using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace PolyPerfect
{
    public class KillSwitch : MonoBehaviour
    {

        Animator anim;

        // Use this for initialization
        void Start()
        {

            anim = GetComponent<Animator>();

        }

        // Update is called once per frame
        void Update()
        {
            if (Input.GetKeyDown(KeyCode.Alpha1))
                anim.SetBool("isDead", true);

        }
    }
}
