Initial commit
This commit is contained in:
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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namespace PolyPerfect
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{
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public class StatsTable : EditorWindow
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{
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static List<AIStats> stats = new List<AIStats>();
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static public Dictionary<AIStats, int> selectionValue = new Dictionary<AIStats, int>();
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static string pathFolder = "";
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bool toggleAnimalName = true;
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bool toggleDominance = true;
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bool toggleAgression = true;
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bool toggleAttackSpeed = true;
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bool togglePower = true;
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bool toggleStamina = true;
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bool toggleStealthy = true;
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bool toggleToughness = true;
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bool toggleTeritorial = true;
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GUIStyle folderStyle = new GUIStyle();
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GUIStyle Explanation = new GUIStyle();
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GUIStyle toggleField = new GUIStyle();
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// Add menu named "My Window" to the Window menu
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[MenuItem("PolyPerfect/Stats Table")]
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static void Init()
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{
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// Get existing open window or if none, make a new one:
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StatsTable window = (StatsTable)EditorWindow.GetWindow(typeof(StatsTable));
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window.Show();
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//If the window has been open before then clear the stats list and make a new one
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SortLists();
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}
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static void SortLists()
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{
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//Find all the animal stats in the project
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var animalStats = (AIStats[])Resources.FindObjectsOfTypeAll(typeof(AIStats));
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//If the window has been open before then clear the stats list and make a new one
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stats.Clear();
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selectionValue.Clear();
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foreach (var item in animalStats)
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{
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//Debug.Log(item.name);
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selectionValue.Add(item, -1);
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stats.Add(item);
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}
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}
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void OnDestroy()
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{
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stats.Clear();
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selectionValue.Clear();
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}
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void CreateNewAnimalStats()
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{
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var animalStats = (AIStats[])Resources.FindObjectsOfTypeAll(typeof(AIStats));
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AIStats newAnimalStats = ScriptableObject.CreateInstance<AIStats>();
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if (AssetDatabase.GetMainAssetTypeAtPath(pathFolder + "/New Animal Stats.asset") != null)
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{
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AssetDatabase.CreateAsset(newAnimalStats, pathFolder + "/New Animal Stats" + animalStats.Length.ToString() + ".asset");
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}
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else
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{
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AssetDatabase.CreateAsset(newAnimalStats, pathFolder + "/New Animal Stats.asset");
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}
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}
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void OnGUI()
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{
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folderStyle.normal.textColor = Color.black;
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Explanation.alignment = TextAnchor.MiddleCenter;
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pathFolder = "Assets";
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//Get the stats logo
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var mainTexture = Resources.Load<Texture2D>("StatsLogo");
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//Main Image
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GUILayout.BeginHorizontal();
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GUILayout.Label(mainTexture);
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GUILayout.EndHorizontal();
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GUILayout.Label("See a side by side comparison of the animal stats, use the boxes below to re order the list into the highest value of the category", Explanation);
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var filters = new List<string>();
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filters.Add("Animal Name");
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filters.Add("Dominance");
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filters.Add("Agression");
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filters.Add("AttackSpeed");
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filters.Add("Power");
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filters.Add("Stamina");
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filters.Add("Stealthy");
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filters.Add("Toughness");
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filters.Add("territorial");
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var buttonSize = (position.width / 9.5f);
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GUILayout.Space(20f);
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Animal Name", GUILayout.Width(buttonSize)))
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{
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//Re order by the animals name
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ReOrderFloatList(0);
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}
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if (GUILayout.Button("Dominance", GUILayout.Width(buttonSize)))
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{
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ReOrderFloatList(1);
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}
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if (GUILayout.Button("Agression", GUILayout.Width(buttonSize)))
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{
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ReOrderFloatList(2);
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}
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if (GUILayout.Button("AttackSpeed", GUILayout.Width(buttonSize)))
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{
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ReOrderFloatList(3);
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}
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if (GUILayout.Button("Power", GUILayout.Width(buttonSize)))
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{
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ReOrderFloatList(4);
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}
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if (GUILayout.Button("Stamina", GUILayout.Width(buttonSize)))
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{
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ReOrderFloatList(5);
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}
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if (GUILayout.Button("Stealthy", GUILayout.Width(buttonSize)))
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{
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ReOrderFloatList(6);
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}
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if (GUILayout.Button("Toughness", GUILayout.Width(buttonSize)))
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{
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ReOrderFloatList(7);
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}
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if (GUILayout.Button("territorial", GUILayout.Width(buttonSize)))
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{
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ReOrderFloatList(8);
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}
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GUILayout.EndHorizontal();
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GUILayout.Space(20f);
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foreach (var item in stats)
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{
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BuildWindow(item);
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}
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if (GUILayout.Button("Add New Stats"))
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{
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if (AssetDatabase.IsValidFolder(pathFolder))
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{
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CreateNewAnimalStats();
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}
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else
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{
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Debug.Log("Please enter a valid path");
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}
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SortLists();
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}
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GUILayout.Space(20f);
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}
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void BuildWindow(AIStats animalStats)
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{
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if (animalStats == null)
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{
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stats.Remove(animalStats);
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}
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toggleField.alignment = TextAnchor.MiddleCenter;
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Repaint();
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if (selectionValue.ContainsKey(animalStats))
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{
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GUILayout.BeginHorizontal();
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var previousName = animalStats.name;
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var newName = GUILayout.TextField(animalStats.name, GUILayout.Width(position.width / 8.5f));
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animalStats.name = newName;
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if (previousName != animalStats.name)
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{
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AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(animalStats), animalStats.name);
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stats.Clear();
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SortLists();
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}
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animalStats.dominance = int.Parse(GUILayout.TextField(animalStats.dominance.ToString(), GUILayout.Width(position.width / 9)));
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animalStats.agression = Mathf.Clamp(float.Parse(GUILayout.TextField(animalStats.agression.ToString(), GUILayout.Width(position.width / 9))), 0, 99);
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animalStats.attackSpeed = float.Parse(GUILayout.TextField(animalStats.attackSpeed.ToString(), GUILayout.Width(position.width / 9)));
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animalStats.power = float.Parse(GUILayout.TextField(animalStats.power.ToString(), GUILayout.Width(position.width / 9)));
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animalStats.stamina = float.Parse(GUILayout.TextField(animalStats.stamina.ToString(), GUILayout.Width(position.width / 9)));
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animalStats.stealthy = GUILayout.Toggle(animalStats.stealthy, animalStats.stealthy.ToString(), GUILayout.Width(position.width / 9));
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animalStats.toughness = float.Parse(GUILayout.TextField(animalStats.toughness.ToString(), GUILayout.Width(position.width / 9)));
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animalStats.territorial = GUILayout.Toggle(animalStats.territorial, animalStats.territorial.ToString(), toggleField, GUILayout.Width(position.width / 9));
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GUILayout.EndHorizontal();
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}
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}
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void ReOrderFloatList(int filterID)
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{
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switch (filterID)
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{
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case 0:
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if (toggleAnimalName)
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{
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stats = (stats.OrderBy(p => p.name).Reverse()).ToList();
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toggleAnimalName = !toggleAnimalName;
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}
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else
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{
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stats = stats.OrderBy(p => p.name).ToList();
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toggleAnimalName = !toggleAnimalName;
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}
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break;
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case 1:
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if (toggleDominance)
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{
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stats = (stats.OrderBy(p => p.dominance).Reverse()).ToList();
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toggleDominance = !toggleDominance;
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}
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else
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{
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stats = stats.OrderBy(p => p.dominance).ToList();
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toggleDominance = !toggleDominance;
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}
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break;
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case 2:
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if (toggleAgression)
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{
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stats = (stats.OrderBy(p => p.agression).Reverse()).ToList();
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toggleAgression = !toggleAgression;
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}
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else
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{
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stats = stats.OrderBy(p => p.agression).ToList();
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toggleAgression = !toggleAgression;
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}
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break;
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case 3:
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if (toggleAttackSpeed)
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{
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stats = (stats.OrderBy(p => p.attackSpeed).Reverse()).ToList();
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toggleAttackSpeed = !toggleAttackSpeed;
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}
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else
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{
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stats = stats.OrderBy(p => p.attackSpeed).ToList();
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toggleAttackSpeed = !toggleAttackSpeed;
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}
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break;
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case 4:
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if (togglePower)
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{
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stats = (stats.OrderBy(p => p.power).Reverse()).ToList();
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togglePower = !togglePower;
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}
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else
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{
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stats = stats.OrderBy(p => p.power).ToList();
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togglePower = !togglePower;
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}
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break;
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case 5:
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if (toggleStamina)
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{
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stats = (stats.OrderBy(p => p.stamina).Reverse()).ToList();
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toggleStamina = !toggleStamina;
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}
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else
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{
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stats = stats.OrderBy(p => p.stamina).ToList();
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toggleStamina = !toggleStamina;
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}
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break;
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case 6:
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if (toggleStealthy)
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{
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stats = (stats.OrderBy(p => p.stealthy).Reverse()).ToList();
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toggleStealthy = !toggleStealthy;
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}
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else
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{
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stats = stats.OrderBy(p => p.stealthy).ToList();
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toggleStealthy = !toggleStealthy;
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}
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break;
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case 7:
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if (toggleToughness)
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{
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stats = (stats.OrderBy(p => p.toughness).Reverse()).ToList();
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toggleToughness = !toggleToughness;
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}
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else
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{
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stats = stats.OrderBy(p => p.toughness).ToList();
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toggleToughness = !toggleToughness;
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}
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break;
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case 8:
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if (toggleTeritorial)
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{
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stats = (stats.OrderBy(p => p.territorial).Reverse()).ToList();
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toggleTeritorial = !toggleTeritorial;
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}
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else
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{
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stats = stats.OrderBy(p => p.territorial).ToList();
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toggleTeritorial = !toggleTeritorial;
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}
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break;
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}
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: c09ec0cbba516c5419b64102e129baf3
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timeCreated: 1568925623
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,39 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace PolyPerfect
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{
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[CustomEditor(typeof(WanderManager))]
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public class WanderManagerEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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//Load a Texture (Assets/Resources/Textures/texture01.png)
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var mainTexture = Resources.Load<Texture2D>("ManagerLogo");
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GUILayout.BeginHorizontal();
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GUILayout.Label(mainTexture);
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GUILayout.EndHorizontal();
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WanderManager animalManager = (WanderManager)target;
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if (!Application.isPlaying)
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{
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base.OnInspectorGUI();
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return;
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}
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GUILayout.Space(10);
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animalManager.PeaceTime = EditorGUILayout.Toggle("Peace Time", animalManager.PeaceTime);
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GUILayout.Space(5);
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if (GUILayout.Button("Kill 'Em All"))
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{
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animalManager.Nuke();
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}
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}
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}
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}
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@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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||||
guid: 6815a2eb8bd6ec54bb5139dbefa6fb8a
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timeCreated: 1521553633
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licenseType: Store
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||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
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assetBundleName:
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assetBundleVariant:
|
||||
@@ -0,0 +1,158 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.Linq;
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namespace PolyPerfect
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{
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[CustomEditor(typeof(WanderScript))]
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[CanEditMultipleObjects]
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public class WanderScriptEditor : Editor
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{
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static bool AnimationStates, AIControls, DEBUGToggle, StateEvents = false;
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public override void OnInspectorGUI()
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{
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WanderScript myWanderScript = (WanderScript)target;
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serializedObject.Update();
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//Get Lists
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SerializedProperty idleStates = serializedObject.FindProperty("idleStates");
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SerializedProperty movementStates = serializedObject.FindProperty("movementStates");
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SerializedProperty attackingStates = serializedObject.FindProperty("attackingStates");
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SerializedProperty deathStates = serializedObject.FindProperty("deathStates");
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//Death Unity Event
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SerializedProperty deathEvent = serializedObject.FindProperty("deathEvent");
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SerializedProperty attackingEvent = serializedObject.FindProperty("attackingEvent");
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SerializedProperty idleEvent = serializedObject.FindProperty("idleEvent");
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||||
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SerializedProperty movementEvent = serializedObject.FindProperty("movementEvent");
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//Get Strings
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SerializedProperty species = serializedObject.FindProperty("species");
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//Get Animal Stats
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SerializedProperty stats = serializedObject.FindProperty("stats");
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//Get AI Controls
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SerializedProperty wanderSize = serializedObject.FindProperty("wanderZone");
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SerializedProperty awareness = serializedObject.FindProperty("awareness");
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||||
SerializedProperty scent = serializedObject.FindProperty("scent");
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SerializedProperty constainedToWanderZone = serializedObject.FindProperty("constainedToWanderZone");
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SerializedProperty nonAgressiveTowards = serializedObject.FindProperty("nonAgressiveTowards");
|
||||
SerializedProperty surfaceRotationSpeed = serializedObject.FindProperty("surfaceRotationSpeed");
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||||
SerializedProperty matchSurfaceRotation = serializedObject.FindProperty("matchSurfaceRotation");
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||||
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///DEBUG
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||||
SerializedProperty logChanges = serializedObject.FindProperty("logChanges");
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||||
SerializedProperty showGizmos = serializedObject.FindProperty("showGizmos");
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||||
SerializedProperty drawWanderRange = serializedObject.FindProperty("drawWanderRange");
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||||
SerializedProperty drawScentRange = serializedObject.FindProperty("drawScentRange");
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SerializedProperty drawAwarenessRange = serializedObject.FindProperty("drawAwarenessRange");
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||||
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||||
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||||
//Load a Texture (Assets/Resources/Textures/texture01.png)
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||||
var mainTexture = Resources.Load<Texture2D>("WanderScriptLogo");
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||||
|
||||
//Main Image
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||||
GUILayout.BeginHorizontal();
|
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GUILayout.Label(mainTexture);
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GUILayout.EndHorizontal();
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||||
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||||
//Draw The Species Name
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EditorGUILayout.PropertyField(species);
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EditorGUILayout.PropertyField(stats);
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||||
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||||
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||||
if (GUILayout.Button("Show Animation States",GUILayout.MaxWidth(Screen.width - 30)))
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||||
{
|
||||
AnimationStates = !AnimationStates;
|
||||
}
|
||||
|
||||
if (AnimationStates)
|
||||
{
|
||||
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||||
GUILayout.BeginHorizontal();
|
||||
//GUILayout.Label(idleTexture);
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||||
GUILayout.EndHorizontal();
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||||
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||||
EditorGUILayout.PropertyField(idleStates, true);
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||||
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||||
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||||
GUILayout.BeginHorizontal();
|
||||
//GUILayout.Label(movementTexture);
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||||
GUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.PropertyField(movementStates, true);
|
||||
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||||
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||||
GUILayout.BeginHorizontal();
|
||||
//GUILayout.Label(attackingTexture);
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||||
GUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.PropertyField(attackingStates, true);
|
||||
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
//GUILayout.Label(deathTexture);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.PropertyField(deathStates, true);
|
||||
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Show State Unity Events", GUILayout.MaxWidth(Screen.width - 30)))
|
||||
{
|
||||
StateEvents = !StateEvents;
|
||||
}
|
||||
|
||||
if (StateEvents)
|
||||
{
|
||||
var width = GUILayout.MaxWidth(Screen.width);
|
||||
EditorGUILayout.PropertyField(idleEvent, width);
|
||||
EditorGUILayout.PropertyField(movementEvent, width);
|
||||
EditorGUILayout.PropertyField(attackingEvent, width);
|
||||
EditorGUILayout.PropertyField(deathEvent, width);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Show AI Controls", GUILayout.MaxWidth(Screen.width - 30)))
|
||||
{
|
||||
AIControls = !AIControls;
|
||||
}
|
||||
|
||||
if (AIControls)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
//GUILayout.Label(AITexture);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.PropertyField(wanderSize);
|
||||
EditorGUILayout.PropertyField(awareness);
|
||||
EditorGUILayout.PropertyField(scent);
|
||||
|
||||
EditorGUILayout.PropertyField(constainedToWanderZone);
|
||||
EditorGUILayout.PropertyField(nonAgressiveTowards, true);
|
||||
EditorGUILayout.PropertyField(matchSurfaceRotation, true);
|
||||
EditorGUILayout.PropertyField(surfaceRotationSpeed, true);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Show DEBUG Options",GUILayout.MaxWidth(Screen.width - 30)))
|
||||
{
|
||||
DEBUGToggle = !DEBUGToggle;
|
||||
}
|
||||
|
||||
if (DEBUGToggle)
|
||||
{
|
||||
EditorGUILayout.PropertyField(logChanges);
|
||||
EditorGUILayout.PropertyField(showGizmos);
|
||||
EditorGUILayout.PropertyField(drawWanderRange);
|
||||
EditorGUILayout.PropertyField(drawScentRange);
|
||||
EditorGUILayout.PropertyField(drawAwarenessRange, true);
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
//DrawDefaultInspector();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38c081c40ba641f4bb06b1d5564600ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user