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old-profesor-atom/Profesor Atom/Library/metadata/c9/c9f83db71b9a6764abf964ab7679f035

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2017-05-17 12:25:25 +03:00
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<00> <00><00>.<00>y<00>< <00><00>.<00><00><00>CH<00>T<00><><EFBFBD><EFBFBD><10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00>!Q<00>j<00>"H<00>`<00><><EFBFBD><EFBFBD>#<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>$@<00><00><00>%Q<00>j<00>&H<00>l<00><><EFBFBD><EFBFBD>'<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>(@<00><00><00>)Q<00>j<00>*L<00>{+PPtr<EditorExtension>m_FileIDm_PathIDm_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacem_AssemblyNamem_IsEditorScript<00><00>@<00>y<EFBFBD><00>I<00><>^\a<><61>M<EFBFBD>Q<EFBFBD>| <09>e.<00><><EFBFBD>{<7B><>vF<76><46>F<EFBFBD>g<EFBFBD>S<Assets/SteamVR/InteractionSystem/Core/Scripts/ItemPackage.csc<>U<00><>* ItemPackage<00>//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: A package of items that can interact with the hands and be returned
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class ItemPackage : MonoBehaviour
{
public enum ItemPackageType { Unrestricted, OneHanded, TwoHanded }
public new string name;
public ItemPackageType packageType = ItemPackageType.Unrestricted;
public GameObject itemPrefab; // object to be spawned on tracked controller
public GameObject otherHandItemPrefab; // object to be spawned in Other Hand
public GameObject previewPrefab; // used to preview inputObject
public GameObject fadedPreviewPrefab; // used to preview insubstantial inputObject
}
}
<00><>* ItemPackageValve.VR.InteractionSystemAssembly-CSharp.dll