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old-profesor-atom/Profesor Atom/Library/metadata/bb/bb07dbf09f9933e49b22c82d8428c53b

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2017-05-17 12:25:25 +03:00
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<00> <00><00>.<00>y<00>< <00><00>.<00><00><00>CH<00>T<00><><EFBFBD><EFBFBD><10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00>!Q<00>j<00>"H<00>`<00><><EFBFBD><EFBFBD>#<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>$@<00><00><00>%Q<00>j<00>&H<00>l<00><><EFBFBD><EFBFBD>'<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>(@<00><00><00>)Q<00>j<00>*L<00>{+PPtr<EditorExtension>m_FileIDm_PathIDm_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacem_AssemblyNamem_IsEditorScript<00><00>@<00>y<EFBFBD><00><00><00><>^\a<><61>M<EFBFBD>Q<EFBFBD>| <09>e.<00>p<EFBFBD><0F><>3N<33>"<22><>H<EFBFBD>\<5C>AAssets/SteamVR/InteractionSystem/Core/Scripts/LinearAudioPitch.cs<00>[<5B>U<00><>*LinearAudioPitch5//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Changes the pitch of this audio source based on a linear mapping
// and a curve
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class LinearAudioPitch : MonoBehaviour
{
public LinearMapping linearMapping;
public AnimationCurve pitchCurve;
public float minPitch;
public float maxPitch;
public bool applyContinuously = true;
private AudioSource audioSource;
//-------------------------------------------------
void Awake()
{
if ( audioSource == null )
{
audioSource = GetComponent<AudioSource>();
}
if ( linearMapping == null )
{
linearMapping = GetComponent<LinearMapping>();
}
}
//-------------------------------------------------
void Update()
{
if ( applyContinuously )
{
Apply();
}
}
//-------------------------------------------------
private void Apply()
{
float y = pitchCurve.Evaluate( linearMapping.value );
audioSource.pitch = Mathf.Lerp( minPitch, maxPitch, y );
}
}
}
<00><>*LinearAudioPitchValve.VR.InteractionSystemAssembly-CSharp.dll