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old-profesor-atom/Profesor Atom/Library/metadata/c6/c6bc348d47e14444f9ca466d8cf06d46

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2017-05-17 12:25:25 +03:00
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<00> <00><00>.<00>y<00>< <00><00>.<00><00><00>CH<00>T<00><><EFBFBD><EFBFBD><10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00>!Q<00>j<00>"H<00>`<00><><EFBFBD><EFBFBD>#<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>$@<00><00><00>%Q<00>j<00>&H<00>l<00><><EFBFBD><EFBFBD>'<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>(@<00><00><00>)Q<00>j<00>*L<00>{+PPtr<EditorExtension>m_FileIDm_PathIDm_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacem_AssemblyNamem_IsEditorScript<00><00>@<00>y<EFBFBD><00><00><00><>^\a<><61>M<EFBFBD>Q<EFBFBD>| <09>e.l<>C<EFBFBD>tDD<44><44>d<EFBFBD><64><0F>dGAssets/SteamVR/InteractionSystem/Teleport/Scripts/TeleportMarkerBase.csUV<00><>*TeleportMarkerBase<00>//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Base class for all the objects that the player can teleport to
//
//=============================================================================
using UnityEngine;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public abstract class TeleportMarkerBase : MonoBehaviour
{
public bool locked = false;
public bool markerActive = true;
//-------------------------------------------------
public virtual bool showReticle
{
get
{
return true;
}
}
//-------------------------------------------------
public void SetLocked( bool locked )
{
this.locked = locked;
UpdateVisuals();
}
//-------------------------------------------------
public virtual void TeleportPlayer( Vector3 pointedAtPosition )
{
}
//-------------------------------------------------
public abstract void UpdateVisuals();
//-------------------------------------------------
public abstract void Highlight( bool highlight );
//-------------------------------------------------
public abstract void SetAlpha( float tintAlpha, float alphaPercent );
//-------------------------------------------------
public abstract bool ShouldActivate( Vector3 playerPosition );
//-------------------------------------------------
public abstract bool ShouldMovePlayer();
}
}
<00><>*TeleportMarkerBaseValve.VR.InteractionSystemAssembly-CSharp.dll