UnityEngine.HoloLens This component enables control over properties attached to AudioSource components for spatial sound in Unity. Describes room size to for audio effects. Describes room size to for audio effects. A BaseInputModule designed for HoloLens input. Defines the number of pixels of emulated mouse movement when a value of positive or negative 1 is reported by the device for a navigation gesture. Controls the number of seconds that taps (emulated mouse clicks) will leave any tapped UI object in the Pressed state for better user feedback. See BaseInputModule. See BaseInputModule. See BaseInputModule. See BaseInputModule. The base class for all spatial mapping components. This property specifies whether or not collision data will be generated when computing the surface mesh's triangulation. (Read Only) Specifies if the component should listen and respond to spatial surface changes. The half extents of the bounding box from its center. The level of detail that should be used when generating surface meshes. The number of frames to keep a surface mesh alive for before destroying it after the system has determined that its real world counterpart has been removed. The time in seconds between system queries for changes in physical space. The radius of the bounding sphere volume. The GameObject that should be the parent of all the component's surface mesh game objects. The surface observer volume to use when querying the system for changes in physical space. The number of triangles per cubic meter or level of detail that should be used when creating a surface mesh. Generates surface meshes with the maximum amount of triangles. Generates surface meshes with as few triangles as possible. Generates a medium quality surface mesh. This method is called when the system notifies the spatial mapping component that a surface has been removed. This method will be called by the system when the surface data has been generated. The surface observer volume type to use when querying the system for changes in physical space. An axis aligned bounding box volume. A sphere bounding volume. Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter and MeshCollider will automatically be added to these game objects so that holograms can interact with physical surfaces. Enables/Disables MeshCollider components on all spatial surfaces associated with the SpatialMappingCollider component instance. Sets the layer on all spatial surfaces associated with the SpatialMappingCollider component instance. Sets the PhysicMaterial on all spatial surfaces associated with the SpatialMappingCollider component instance. Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter, MeshRenderer, and material will automatically be added to these GameObjects so that the spatial surface can be visualized. A Material applied to all surface meshes to enable occlusion of holograms by real world objects. Controls which Material will be used when rendering a surface mesh. A material that can be used to visualize the spatial surface. Specifies how to render the spatial surfaces associated with the SpatialMappingRenderer component instance. Disables all MeshRenderer components associated with the SpatialMappingRenderer component instance. Indicates that the Occlusion material should be used to render the surfaces. Indicates that the Visualization material should be used to render the surfaces.