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old-profesoratom/Assets/Scripts/QuizController.cs

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using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
public class QuizController : MonoBehaviour {
public GameObject[] answers;
public Text counterText;
public Text scoreText;
public Text questionText;
public Button btnNextQuestion;
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private float counterValue;
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private const int numberOfAnswers = 4;
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private const int scoreCorrectAnswer = 10;
private const int scoreIncorrectAnswer = -15;
private const int scoreTimedOut = 0;
private const int counterInitialValue = 10;
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private const int counterDisplayAnswersInitialValue = 3;
private float counterDisplayAnswersValue;
private bool counterDisplayAnswersStarted = false;
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private int scoreValue = 0;
private int questionIdx = 0;
private List<int> selectedAnswers;
List<Question> questions = new List<Question>() {
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new Question("1. Neki od ovih prozora imaju 2-3 puta manje toplotnih gubitaka za razliku od drugih, koji su to?", new int[] {1, 4}),
new Question("2. Na jedan od načina možete uštedjeti i do 10 litara vode po osobi dnevno, uz koji predmet?", new int[] {3, 4}),
new Question("3. Korištenjem jednog od sljedećih predmeta, u svjetlost se pretvara svega 5% uložene energije, dok se ostatak pretvara u toplotu, koji je to?", new int[] {1}),
new Question("4. Neki od navedenih predmeta uključeni u utičnicu, iako nisu u u funkciji, i dalje se znatno griju i troše električnu energiju.", new int[] {3}),
new Question("5. Šta možemo ugraditi na radijatore da nam pomogne smanjiti troškove grijanja za 7-15%?", new int[] {1, 3}),
new Question("6. Ako je vani temperatura 33oC, koja je optimalna temperatura u kući? ", new int[] {4}),
new Question("7. Kakvim načinom pranja posuđa, i uz koji uređaj od navedenih, trošimo 60% manje električne energije i do 85% manje vode?", new int[] {2, 3}),
new Question("8. Koji uređaj u «stand by» načinu rada troši i do 24% energije u odnosu na potrošnju energije kada je upaljen?", new int[] {4}),
new Question("9. Jednom godišnje stručna osoba treba provjeriti prohodnost čega? Loša prohodnost doprinosi većoj potrošnji energije za grijanje.", new int[] {1}),
new Question("10. Uvijek odaberite program s najnižom temperaturom vode koji još uvijek obezbjeđuje dobar kvalitet pranja, za šta od navedenog? ", new int[] {1, 4}),
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};
public GameObject objController;
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// Use this for initialization
void Start () {
selectedAnswers = new List<int>();
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counterValue = counterInitialValue;
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UpdateScene();
UpdateCounter();
UpdateScore();
btnNextQuestion.GetComponent<Button>().onClick.AddListener(LoadNextQuestion);
}
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// Update is called once per frame
void Update()
{
if (counterValue > 0)
{
if (!counterDisplayAnswersStarted)
{
counterValue -= Time.deltaTime;
UpdateCounter();
}
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}
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else
{
LoadNextQuestion();
}
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if (counterDisplayAnswersValue > 0 && counterDisplayAnswersStarted)
counterDisplayAnswersValue -= Time.deltaTime;
else
{
UpdateScene();
counterDisplayAnswersStarted = false;
}
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if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100))
{
if (counterDisplayAnswersStarted)
return;
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Debug.Log(hit.transform.gameObject.name);
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int answerIdx = GetAnswerIdx(hit.transform.gameObject.name) - numberOfAnswers * questionIdx;
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if (!selectedAnswers.Contains(answerIdx))
selectedAnswers.Add(answerIdx);
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else
selectedAnswers.Remove(answerIdx);
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}
}
}
void LoadNextQuestion()
{
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scoreValue += GetScore();
UpdateScore();
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selectedAnswers.Clear();
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counterDisplayAnswersValue = counterDisplayAnswersInitialValue;
counterDisplayAnswersStarted = true;
counterValue = counterInitialValue;
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ShowAnswers();
questionIdx = (questionIdx + 1) % questions.Count;
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}
private void UpdateScore()
{
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scoreText.text = scoreValue.ToString();
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}
private void UpdateCounter()
{
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counterText.text = counterValue.ToString("f0");
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}
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private void ShowAnswers()
{
for(int i = numberOfAnswers * questionIdx; i < numberOfAnswers * (questionIdx + 1); i++)
{
MarkAnswer(questions[questionIdx].getCorrectAnswers().Contains(i - questionIdx * numberOfAnswers + 1), i);
}
}
private void MarkAnswer(bool isCorrect, int idx)
{
answers[idx].GetComponent<ObjectController>().imageCorrect.enabled = isCorrect;
answers[idx].GetComponent<ObjectController>().imageIncorrect.enabled = !isCorrect;
}
// Update scene with new question + answers
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private void UpdateScene()
{
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RemoveMarks();
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// Set new question
questionText.text = questions[questionIdx].getQuestionText();
// Set right answers
for(int i = 0; i < answers.Length; i++)
{
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if (i >= numberOfAnswers * questionIdx && i < numberOfAnswers * (questionIdx + 1))
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{
answers[i].SetActive(true);
}
else
answers[i].SetActive(false);
}
}
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private void RemoveMarks()
{
foreach(GameObject answer in answers)
{
answer.GetComponent<ObjectController>().imageCorrect.enabled = false;
answer.GetComponent<ObjectController>().imageIncorrect.enabled = false;
}
}
/// <summary>
/// Returns answer index (X) from answer's name (AnswerX)
/// </summary>
/// <param name="gameObjName"></param>
/// <returns></returns>
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private int GetAnswerIdx(string gameObjName)
{
string resultString = Regex.Match(gameObjName, @"\d+").Value;
return System.Int32.Parse(resultString);
}
/// <summary>
/// Returns score for a particular question
/// </summary>
/// <returns></returns>
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private int GetScore() {
// Didn't try
if (selectedAnswers.Count == 0)
return scoreTimedOut;
// Correct answer
if(IsAnswerCorrect(selectedAnswers, questions[questionIdx].getCorrectAnswers()))
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return scoreCorrectAnswer;
else
return scoreIncorrectAnswer;
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}
/// <summary>
/// Compares selected answers with correct answers
/// </summary>
/// <param name="selectedAnswers">List of selected answers</param>
/// <param name="correctAnswers">Array of correct answers</param>
/// <returns></returns>
private bool IsAnswerCorrect(List<int> selectedAnswers, int[] correctAnswers)
{
HashSet<int> correctAnswersSet = new HashSet<int>(new List<int>(correctAnswers));
return correctAnswersSet.SetEquals(selectedAnswers);
}
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}