +01:00
|
|
|
log.Fatal(err)
|
|
|
|
|
}
|
|
|
|
|
}
|