Version 17.5

This commit is contained in:
Mediha Zukic
2017-05-17 12:25:25 +03:00
parent 56473639f3
commit 16ee526661
2000 changed files with 177858 additions and 0 deletions

View File

@@ -0,0 +1,39 @@
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Sounds for the bow pulling back
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class SoundBowClick : MonoBehaviour
{
public AudioClip bowClick;
public AnimationCurve pitchTensionCurve;
public float minPitch;
public float maxPitch;
AudioSource thisAudioSource;
//-------------------------------------------------
void Awake()
{
thisAudioSource = GetComponent<AudioSource>();
}
//-------------------------------------------------
public void PlayBowTensionClicks( float normalizedTension )
{
// Tension is a float between 0 and 1. 1 being max tension and 0 being no tension
float y = pitchTensionCurve.Evaluate( normalizedTension );
thisAudioSource.pitch = ( ( maxPitch - minPitch ) * y ) + minPitch;
thisAudioSource.PlayOneShot( bowClick );
}
}
}