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2017-05-17 12:25:25 +03:00
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<00> <00><00>.<00>y<00>< <00><00>.<00><00><00>CH<00>T<00><><EFBFBD><EFBFBD><10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00>!Q<00>j<00>"H<00>`<00><><EFBFBD><EFBFBD>#<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>$@<00><00><00>%Q<00>j<00>&H<00>l<00><><EFBFBD><EFBFBD>'<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>(@<00><00><00>)Q<00>j<00>*L<00>{+PPtr<EditorExtension>m_FileIDm_PathIDm_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacem_AssemblyNamem_IsEditorScript<00><00>@<00>y<EFBFBD><00>5<00><>^\a<><61>M<EFBFBD>Q<EFBFBD>| <09>e.<00>~<7E><>?<3F><>K<EFBFBD><4B><EFBFBD><EFBFBD>,<2C><01>JAssets/SteamVR/InteractionSystem/Samples/Scripts/ControllerHintsExample.csl\"X<00><>*ControllerHintsExample<00>//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Demonstrates the use of the controller hint system
//
//=============================================================================
using UnityEngine;
using System.Collections;
using Valve.VR;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class ControllerHintsExample : MonoBehaviour
{
private Coroutine buttonHintCoroutine;
private Coroutine textHintCoroutine;
//-------------------------------------------------
public void ShowButtonHints( Hand hand )
{
if ( buttonHintCoroutine != null )
{
StopCoroutine( buttonHintCoroutine );
}
buttonHintCoroutine = StartCoroutine( TestButtonHints( hand ) );
}
//-------------------------------------------------
public void ShowTextHints( Hand hand )
{
if ( textHintCoroutine != null )
{
StopCoroutine( textHintCoroutine );
}
textHintCoroutine = StartCoroutine( TestTextHints( hand ) );
}
//-------------------------------------------------
public void DisableHints()
{
if ( buttonHintCoroutine != null )
{
StopCoroutine( buttonHintCoroutine );
buttonHintCoroutine = null;
}
if ( textHintCoroutine != null )
{
StopCoroutine( textHintCoroutine );
textHintCoroutine = null;
}
foreach ( Hand hand in Player.instance.hands )
{
ControllerButtonHints.HideAllButtonHints( hand );
ControllerButtonHints.HideAllTextHints( hand );
}
}
//-------------------------------------------------
// Cycles through all the button hints on the controller
//-------------------------------------------------
private IEnumerator TestButtonHints( Hand hand )
{
ControllerButtonHints.HideAllButtonHints( hand );
while ( true )
{
ControllerButtonHints.ShowButtonHint( hand, EVRButtonId.k_EButton_ApplicationMenu );
yield return new WaitForSeconds( 1.0f );
ControllerButtonHints.ShowButtonHint( hand, EVRButtonId.k_EButton_System );
yield return new WaitForSeconds( 1.0f );
ControllerButtonHints.ShowButtonHint( hand, EVRButtonId.k_EButton_Grip );
yield return new WaitForSeconds( 1.0f );
ControllerButtonHints.ShowButtonHint( hand, EVRButtonId.k_EButton_SteamVR_Trigger );
yield return new WaitForSeconds( 1.0f );
ControllerButtonHints.ShowButtonHint( hand, EVRButtonId.k_EButton_SteamVR_Touchpad );
yield return new WaitForSeconds( 1.0f );
ControllerButtonHints.HideAllButtonHints( hand );
yield return new WaitForSeconds( 1.0f );
}
}
//-------------------------------------------------
// Cycles through all the text hints on the controller
//-------------------------------------------------
private IEnumerator TestTextHints( Hand hand )
{
ControllerButtonHints.HideAllTextHints( hand );
while ( true )
{
ControllerButtonHints.ShowTextHint( hand, EVRButtonId.k_EButton_ApplicationMenu, "Application" );
yield return new WaitForSeconds( 3.0f );
ControllerButtonHints.ShowTextHint( hand, EVRButtonId.k_EButton_System, "System" );
yield return new WaitForSeconds( 3.0f );
ControllerButtonHints.ShowTextHint( hand, EVRButtonId.k_EButton_Grip, "Grip" );
yield return new WaitForSeconds( 3.0f );
ControllerButtonHints.ShowTextHint( hand, EVRButtonId.k_EButton_SteamVR_Trigger, "Trigger" );
yield return new WaitForSeconds( 3.0f );
ControllerButtonHints.ShowTextHint( hand, EVRButtonId.k_EButton_SteamVR_Touchpad, "Touchpad" );
yield return new WaitForSeconds( 3.0f );
ControllerButtonHints.HideAllTextHints( hand );
yield return new WaitForSeconds( 3.0f );
}
}
}
}
<00><>*ControllerHintsExampleValve.VR.InteractionSystemAssembly-CSharp.dll