/**
 * @license
 * Copyright 2015 Google Inc. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

(function () {


  /**
   * Class constructor for Progress MDL component.
   * Implements MDL component design pattern defined at:
   * https://github.com/jasonmayes/mdl-component-design-pattern
   *
   * @constructor
   * @param {HTMLElement} element The element that will be upgraded.
   */
  const MaterialProgress = function MaterialProgress(element) {
    this.element_ = element;

    // Initialize instance.
    this.init();
  };
  window.MaterialProgress = MaterialProgress;

  /**
   * Store constants in one place so they can be updated easily.
   *
   * @enum {string | number}
   * @private
   */
  MaterialProgress.prototype.Constant_ = {
  };

  /**
   * Store strings for class names defined by this component that are used in
   * JavaScript. This allows us to simply change it in one place should we
   * decide to modify at a later date.
   *
   * @enum {string}
   * @private
   */
  MaterialProgress.prototype.CssClasses_ = {
    INDETERMINATE_CLASS: 'mdl-progress__indeterminate'
  };

  /**
   * Set the current progress of the progressbar.
   *
   * @param {number} p Percentage of the progress (0-100)
   * @public
   */
  MaterialProgress.prototype.setProgress = function (p) {
    if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
      return;
    }

    this.progressbar_.style.width = `${p}%`;
  };
  MaterialProgress.prototype.setProgress =
      MaterialProgress.prototype.setProgress;

  /**
   * Set the current progress of the buffer.
   *
   * @param {number} p Percentage of the buffer (0-100)
   * @public
   */
  MaterialProgress.prototype.setBuffer = function (p) {
    this.bufferbar_.style.width = `${p}%`;
    this.auxbar_.style.width = `${100 - p}%`;
  };
  MaterialProgress.prototype.setBuffer =
      MaterialProgress.prototype.setBuffer;

  /**
   * Initialize element.
   */
  MaterialProgress.prototype.init = function () {
    if (this.element_) {
      let el = document.createElement('div');
      el.className = 'progressbar bar bar1';
      this.element_.appendChild(el);
      this.progressbar_ = el;

      el = document.createElement('div');
      el.className = 'bufferbar bar bar2';
      this.element_.appendChild(el);
      this.bufferbar_ = el;

      el = document.createElement('div');
      el.className = 'auxbar bar bar3';
      this.element_.appendChild(el);
      this.auxbar_ = el;

      this.progressbar_.style.width = '0%';
      this.bufferbar_.style.width = '100%';
      this.auxbar_.style.width = '0%';

      this.element_.classList.add('is-upgraded');
    }
  };

  // The component registers itself. It can assume componentHandler is available
  // in the global scope.
  componentHandler.register({
    constructor: MaterialProgress,
    classAsString: 'MaterialProgress',
    cssClass: 'mdl-js-progress',
    widget: true
  });
}());
