Initial commit

This commit is contained in:
Senad Uka
2020-01-11 07:32:13 +01:00
commit c43739e158
517 changed files with 456377 additions and 0 deletions

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# 3D models
*.3dm filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.c4d filter=lfs diff=lfs merge=lfs -text
*.collada filter=lfs diff=lfs merge=lfs -text
*.dae filter=lfs diff=lfs merge=lfs -text
*.dxf filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.jas filter=lfs diff=lfs merge=lfs -text
*.lws filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.ma filter=lfs diff=lfs merge=lfs -text
*.max filter=lfs diff=lfs merge=lfs -text
*.mb filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.ply filter=lfs diff=lfs merge=lfs -text
*.skp filter=lfs diff=lfs merge=lfs -text
*.stl filter=lfs diff=lfs merge=lfs -text
*.ztl filter=lfs diff=lfs merge=lfs -text
# Audio
*.aif filter=lfs diff=lfs merge=lfs -text
*.aiff filter=lfs diff=lfs merge=lfs -text
*.it filter=lfs diff=lfs merge=lfs -text
*.mod filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.s3m filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xm filter=lfs diff=lfs merge=lfs -text
# Fonts
*.otf filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
# Images
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.iff filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.pict filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -tex

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMovement : MonoBehaviour
{
public Vector3 myPos;
public Transform myPlayer;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Vector3 futurePosition = new Vector3(myPlayer.position.x + myPos.x, transform.position.y , myPlayer.position.z + myPos.z);
transform.position = futurePosition;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FirstPlayerController : MonoBehaviour
{
public float speed = 2.0f;
public float kickStrength = 0.001f;
public GameObject ball;
private Rigidbody rb;
private bool hasTheBall = false;
private Animator animator;
public GameObject mainCamera;
// Start is called before the first frame update
void Start()
{
animator = GetComponent<Animator>();
if (ball)
{
rb = ball.GetComponent<Rigidbody>();
}
}
void OnCollisionEnter(Collision collision)
{
Collider ballCollider = ball.GetComponent<Collider>();
if (collision.collider == ballCollider)
{
hasTheBall = true;
rb.isKinematic = true;
rb.useGravity = false;
}
}
void OnCollisionExit(Collision collision)
{
Collider ballCollider = ball.GetComponent<Collider>();
if (collision.collider == ballCollider)
{
hasTheBall = false;
rb.isKinematic = false;
rb.useGravity = true;
}
}
void ChangeCamera(float distance)
{
CameraMovement cm = this.mainCamera.GetComponent<CameraMovement>();
if (distance <= 0.1f)
{
cm.myPlayer = GameObject.Find("man-cowboy_Rig").transform;
print("prati covjeka");
}
else
{
print("prati loptu!");
cm.myPlayer = ball.transform;
}
}
// Update is called once per frame
void Update()
{
float distanceToBall = Vector3.Distance(transform.position, ball.transform.position);
ChangeCamera(distanceToBall);
Vector3 moveDirection = Vector3.zero;
if (Input.GetKey(KeyCode.RightArrow))
{
moveDirection = Vector3.right * speed * Time.deltaTime;
transform.position += moveDirection;
}
if (Input.GetKey(KeyCode.LeftArrow))
{
moveDirection = Vector3.left * speed * Time.deltaTime;
transform.position += moveDirection;
}
if (Input.GetKey(KeyCode.UpArrow))
{
moveDirection = Vector3.forward * speed * Time.deltaTime;
transform.position += moveDirection;
}
if (Input.GetKey(KeyCode.DownArrow))
{
moveDirection = Vector3.back * speed * Time.deltaTime;
transform.position += moveDirection;
}
if (Input.GetKey(KeyCode.Space))
{
if (distanceToBall <= 0.1f)
{
if (rb)
{
rb.AddForce(transform.forward * kickStrength, ForceMode.Impulse);
}
}
}
if (moveDirection != Vector3.zero) {
transform.rotation = Quaternion.LookRotation(moveDirection);
animator.SetBool("isRunning", true);
if (hasTheBall) {
Vector3 ballPosition = transform.position + (transform.forward.normalized * 1.0f) * Time.deltaTime;
ball.transform.position = ballPosition;
}
}
else
{
animator.SetBool("isRunning", false);
}
}
}

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