Files
old-profesor-atom/Profesor Atom/Library/metadata/b6/b61cd59d8f02e454186a61a5f55c21b9

42 lines
5.3 KiB
Plaintext
Raw Normal View History

2017-05-17 12:25:25 +03:00
a 5.6.1f1<00><><EFBFBD><EFBFBD><00><><EFBFBD>0<05><><EFBFBD><EFBFBD>L.`?^<5E>0D7<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><00><00><00><00><00><00><00><00><00>#<00><00>+H<00>3<00><><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00> Q<00>j<00>
<00><00>< <00><00>H H<00>Z<00><><EFBFBD><EFBFBD> <00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00><00><00>g<00><00><00><00><00><00>#<00><00>+v~<00><00><><00><00><><00><00><><00><00><><00><00><><00><00><><00><00><><00><00><><00><00><><00><00><> <00><00><>!<00><00><>"<00><00><>#<00><00>$<00><00>%<00><00>&<00><00>#<00><><EFBFBD><EFBFBD>'<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>(<00><00><00><00>)H<00>j<00><><EFBFBD><EFBFBD><EFBFBD>*<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>+@<00><00><00>,Q<00>j<00>-<00><00>*.<00><00>8/AssetMetaDataguiddata[0]data[1]data[2]data[3]pathNametimeCreatedoriginalChangesetoriginalNameoriginalParentHash128originalDigestbytes[0]bytes[1]bytes[2]bytes[3]bytes[4]bytes[5]bytes[6]bytes[7]bytes[8]bytes[9]bytes[10]bytes[11]bytes[12]bytes[13]bytes[14]bytes[15]labelsassetStoreReflicenseType <00><>z{<0E>@<40><05><>5^(<28>H'<00>7<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><00> <00><00> <00><00>#.<00>,<00><00><><00> <00><00>#.<00>,H<00><><00><><EFBFBD><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00>
Q<00>j<00> <00><00>5<00><><EFBFBD><EFBFBD> <00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> <00><00><00><00><00>j<00><><EFBFBD><EFBFBD><EFBFBD><00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>y<00>
<00> <00><00>#.<00>, <00>I@<00><00>X @<00><00>#.<00>,H<00>]<00><><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>H<00>h<00><><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00>!Q<00>j<00>"H<00>z<00><><EFBFBD><EFBFBD>#<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>$@<00><00><00>%Q<00>j<00>&MonoImporterPPtr<EditorExtension>m_FileIDm_PathIDm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariants<00><><EFBFBD>8-l'<27><>愁h<E68481>ΐA,<00><00>7<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><00><00><00> <00><00>.<00><00><00><><00> <00><00>.<00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00>
Q<00>j<00> H<00><><00><><EFBFBD><EFBFBD><EFBFBD> <01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00>Q<00>j<00><00><00>(<00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><01><00><00><00><00>j<00><><EFBFBD><EFBFBD><EFBFBD><01>H<00><><00><><EFBFBD><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>y<00>
<00> <00><00>.<00>y<00>< <00><00>.<00><00><00>CH<00>T<00><><EFBFBD><EFBFBD><10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00>!Q<00>j<00>"H<00>`<00><><EFBFBD><EFBFBD>#<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>$@<00><00><00>%Q<00>j<00>&H<00>l<00><><EFBFBD><EFBFBD>'<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>(@<00><00><00>)Q<00>j<00>*L<00>{+PPtr<EditorExtension>m_FileIDm_PathIDm_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacem_AssemblyNamem_IsEditorScript<00><00>@<00>y<EFBFBD><00>Ak<>]<5D><> NE<4E><45>Z_<5A><12>-Assets/SteamVR/Scripts/SteamVR_UpdatePoses.cs<00><><EFBFBD>VSteamVR_UpdatePoses<00>//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Helper to update poses when using native OpenVR integration.
//
//=============================================================================
using UnityEngine;
using Valve.VR;
[RequireComponent(typeof(Camera))]
public class SteamVR_UpdatePoses : MonoBehaviour
{
#if !(UNITY_5_6)
void Awake()
{
var camera = GetComponent<Camera>();
camera.stereoTargetEye = StereoTargetEyeMask.None;
camera.clearFlags = CameraClearFlags.Nothing;
camera.useOcclusionCulling = false;
camera.cullingMask = 0;
camera.depth = -9999;
}
#endif
void OnPreCull()
{
var compositor = OpenVR.Compositor;
if (compositor != null)
{
var render = SteamVR_Render.instance;
compositor.GetLastPoses(render.poses, render.gamePoses);
SteamVR_Events.NewPoses.Send(render.poses);
SteamVR_Events.NewPosesApplied.Send();
}
}
}
SteamVR_UpdatePosesAssembly-CSharp.dll