Files
old-game/Assets/Low Poly Animated People/- Scripts/PlaySound.cs
2020-01-11 07:32:13 +01:00

78 lines
1.3 KiB
C#

using UnityEngine;
namespace PolyPerfect
{
public class PlaySound : MonoBehaviour
{
[SerializeField]
private AudioClip animalSound;
[SerializeField]
private AudioClip walking;
[SerializeField]
private AudioClip eating;
[SerializeField]
private AudioClip running;
[SerializeField]
private AudioClip attacking;
[SerializeField]
private AudioClip death;
[SerializeField]
private AudioClip sleeping;
void AnimalSound()
{
if (animalSound)
{
AudioManager.PlaySound(animalSound, transform.position);
}
}
void Walking()
{
if (walking)
{
AudioManager.PlaySound(walking, transform.position);
}
}
void Eating()
{
if (eating)
{
AudioManager.PlaySound(eating, transform.position);
}
}
void Running()
{
if (running)
{
AudioManager.PlaySound(running, transform.position);
}
}
void Attacking()
{
if (attacking)
{
AudioManager.PlaySound(attacking, transform.position);
}
}
void Death()
{
if (death)
{
AudioManager.PlaySound(death, transform.position);
}
}
void Sleeping()
{
if (sleeping)
{
AudioManager.PlaySound(sleeping, transform.position);
}
}
}
}