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old-profesor-atom/Profesor Atom/Library/metadata/7f/7f4097fabec5d2b4da2b861750319952

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2017-05-17 12:25:25 +03:00
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//
// Purpose: Applies spherical projection to output.
//
//=============================================================================
using UnityEngine;
[ExecuteInEditMode]
public class SteamVR_SphericalProjection : MonoBehaviour
{
static Material material;
public void Set(Vector3 N,
float phi0, float phi1, float theta0, float theta1, // in degrees
Vector3 uAxis, Vector3 uOrigin, float uScale,
Vector3 vAxis, Vector3 vOrigin, float vScale)
{
if (material == null)
material = new Material(Shader.Find("Custom/SteamVR_SphericalProjection"));
material.SetVector("_N", new Vector4(N.x, N.y, N.z));
material.SetFloat("_Phi0", phi0 * Mathf.Deg2Rad);
material.SetFloat("_Phi1", phi1 * Mathf.Deg2Rad);
material.SetFloat("_Theta0", theta0 * Mathf.Deg2Rad + Mathf.PI / 2);
material.SetFloat("_Theta1", theta1 * Mathf.Deg2Rad + Mathf.PI / 2);
material.SetVector("_UAxis", uAxis);
material.SetVector("_VAxis", vAxis);
material.SetVector("_UOrigin", uOrigin);
material.SetVector("_VOrigin", vOrigin);
material.SetFloat("_UScale", uScale);
material.SetFloat("_VScale", vScale);
}
void OnRenderImage(RenderTexture src, RenderTexture dest)
{
Graphics.Blit(src, dest, material);
}
}
SteamVR_SphericalProjectionAssembly-CSharp.dll