/**
 * @license
 * Copyright 2015 Google Inc. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

(function () {


  /**
   * Class constructor for Spinner MDL component.
   * Implements MDL component design pattern defined at:
   * https://github.com/jasonmayes/mdl-component-design-pattern
   *
   * @param {HTMLElement} element The element that will be upgraded.
   * @constructor
   */
  const MaterialSpinner = function MaterialSpinner(element) {
    this.element_ = element;

    // Initialize instance.
    this.init();
  };
  window.MaterialSpinner = MaterialSpinner;

  /**
   * Store constants in one place so they can be updated easily.
   *
   * @enum {string | number}
   * @private
   */
  MaterialSpinner.prototype.Constant_ = {
    MDL_SPINNER_LAYER_COUNT: 4
  };

  /**
   * Store strings for class names defined by this component that are used in
   * JavaScript. This allows us to simply change it in one place should we
   * decide to modify at a later date.
   *
   * @enum {string}
   * @private
   */
  MaterialSpinner.prototype.CssClasses_ = {
    MDL_SPINNER_LAYER: 'mdl-spinner__layer',
    MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',
    MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',
    MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',
    MDL_SPINNER_LEFT: 'mdl-spinner__left',
    MDL_SPINNER_RIGHT: 'mdl-spinner__right'
  };

  /**
   * Auxiliary method to create a spinner layer.
   *
   * @param {number} index Index of the layer to be created.
   * @public
   */
  MaterialSpinner.prototype.createLayer = function (index) {
    const layer = document.createElement('div');
    layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);
    layer.classList.add(`${this.CssClasses_.MDL_SPINNER_LAYER}-${index}`);

    const leftClipper = document.createElement('div');
    leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
    leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);

    const gapPatch = document.createElement('div');
    gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);

    const rightClipper = document.createElement('div');
    rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
    rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);

    const circleOwners = [leftClipper, gapPatch, rightClipper];

    for (let i = 0; i < circleOwners.length; i++) {
      const circle = document.createElement('div');
      circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
      circleOwners[i].appendChild(circle);
    }

    layer.appendChild(leftClipper);
    layer.appendChild(gapPatch);
    layer.appendChild(rightClipper);

    this.element_.appendChild(layer);
  };
  MaterialSpinner.prototype.createLayer =
      MaterialSpinner.prototype.createLayer;

  /**
   * Stops the spinner animation.
   * Public method for users who need to stop the spinner for any reason.
   *
   * @public
   */
  MaterialSpinner.prototype.stop = function () {
    this.element_.classList.remove('is-active');
  };
  MaterialSpinner.prototype.stop = MaterialSpinner.prototype.stop;

  /**
   * Starts the spinner animation.
   * Public method for users who need to manually start the spinner for any reason
   * (instead of just adding the 'is-active' class to their markup).
   *
   * @public
   */
  MaterialSpinner.prototype.start = function () {
    this.element_.classList.add('is-active');
  };
  MaterialSpinner.prototype.start = MaterialSpinner.prototype.start;

  /**
   * Initialize element.
   */
  MaterialSpinner.prototype.init = function () {
    if (this.element_) {
      for (let i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
        this.createLayer(i);
      }

      this.element_.classList.add('is-upgraded');
    }
  };

  // The component registers itself. It can assume componentHandler is available
  // in the global scope.
  componentHandler.register({
    constructor: MaterialSpinner,
    classAsString: 'MaterialSpinner',
    cssClass: 'mdl-js-spinner',
    widget: true
  });
}());
