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old-profesor-atom/Profesor Atom/Library/metadata/40/405568a6101a7a24a8e86f056d0a6206

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2017-05-17 12:25:25 +03:00
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<00> <00><00>.<00>y<00>< <00><00>.<00><00><00>CH<00>T<00><><EFBFBD><EFBFBD><10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00>!Q<00>j<00>"H<00>`<00><><EFBFBD><EFBFBD>#<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>$@<00><00><00>%Q<00>j<00>&H<00>l<00><><EFBFBD><EFBFBD>'<10>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>(@<00><00><00>)Q<00>j<00>*L<00>{+PPtr<EditorExtension>m_FileIDm_PathIDm_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacem_AssemblyNamem_IsEditorScriptxx@<00>y<EFBFBD><00>-U<>j<01><>B<EFBFBD><42><EFBFBD>P֠&` Assets/Scripts/QuizController.cs<73>YQuizController<00>using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class QuizController : MonoBehaviour {
string[] questions = new string[] { "Q1", "Q2", "Q3" };
public Text quizQuestionText;
public GameObject television;
private int questionIdx = 0;
Vector3 answerOnePosition = new Vector3(200.0f, 50.0f, 0.0f);
Vector3 answerTwoPosition = new Vector3(100.0f, 0.0f, 0.0f);
Vector3 answerThreePosition = new Vector3(-50.0f, 0.0f, 0.0f);
Vector3 answerFourPosition = new Vector3(-100.0f, 50.0f, 0.0f);
// Use this for initialization
void Start () {
quizQuestionText.text = questions[questionIdx];
GameObject obj = Instantiate(Resources.Load("dimnjak")) as GameObject;
Object.Instantiate(obj, answerOnePosition, Quaternion.identity);
Object.Instantiate(obj, answerTwoPosition, Quaternion.identity);
Object.Instantiate(obj, answerThreePosition, Quaternion.identity);
GameObject a = Object.Instantiate(obj, answerFourPosition, Quaternion.identity);
}
void Update()
{
if (Input.GetMouseButtonDown(0))
Debug.Log("Rotate Started");
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100))
{
Debug.Log(hit.transform.gameObject.name);
}
}
public void LoadNextQuestion()
{
Debug.Log("Next question btn");
questionIdx = (questionIdx + 1) % questions.Length;
quizQuestionText.text = questions[questionIdx];
}
}
QuizControllerAssembly-CSharp.dll