Initial commit

This commit is contained in:
Senad Uka
2023-03-02 07:24:12 +01:00
commit 10492ad1bc
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internal/README.md Normal file
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# `/internal`
Private application and library code. This is the code you don't want others importing in their applications or libraries. Note that this layout pattern is enforced by the Go compiler itself. See the Go 1.4 [`release notes`](https://golang.org/doc/go1.4#internalpackages) for more details. Note that you are not limited to the top level `internal` directory. You can have more than one `internal` directory at any level of your project tree.
You can optionally add a bit of extra structure to your internal packages to separate your shared and non-shared internal code. It's not required (especially for smaller projects), but it's nice to have visual clues showing the intended package use. Your actual application code can go in the `/internal/app` directory (e.g., `/internal/app/myapp`) and the code shared by those apps in the `/internal/pkg` directory (e.g., `/internal/pkg/myprivlib`).
Examples:
* https://github.com/hashicorp/terraform/tree/main/internal
* https://github.com/influxdata/influxdb/tree/master/internal
* https://github.com/perkeep/perkeep/tree/master/internal
* https://github.com/jaegertracing/jaeger/tree/main/internal
* https://github.com/moby/moby/tree/master/internal
* https://github.com/satellity/satellity/tree/main/internal
## `/internal/pkg`
Examples:
* https://github.com/hashicorp/waypoint/tree/main/internal/pkg

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internal/app/telal/.keep Normal file
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package telal
import (
"encoding/json"
"log"
"net/http"
"time"
"github.com/gorilla/websocket"
)
// Message represents the format of messages sent to clients
type Message struct {
Type string `json:"type"`
URL string `json:"url"`
}
func ServeAds() {
// Create a new WebSocket upgrader
upgrader := websocket.Upgrader{}
// Create a handler function for WebSocket connections
handler := func(w http.ResponseWriter, r *http.Request) {
// Upgrade the HTTP connection to a WebSocket connection
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
defer conn.Close()
// Send a message containing an image URL every 5 seconds
for {
message := Message{
Type: "image",
URL: "http://example.com/image.jpg",
}
jsonMessage, err := json.Marshal(message)
if err != nil {
log.Println(err)
return
}
err = conn.WriteMessage(websocket.TextMessage, jsonMessage)
if err != nil {
log.Println(err)
return
}
time.Sleep(5 * time.Second)
}
}
// Set up an HTTP server with the WebSocket handler
http.HandleFunc("/", handler)
log.Fatal(http.ListenAndServe(":8080", nil))
}

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