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old-profesor-atom/Profesor Atom/Library/ScriptMapper

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2017-05-16 11:45:57 +02:00
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#Legacy Shaders/Self-Illumin/Diffuse *Legacy Shaders/Self-Illumin/Bumped Diffuse $Legacy Shaders/Self-Illumin/Specular +Legacy Shaders/Self-Illumin/Bumped Specular#Legacy Shaders/Reflective/VertexLit&Legacy Shaders/Reflective/Bumped Unlit!Legacy Shaders/Reflective/Diffuse(Legacy Shaders/Reflective/Bumped Diffuse*Legacy Shaders/Reflective/Bumped VertexLit"Legacy Shaders/Reflective/Specular)Legacy Shaders/Reflective/Bumped Specular"$Legacy Shaders/Transparent/VertexLit"Legacy Shaders/Transparent/Diffuse)Legacy Shaders/Transparent/Bumped Diffuse #Legacy Shaders/Transparent/Specular!*Legacy Shaders/Transparent/Bumped Specular2+Legacy Shaders/Transparent/Cutout/VertexLit3)Legacy Shaders/Transparent/Cutout/Diffuse40Legacy Shaders/Transparent/Cutout/Bumped Diffuse5*Legacy Shaders/Transparent/Cutout/Specular61Legacy Shaders/Transparent/Cutout/Bumped SpecularLegacy Shaders/Parallax Diffuse Legacy Shaders/Parallax Specular,Legacy Shaders/Self-Illumin/Parallax Diffuse-Legacy Shaders/Self-Illumin/Parallax Specular*Legacy Shaders/Reflective/Parallax Diffuse+Legacy Shaders/Reflective/Parallax Specular#+Legacy Shaders/Transparent/Parallax Diffuse$,Legacy Shaders/Transparent/Parallax Specular)1Legacy Shaders/Transparent/Cutout/Soft Edge UnlitdLegacy Shaders/DecalfHidden/Internal-FlareeFX/FlaregSkybox/CubemaphSkybox/6 SidediHidden/Internal-HalojSkybox/Procedural<00>Particles/Additive<00>Particles/~Additive-Multiply<00>Particles/Additive (Soft)<00>Particles/Alpha Blended<00>Particles/Multiply<00>Particles/Multiply (Double)<00>#Particles/Alpha Blended Premultiply<00>Particles/VertexLit Blended<00>Particles/Anim Alpha Blended0*Sprites/Diffuse)&Hidden/TerrainEngine/Details/Vertexlit)-Hidden/TerrainEngine/Details/WavingDoublePass)6Hidden/TerrainEngine/Details/BillboardWavingDoublePass )Nature/Terrain/Diffuse)-Hidden/TerrainEngine/Splatmap/Diffuse-AddPass )"Hidden/TerrainEngine/BillboardTree($Legacy Shaders/Lightmapped/VertexLit)"Legacy Shaders/Lightmapped/Diffuse*)Legacy Shaders/Lightmapped/Bumped Diffuse+#Legacy Shaders/Lightmapped/Specular,*Legacy Shaders/Lightmapped/Bumped Specular(#Hidden/Internal-GUITextureClip)#"Hidden/Internal-GUITextureClipText*#Hidden/Internal-GUITexture+#Hidden/Internal-GUITextureBlit )0Hidden/Nature/Tree Soft Occlusion Bark Rendertex )Nature/Tree Soft Occlusion Bark)2Hidden/Nature/Tree Soft Occlusion Leaves Rendertex)!Nature/Tree Soft Occlusion Leavesh)Nature/Tree Creator Barki)Nature/Tree Creator Leavesj))Hidden/Nature/Tree Creator Bark Rendertexk)+Hidden/Nature/Tree Creator Leaves Rendertexl))Hidden/Nature/Tree Creator Bark Optimizedm)+Hidden/Nature/Tree Creator Leaves Optimizedn)Nature/Tree Creator Leaves Fasto)0Hidden/Nature/Tree Creator Leaves Fast Optimized|)Nature/Terrain/Specular}).Hidden/TerrainEngine/Splatmap/Specular-AddPass~)+Hidden/TerrainEngine/Splatmap/Specular-Base)Nature/Terrain/Standard<00>).Hidden/TerrainEn
* UI/Unlit/Text *UI/Unlit/Text Detail *UI/Lit/Transparent * UI/Lit/Bumped* UI/Lit/Detail*UI/Lit/Refraction*UI/Lit/Refraction Detail*
UI/Default*UI/Default Font*UI/DefaultETC1<00>6Nature/SpeedTree<00>6Nature/SpeedTree Billboard<00>:Hidden/GIDebug/TextureUV<00>:Hidden/GIDebug/ShowLightMask<00>:Hidden/GIDebug/UV1sAsPositions<00>:Hidden/GIDebug/VertexColors;Hidden/CubeBlur;Hidden/CubeCopy;Hidden/CubeBlend<00>;VR/SpatialMapping/Occlusion<00>;VR/SpatialMapping/Wireframe<00>;Hidden/VR/BlitCopyFromTexArray<00>;Hidden/VR/Internal-VRDistortion<00>>Hidden/VideoDecode<00>>Hidden/VideoDecodeOSX<00>>Hidden/VideoDecodeAndroid