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using UnityEngine;
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using System;
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namespace PolyPerfect
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{
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[Serializable]
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public class IdleState : AIState
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{
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public float minStateTime = 20f;
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public float maxStateTime = 40f;
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[Tooltip("Chance of it choosing this state, in comparion to other state weights.")]
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public int stateWeight = 20;
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}
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}
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