Files
old-game/Assets/Low Poly Animated People/- Scripts/KillSwitch.cs
2020-01-11 07:32:13 +01:00

29 lines
500 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PolyPerfect
{
public class KillSwitch : MonoBehaviour
{
Animator anim;
// Use this for initialization
void Start()
{
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
anim.SetBool("isDead", true);
}
}
}