Files
old-game/Assets/Low Poly Animated People/- Scripts/AIScripts/IdleState.cs
2020-01-11 07:32:13 +01:00

14 lines
317 B
C#

using UnityEngine;
using System;
namespace PolyPerfect
{
[Serializable]
public class IdleState : AIState
{
public float minStateTime = 20f;
public float maxStateTime = 40f;
[Tooltip("Chance of it choosing this state, in comparion to other state weights.")]
public int stateWeight = 20;
}
}