require=(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o * @license MIT */ var base64 = require('base64-js') var ieee754 = require('ieee754') var isArray = require('is-array') exports.Buffer = Buffer exports.SlowBuffer = Buffer exports.INSPECT_MAX_BYTES = 50 Buffer.poolSize = 8192 // not used by this implementation var kMaxLength = 0x3fffffff /** * If `Buffer.TYPED_ARRAY_SUPPORT`: * === true Use Uint8Array implementation (fastest) * === false Use Object implementation (most compatible, even IE6) * * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+, * Opera 11.6+, iOS 4.2+. * * Note: * * - Implementation must support adding new properties to `Uint8Array` instances. * Firefox 4-29 lacked support, fixed in Firefox 30+. * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438. * * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function. * * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of * incorrect length in some situations. * * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they will * get the Object implementation, which is slower but will work correctly. */ Buffer.TYPED_ARRAY_SUPPORT = (function () { try { var buf = new ArrayBuffer(0) var arr = new Uint8Array(buf) arr.foo = function () { return 42 } return 42 === arr.foo() && // typed array instances can be augmented typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray` new Uint8Array(1).subarray(1, 1).byteLength === 0 // ie10 has broken `subarray` } catch (e) { return false } })() /** * Class: Buffer * ============= * * The Buffer constructor returns instances of `Uint8Array` that are augmented * with function properties for all the node `Buffer` API functions. We use * `Uint8Array` so that square bracket notation works as expected -- it returns * a single octet. * * By augmenting the instances, we can avoid modifying the `Uint8Array` * prototype. */ function Buffer (subject, encoding, noZero) { if (!(this instanceof Buffer)) return new Buffer(subject, encoding, noZero) var type = typeof subject // Find the length var length if (type === 'number') length = subject > 0 ? subject >>> 0 : 0 else if (type === 'string') { if (encoding === 'base64') subject = base64clean(subject) length = Buffer.byteLength(subject, encoding) } else if (type === 'object' && subject !== null) { // assume object is array-like if (subject.type === 'Buffer' && isArray(subject.data)) subject = subject.data length = +subject.length > 0 ? Math.floor(+subject.length) : 0 } else throw new TypeError('must start with number, buffer, array or string') if (this.length > kMaxLength) throw new RangeError('Attempt to allocate Buffer larger than maximum ' + 'size: 0x' + kMaxLength.toString(16) + ' bytes') var buf if (Buffer.TYPED_ARRAY_SUPPORT) { // Preferred: Return an augmented `Uint8Array` instance for best performance buf = Buffer._augment(new Uint8Array(length)) } else { // Fallback: Return THIS instance of Buffer (created by `new`) buf = this buf.length = length buf._isBuffer = true } var i if (Buffer.TYPED_ARRAY_SUPPORT && typeof subject.byteLength === 'number') { // Speed optimization -- use set if we're copying from a typed array buf._set(subject) } else if (isArrayish(subject)) { // Treat array-ish objects as a byte array if (Buffer.isBuffer(subject)) { for (i = 0; i < length; i++) buf[i] = subject.readUInt8(i) } else { for (i = 0; i < length; i++) buf[i] = ((subject[i] % 256) + 256) % 256 } } else if (type === 'string') { buf.write(subject, 0, encoding) } else if (type === 'number' && !Buffer.TYPED_ARRAY_SUPPORT && !noZero) { for (i = 0; i < length; i++) { buf[i] = 0 } } return buf } Buffer.isBuffer = function (b) { return !!(b != null && b._isBuffer) } Buffer.compare = function (a, b) { if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) throw new TypeError('Arguments must be Buffers') var x = a.length var y = b.length for (var i = 0, len = Math.min(x, y); i < len && a[i] === b[i]; i++) {} if (i !== len) { x = a[i] y = b[i] } if (x < y) return -1 if (y < x) return 1 return 0 } Buffer.isEncoding = function (encoding) { switch (String(encoding).toLowerCase()) { case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'raw': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return true default: return false } } Buffer.concat = function (list, totalLength) { if (!isArray(list)) throw new TypeError('Usage: Buffer.concat(list[, length])') if (list.length === 0) { return new Buffer(0) } else if (list.length === 1) { return list[0] } var i if (totalLength === undefined) { totalLength = 0 for (i = 0; i < list.length; i++) { totalLength += list[i].length } } var buf = new Buffer(totalLength) var pos = 0 for (i = 0; i < list.length; i++) { var item = list[i] item.copy(buf, pos) pos += item.length } return buf } Buffer.byteLength = function (str, encoding) { var ret str = str + '' switch (encoding || 'utf8') { case 'ascii': case 'binary': case 'raw': ret = str.length break case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': ret = str.length * 2 break case 'hex': ret = str.length >>> 1 break case 'utf8': case 'utf-8': ret = utf8ToBytes(str).length break case 'base64': ret = base64ToBytes(str).length break default: ret = str.length } return ret } // pre-set for values that may exist in the future Buffer.prototype.length = undefined Buffer.prototype.parent = undefined // toString(encoding, start=0, end=buffer.length) Buffer.prototype.toString = function (encoding, start, end) { var loweredCase = false start = start >>> 0 end = end === undefined || end === Infinity ? this.length : end >>> 0 if (!encoding) encoding = 'utf8' if (start < 0) start = 0 if (end > this.length) end = this.length if (end <= start) return '' while (true) { switch (encoding) { case 'hex': return hexSlice(this, start, end) case 'utf8': case 'utf-8': return utf8Slice(this, start, end) case 'ascii': return asciiSlice(this, start, end) case 'binary': return binarySlice(this, start, end) case 'base64': return base64Slice(this, start, end) case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return utf16leSlice(this, start, end) default: if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) encoding = (encoding + '').toLowerCase() loweredCase = true } } } Buffer.prototype.equals = function (b) { if(!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') return Buffer.compare(this, b) === 0 } Buffer.prototype.inspect = function () { var str = '' var max = exports.INSPECT_MAX_BYTES if (this.length > 0) { str = this.toString('hex', 0, max).match(/.{2}/g).join(' ') if (this.length > max) str += ' ... ' } return '' } Buffer.prototype.compare = function (b) { if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') return Buffer.compare(this, b) } // `get` will be removed in Node 0.13+ Buffer.prototype.get = function (offset) { console.log('.get() is deprecated. Access using array indexes instead.') return this.readUInt8(offset) } // `set` will be removed in Node 0.13+ Buffer.prototype.set = function (v, offset) { console.log('.set() is deprecated. Access using array indexes instead.') return this.writeUInt8(v, offset) } function hexWrite (buf, string, offset, length) { offset = Number(offset) || 0 var remaining = buf.length - offset if (!length) { length = remaining } else { length = Number(length) if (length > remaining) { length = remaining } } // must be an even number of digits var strLen = string.length if (strLen % 2 !== 0) throw new Error('Invalid hex string') if (length > strLen / 2) { length = strLen / 2 } for (var i = 0; i < length; i++) { var byte = parseInt(string.substr(i * 2, 2), 16) if (isNaN(byte)) throw new Error('Invalid hex string') buf[offset + i] = byte } return i } function utf8Write (buf, string, offset, length) { var charsWritten = blitBuffer(utf8ToBytes(string), buf, offset, length) return charsWritten } function asciiWrite (buf, string, offset, length) { var charsWritten = blitBuffer(asciiToBytes(string), buf, offset, length) return charsWritten } function binaryWrite (buf, string, offset, length) { return asciiWrite(buf, string, offset, length) } function base64Write (buf, string, offset, length) { var charsWritten = blitBuffer(base64ToBytes(string), buf, offset, length) return charsWritten } function utf16leWrite (buf, string, offset, length) { var charsWritten = blitBuffer(utf16leToBytes(string), buf, offset, length) return charsWritten } Buffer.prototype.write = function (string, offset, length, encoding) { // Support both (string, offset, length, encoding) // and the legacy (string, encoding, offset, length) if (isFinite(offset)) { if (!isFinite(length)) { encoding = length length = undefined } } else { // legacy var swap = encoding encoding = offset offset = length length = swap } offset = Number(offset) || 0 var remaining = this.length - offset if (!length) { length = remaining } else { length = Number(length) if (length > remaining) { length = remaining } } encoding = String(encoding || 'utf8').toLowerCase() var ret switch (encoding) { case 'hex': ret = hexWrite(this, string, offset, length) break case 'utf8': case 'utf-8': ret = utf8Write(this, string, offset, length) break case 'ascii': ret = asciiWrite(this, string, offset, length) break case 'binary': ret = binaryWrite(this, string, offset, length) break case 'base64': ret = base64Write(this, string, offset, length) break case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': ret = utf16leWrite(this, string, offset, length) break default: throw new TypeError('Unknown encoding: ' + encoding) } return ret } Buffer.prototype.toJSON = function () { return { type: 'Buffer', data: Array.prototype.slice.call(this._arr || this, 0) } } function base64Slice (buf, start, end) { if (start === 0 && end === buf.length) { return base64.fromByteArray(buf) } else { return base64.fromByteArray(buf.slice(start, end)) } } function utf8Slice (buf, start, end) { var res = '' var tmp = '' end = Math.min(buf.length, end) for (var i = start; i < end; i++) { if (buf[i] <= 0x7F) { res += decodeUtf8Char(tmp) + String.fromCharCode(buf[i]) tmp = '' } else { tmp += '%' + buf[i].toString(16) } } return res + decodeUtf8Char(tmp) } function asciiSlice (buf, start, end) { var ret = '' end = Math.min(buf.length, end) for (var i = start; i < end; i++) { ret += String.fromCharCode(buf[i]) } return ret } function binarySlice (buf, start, end) { return asciiSlice(buf, start, end) } function hexSlice (buf, start, end) { var len = buf.length if (!start || start < 0) start = 0 if (!end || end < 0 || end > len) end = len var out = '' for (var i = start; i < end; i++) { out += toHex(buf[i]) } return out } function utf16leSlice (buf, start, end) { var bytes = buf.slice(start, end) var res = '' for (var i = 0; i < bytes.length; i += 2) { res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256) } return res } Buffer.prototype.slice = function (start, end) { var len = this.length start = ~~start end = end === undefined ? len : ~~end if (start < 0) { start += len; if (start < 0) start = 0 } else if (start > len) { start = len } if (end < 0) { end += len if (end < 0) end = 0 } else if (end > len) { end = len } if (end < start) end = start if (Buffer.TYPED_ARRAY_SUPPORT) { return Buffer._augment(this.subarray(start, end)) } else { var sliceLen = end - start var newBuf = new Buffer(sliceLen, undefined, true) for (var i = 0; i < sliceLen; i++) { newBuf[i] = this[i + start] } return newBuf } } /* * Need to make sure that buffer isn't trying to write out of bounds. */ function checkOffset (offset, ext, length) { if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint') if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length') } Buffer.prototype.readUInt8 = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 1, this.length) return this[offset] } Buffer.prototype.readUInt16LE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) return this[offset] | (this[offset + 1] << 8) } Buffer.prototype.readUInt16BE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) return (this[offset] << 8) | this[offset + 1] } Buffer.prototype.readUInt32LE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ((this[offset]) | (this[offset + 1] << 8) | (this[offset + 2] << 16)) + (this[offset + 3] * 0x1000000) } Buffer.prototype.readUInt32BE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset] * 0x1000000) + ((this[offset + 1] << 16) | (this[offset + 2] << 8) | this[offset + 3]) } Buffer.prototype.readInt8 = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 1, this.length) if (!(this[offset] & 0x80)) return (this[offset]) return ((0xff - this[offset] + 1) * -1) } Buffer.prototype.readInt16LE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) var val = this[offset] | (this[offset + 1] << 8) return (val & 0x8000) ? val | 0xFFFF0000 : val } Buffer.prototype.readInt16BE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) var val = this[offset + 1] | (this[offset] << 8) return (val & 0x8000) ? val | 0xFFFF0000 : val } Buffer.prototype.readInt32LE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset]) | (this[offset + 1] << 8) | (this[offset + 2] << 16) | (this[offset + 3] << 24) } Buffer.prototype.readInt32BE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset] << 24) | (this[offset + 1] << 16) | (this[offset + 2] << 8) | (this[offset + 3]) } Buffer.prototype.readFloatLE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ieee754.read(this, offset, true, 23, 4) } Buffer.prototype.readFloatBE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ieee754.read(this, offset, false, 23, 4) } Buffer.prototype.readDoubleLE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 8, this.length) return ieee754.read(this, offset, true, 52, 8) } Buffer.prototype.readDoubleBE = function (offset, noAssert) { if (!noAssert) checkOffset(offset, 8, this.length) return ieee754.read(this, offset, false, 52, 8) } function checkInt (buf, value, offset, ext, max, min) { if (!Buffer.isBuffer(buf)) throw new TypeError('buffer must be a Buffer instance') if (value > max || value < min) throw new TypeError('value is out of bounds') if (offset + ext > buf.length) throw new TypeError('index out of range') } Buffer.prototype.writeUInt8 = function (value, offset, noAssert) { value = +value offset = offset >>> 0 if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0) if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) this[offset] = value return offset + 1 } function objectWriteUInt16 (buf, value, offset, littleEndian) { if (value < 0) value = 0xffff + value + 1 for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; i++) { buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>> (littleEndian ? i : 1 - i) * 8 } } Buffer.prototype.writeUInt16LE = function (value, offset, noAssert) { value = +value offset = offset >>> 0 if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = value this[offset + 1] = (value >>> 8) } else objectWriteUInt16(this, value, offset, true) return offset + 2 } Buffer.prototype.writeUInt16BE = function (value, offset, noAssert) { value = +value offset = offset >>> 0 if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 8) this[offset + 1] = value } else objectWriteUInt16(this, value, offset, false) return offset + 2 } function objectWriteUInt32 (buf, value, offset, littleEndian) { if (value < 0) value = 0xffffffff + value + 1 for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; i++) { buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff } } Buffer.prototype.writeUInt32LE = function (value, offset, noAssert) { value = +value offset = offset >>> 0 if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset + 3] = (value >>> 24) this[offset + 2] = (value >>> 16) this[offset + 1] = (value >>> 8) this[offset] = value } else objectWriteUInt32(this, value, offset, true) return offset + 4 } Buffer.prototype.writeUInt32BE = function (value, offset, noAssert) { value = +value offset = offset >>> 0 if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 24) this[offset + 1] = (value >>> 16) this[offset + 2] = (value >>> 8) this[offset + 3] = value } else objectWriteUInt32(this, value, offset, false) return offset + 4 } Buffer.prototype.writeInt8 = function (value, offset, noAssert) { value = +value offset = offset >>> 0 if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80) if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) if (value < 0) value = 0xff + value + 1 this[offset] = value return offset + 1 } Buffer.prototype.writeInt16LE = function (value, offset, noAssert) { value = +value offset = offset >>> 0 if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = value this[offset + 1] = (value >>> 8) } else objectWriteUInt16(this, value, offset, true) return offset + 2 } Buffer.prototype.writeInt16BE = function (value, offset, noAssert) { value = +value offset = offset >>> 0 if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 8) this[offset + 1] = value } else objectWriteUInt16(this, value, offset, false) return offset + 2 } Buffer.prototype.writeInt32LE = function (value, offset, noAssert) { value = +value offset = offset >>> 0 if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = value this[offset + 1] = (value >>> 8) this[offset + 2] = (value >>> 16) this[offset + 3] = (value >>> 24) } else objectWriteUInt32(this, value, offset, true) return offset + 4 } Buffer.prototype.writeInt32BE = function (value, offset, noAssert) { value = +value offset = offset >>> 0 if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) if (value < 0) value = 0xffffffff + value + 1 if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 24) this[offset + 1] = (value >>> 16) this[offset + 2] = (value >>> 8) this[offset + 3] = value } else objectWriteUInt32(this, value, offset, false) return offset + 4 } function checkIEEE754 (buf, value, offset, ext, max, min) { if (value > max || value < min) throw new TypeError('value is out of bounds') if (offset + ext > buf.length) throw new TypeError('index out of range') } function writeFloat (buf, value, offset, littleEndian, noAssert) { if (!noAssert) checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38) ieee754.write(buf, value, offset, littleEndian, 23, 4) return offset + 4 } Buffer.prototype.writeFloatLE = function (value, offset, noAssert) { return writeFloat(this, value, offset, true, noAssert) } Buffer.prototype.writeFloatBE = function (value, offset, noAssert) { return writeFloat(this, value, offset, false, noAssert) } function writeDouble (buf, value, offset, littleEndian, noAssert) { if (!noAssert) checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308) ieee754.write(buf, value, offset, littleEndian, 52, 8) return offset + 8 } Buffer.prototype.writeDoubleLE = function (value, offset, noAssert) { return writeDouble(this, value, offset, true, noAssert) } Buffer.prototype.writeDoubleBE = function (value, offset, noAssert) { return writeDouble(this, value, offset, false, noAssert) } // copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length) Buffer.prototype.copy = function (target, target_start, start, end) { var source = this if (!start) start = 0 if (!end && end !== 0) end = this.length if (!target_start) target_start = 0 // Copy 0 bytes; we're done if (end === start) return if (target.length === 0 || source.length === 0) return // Fatal error conditions if (end < start) throw new TypeError('sourceEnd < sourceStart') if (target_start < 0 || target_start >= target.length) throw new TypeError('targetStart out of bounds') if (start < 0 || start >= source.length) throw new TypeError('sourceStart out of bounds') if (end < 0 || end > source.length) throw new TypeError('sourceEnd out of bounds') // Are we oob? if (end > this.length) end = this.length if (target.length - target_start < end - start) end = target.length - target_start + start var len = end - start if (len < 100 || !Buffer.TYPED_ARRAY_SUPPORT) { for (var i = 0; i < len; i++) { target[i + target_start] = this[i + start] } } else { target._set(this.subarray(start, start + len), target_start) } } // fill(value, start=0, end=buffer.length) Buffer.prototype.fill = function (value, start, end) { if (!value) value = 0 if (!start) start = 0 if (!end) end = this.length if (end < start) throw new TypeError('end < start') // Fill 0 bytes; we're done if (end === start) return if (this.length === 0) return if (start < 0 || start >= this.length) throw new TypeError('start out of bounds') if (end < 0 || end > this.length) throw new TypeError('end out of bounds') var i if (typeof value === 'number') { for (i = start; i < end; i++) { this[i] = value } } else { var bytes = utf8ToBytes(value.toString()) var len = bytes.length for (i = start; i < end; i++) { this[i] = bytes[i % len] } } return this } /** * Creates a new `ArrayBuffer` with the *copied* memory of the buffer instance. * Added in Node 0.12. Only available in browsers that support ArrayBuffer. */ Buffer.prototype.toArrayBuffer = function () { if (typeof Uint8Array !== 'undefined') { if (Buffer.TYPED_ARRAY_SUPPORT) { return (new Buffer(this)).buffer } else { var buf = new Uint8Array(this.length) for (var i = 0, len = buf.length; i < len; i += 1) { buf[i] = this[i] } return buf.buffer } } else { throw new TypeError('Buffer.toArrayBuffer not supported in this browser') } } // HELPER FUNCTIONS // ================ var BP = Buffer.prototype /** * Augment a Uint8Array *instance* (not the Uint8Array class!) with Buffer methods */ Buffer._augment = function (arr) { arr._isBuffer = true // save reference to original Uint8Array get/set methods before overwriting arr._get = arr.get arr._set = arr.set // deprecated, will be removed in node 0.13+ arr.get = BP.get arr.set = BP.set arr.write = BP.write arr.toString = BP.toString arr.toLocaleString = BP.toString arr.toJSON = BP.toJSON arr.equals = BP.equals arr.compare = BP.compare arr.copy = BP.copy arr.slice = BP.slice arr.readUInt8 = BP.readUInt8 arr.readUInt16LE = BP.readUInt16LE arr.readUInt16BE = BP.readUInt16BE arr.readUInt32LE = BP.readUInt32LE arr.readUInt32BE = BP.readUInt32BE arr.readInt8 = BP.readInt8 arr.readInt16LE = BP.readInt16LE arr.readInt16BE = BP.readInt16BE arr.readInt32LE = BP.readInt32LE arr.readInt32BE = BP.readInt32BE arr.readFloatLE = BP.readFloatLE arr.readFloatBE = BP.readFloatBE arr.readDoubleLE = BP.readDoubleLE arr.readDoubleBE = BP.readDoubleBE arr.writeUInt8 = BP.writeUInt8 arr.writeUInt16LE = BP.writeUInt16LE arr.writeUInt16BE = BP.writeUInt16BE arr.writeUInt32LE = BP.writeUInt32LE arr.writeUInt32BE = BP.writeUInt32BE arr.writeInt8 = BP.writeInt8 arr.writeInt16LE = BP.writeInt16LE arr.writeInt16BE = BP.writeInt16BE arr.writeInt32LE = BP.writeInt32LE arr.writeInt32BE = BP.writeInt32BE arr.writeFloatLE = BP.writeFloatLE arr.writeFloatBE = BP.writeFloatBE arr.writeDoubleLE = BP.writeDoubleLE arr.writeDoubleBE = BP.writeDoubleBE arr.fill = BP.fill arr.inspect = BP.inspect arr.toArrayBuffer = BP.toArrayBuffer return arr } var INVALID_BASE64_RE = /[^+\/0-9A-z]/g function base64clean (str) { // Node strips out invalid characters like \n and \t from the string, base64-js does not str = stringtrim(str).replace(INVALID_BASE64_RE, '') // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not while (str.length % 4 !== 0) { str = str + '=' } return str } function stringtrim (str) { if (str.trim) return str.trim() return str.replace(/^\s+|\s+$/g, '') } function isArrayish (subject) { return isArray(subject) || Buffer.isBuffer(subject) || subject && typeof subject === 'object' && typeof subject.length === 'number' } function toHex (n) { if (n < 16) return '0' + n.toString(16) return n.toString(16) } function utf8ToBytes (str) { var byteArray = [] for (var i = 0; i < str.length; i++) { var b = str.charCodeAt(i) if (b <= 0x7F) { byteArray.push(b) } else { var start = i if (b >= 0xD800 && b <= 0xDFFF) i++ var h = encodeURIComponent(str.slice(start, i+1)).substr(1).split('%') for (var j = 0; j < h.length; j++) { byteArray.push(parseInt(h[j], 16)) } } } return byteArray } function asciiToBytes (str) { var byteArray = [] for (var i = 0; i < str.length; i++) { // Node's code seems to be doing this and not & 0x7F.. byteArray.push(str.charCodeAt(i) & 0xFF) } return byteArray } function utf16leToBytes (str) { var c, hi, lo var byteArray = [] for (var i = 0; i < str.length; i++) { c = str.charCodeAt(i) hi = c >> 8 lo = c % 256 byteArray.push(lo) byteArray.push(hi) } return byteArray } function base64ToBytes (str) { return base64.toByteArray(str) } function blitBuffer (src, dst, offset, length) { for (var i = 0; i < length; i++) { if ((i + offset >= dst.length) || (i >= src.length)) break dst[i + offset] = src[i] } return i } function decodeUtf8Char (str) { try { return decodeURIComponent(str) } catch (err) { return String.fromCharCode(0xFFFD) // UTF 8 invalid char } } },{"base64-js":2,"ieee754":3,"is-array":4}],2:[function(require,module,exports){ var lookup = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; ;(function (exports) { 'use strict'; var Arr = (typeof Uint8Array !== 'undefined') ? Uint8Array : Array var PLUS = '+'.charCodeAt(0) var SLASH = '/'.charCodeAt(0) var NUMBER = '0'.charCodeAt(0) var LOWER = 'a'.charCodeAt(0) var UPPER = 'A'.charCodeAt(0) function decode (elt) { var code = elt.charCodeAt(0) if (code === PLUS) return 62 // '+' if (code === SLASH) return 63 // '/' if (code < NUMBER) return -1 //no match if (code < NUMBER + 10) return code - NUMBER + 26 + 26 if (code < UPPER + 26) return code - UPPER if (code < LOWER + 26) return code - LOWER + 26 } function b64ToByteArray (b64) { var i, j, l, tmp, placeHolders, arr if (b64.length % 4 > 0) { throw new Error('Invalid string. Length must be a multiple of 4') } // the number of equal signs (place holders) // if there are two placeholders, than the two characters before it // represent one byte // if there is only one, then the three characters before it represent 2 bytes // this is just a cheap hack to not do indexOf twice var len = b64.length placeHolders = '=' === b64.charAt(len - 2) ? 2 : '=' === b64.charAt(len - 1) ? 1 : 0 // base64 is 4/3 + up to two characters of the original data arr = new Arr(b64.length * 3 / 4 - placeHolders) // if there are placeholders, only get up to the last complete 4 chars l = placeHolders > 0 ? b64.length - 4 : b64.length var L = 0 function push (v) { arr[L++] = v } for (i = 0, j = 0; i < l; i += 4, j += 3) { tmp = (decode(b64.charAt(i)) << 18) | (decode(b64.charAt(i + 1)) << 12) | (decode(b64.charAt(i + 2)) << 6) | decode(b64.charAt(i + 3)) push((tmp & 0xFF0000) >> 16) push((tmp & 0xFF00) >> 8) push(tmp & 0xFF) } if (placeHolders === 2) { tmp = (decode(b64.charAt(i)) << 2) | (decode(b64.charAt(i + 1)) >> 4) push(tmp & 0xFF) } else if (placeHolders === 1) { tmp = (decode(b64.charAt(i)) << 10) | (decode(b64.charAt(i + 1)) << 4) | (decode(b64.charAt(i + 2)) >> 2) push((tmp >> 8) & 0xFF) push(tmp & 0xFF) } return arr } function uint8ToBase64 (uint8) { var i, extraBytes = uint8.length % 3, // if we have 1 byte left, pad 2 bytes output = "", temp, length function encode (num) { return lookup.charAt(num) } function tripletToBase64 (num) { return encode(num >> 18 & 0x3F) + encode(num >> 12 & 0x3F) + encode(num >> 6 & 0x3F) + encode(num & 0x3F) } // go through the array every three bytes, we'll deal with trailing stuff later for (i = 0, length = uint8.length - extraBytes; i < length; i += 3) { temp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2]) output += tripletToBase64(temp) } // pad the end with zeros, but make sure to not forget the extra bytes switch (extraBytes) { case 1: temp = uint8[uint8.length - 1] output += encode(temp >> 2) output += encode((temp << 4) & 0x3F) output += '==' break case 2: temp = (uint8[uint8.length - 2] << 8) + (uint8[uint8.length - 1]) output += encode(temp >> 10) output += encode((temp >> 4) & 0x3F) output += encode((temp << 2) & 0x3F) output += '=' break } return output } exports.toByteArray = b64ToByteArray exports.fromByteArray = uint8ToBase64 }(typeof exports === 'undefined' ? (this.base64js = {}) : exports)) },{}],3:[function(require,module,exports){ exports.read = function(buffer, offset, isLE, mLen, nBytes) { var e, m, eLen = nBytes * 8 - mLen - 1, eMax = (1 << eLen) - 1, eBias = eMax >> 1, nBits = -7, i = isLE ? (nBytes - 1) : 0, d = isLE ? -1 : 1, s = buffer[offset + i]; i += d; e = s & ((1 << (-nBits)) - 1); s >>= (-nBits); nBits += eLen; for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8); m = e & ((1 << (-nBits)) - 1); e >>= (-nBits); nBits += mLen; for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8); if (e === 0) { e = 1 - eBias; } else if (e === eMax) { return m ? NaN : ((s ? -1 : 1) * Infinity); } else { m = m + Math.pow(2, mLen); e = e - eBias; } return (s ? -1 : 1) * m * Math.pow(2, e - mLen); }; exports.write = function(buffer, value, offset, isLE, mLen, nBytes) { var e, m, c, eLen = nBytes * 8 - mLen - 1, eMax = (1 << eLen) - 1, eBias = eMax >> 1, rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0), i = isLE ? 0 : (nBytes - 1), d = isLE ? 1 : -1, s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0; value = Math.abs(value); if (isNaN(value) || value === Infinity) { m = isNaN(value) ? 1 : 0; e = eMax; } else { e = Math.floor(Math.log(value) / Math.LN2); if (value * (c = Math.pow(2, -e)) < 1) { e--; c *= 2; } if (e + eBias >= 1) { value += rt / c; } else { value += rt * Math.pow(2, 1 - eBias); } if (value * c >= 2) { e++; c /= 2; } if (e + eBias >= eMax) { m = 0; e = eMax; } else if (e + eBias >= 1) { m = (value * c - 1) * Math.pow(2, mLen); e = e + eBias; } else { m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen); e = 0; } } for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8); e = (e << mLen) | m; eLen += mLen; for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8); buffer[offset + i - d] |= s * 128; }; },{}],4:[function(require,module,exports){ /** * isArray */ var isArray = Array.isArray; /** * toString */ var str = Object.prototype.toString; /** * Whether or not the given `val` * is an array. * * example: * * isArray([]); * // > true * isArray(arguments); * // > false * isArray(''); * // > false * * @param {mixed} val * @return {bool} */ module.exports = isArray || function (val) { return !! val && '[object Array]' == str.call(val); }; },{}],5:[function(require,module,exports){ // shim for using process in browser var process = module.exports = {}; process.nextTick = (function () { var canSetImmediate = typeof window !== 'undefined' && window.setImmediate; var canPost = typeof window !== 'undefined' && window.postMessage && window.addEventListener ; if (canSetImmediate) { return function (f) { return window.setImmediate(f) }; } if (canPost) { var queue = []; window.addEventListener('message', function (ev) { var source = ev.source; if ((source === window || source === null) && ev.data === 'process-tick') { ev.stopPropagation(); if (queue.length > 0) { var fn = queue.shift(); fn(); } } }, true); return function nextTick(fn) { queue.push(fn); window.postMessage('process-tick', '*'); }; } return function nextTick(fn) { setTimeout(fn, 0); }; })(); process.title = 'browser'; process.browser = true; process.env = {}; process.argv = []; function noop() {} process.on = noop; process.addListener = noop; process.once = noop; process.off = noop; process.removeListener = noop; process.removeAllListeners = noop; process.emit = noop; process.binding = function (name) { throw new Error('process.binding is not supported'); } // TODO(shtylman) process.cwd = function () { return '/' }; process.chdir = function (dir) { throw new Error('process.chdir is not supported'); }; },{}],6:[function(require,module,exports){ /*! * EventEmitter v4.2.8 - git.io/ee * Oliver Caldwell * MIT license * @preserve */ module.exports = (function () { 'use strict'; /** * Class for managing events. * Can be extended to provide event functionality in other classes. * * @class EventEmitter Manages event registering and emitting. */ function EventEmitter() {} // Shortcuts to improve speed and size var proto = EventEmitter.prototype; var exports = this; var originalGlobalValue = exports.EventEmitter; /** * Finds the index of the listener for the event in its storage array. * * @param {Function[]} listeners Array of listeners to search through. * @param {Function} listener Method to look for. * @return {Number} Index of the specified listener, -1 if not found * @api private */ function indexOfListener(listeners, listener) { var i = listeners.length; while (i--) { if (listeners[i].listener === listener) { return i; } } return -1; } /** * Alias a method while keeping the context correct, to allow for overwriting of target method. * * @param {String} name The name of the target method. * @return {Function} The aliased method * @api private */ function alias(name) { return function aliasClosure() { return this[name].apply(this, arguments); }; } /** * Returns the listener array for the specified event. * Will initialise the event object and listener arrays if required. * Will return an object if you use a regex search. The object contains keys for each matched event. So /ba[rz]/ might return an object containing bar and baz. But only if you have either defined them with defineEvent or added some listeners to them. * Each property in the object response is an array of listener functions. * * @param {String|RegExp} evt Name of the event to return the listeners from. * @return {Function[]|Object} All listener functions for the event. */ proto.getListeners = function getListeners(evt) { var events = this._getEvents(); var response; var key; // Return a concatenated array of all matching events if // the selector is a regular expression. if (evt instanceof RegExp) { response = {}; for (key in events) { if (events.hasOwnProperty(key) && evt.test(key)) { response[key] = events[key]; } } } else { response = events[evt] || (events[evt] = []); } return response; }; /** * Takes a list of listener objects and flattens it into a list of listener functions. * * @param {Object[]} listeners Raw listener objects. * @return {Function[]} Just the listener functions. */ proto.flattenListeners = function flattenListeners(listeners) { var flatListeners = []; var i; for (i = 0; i < listeners.length; i += 1) { flatListeners.push(listeners[i].listener); } return flatListeners; }; /** * Fetches the requested listeners via getListeners but will always return the results inside an object. This is mainly for internal use but others may find it useful. * * @param {String|RegExp} evt Name of the event to return the listeners from. * @return {Object} All listener functions for an event in an object. */ proto.getListenersAsObject = function getListenersAsObject(evt) { var listeners = this.getListeners(evt); var response; if (listeners instanceof Array) { response = {}; response[evt] = listeners; } return response || listeners; }; /** * Adds a listener function to the specified event. * The listener will not be added if it is a duplicate. * If the listener returns true then it will be removed after it is called. * If you pass a regular expression as the event name then the listener will be added to all events that match it. * * @param {String|RegExp} evt Name of the event to attach the listener to. * @param {Function} listener Method to be called when the event is emitted. If the function returns true then it will be removed after calling. * @return {Object} Current instance of EventEmitter for chaining. */ proto.addListener = function addListener(evt, listener) { var listeners = this.getListenersAsObject(evt); var listenerIsWrapped = typeof listener === 'object'; var key; for (key in listeners) { if (listeners.hasOwnProperty(key) && indexOfListener(listeners[key], listener) === -1) { listeners[key].push(listenerIsWrapped ? listener : { listener: listener, once: false }); } } return this; }; /** * Alias of addListener */ proto.on = alias('addListener'); /** * Semi-alias of addListener. It will add a listener that will be * automatically removed after its first execution. * * @param {String|RegExp} evt Name of the event to attach the listener to. * @param {Function} listener Method to be called when the event is emitted. If the function returns true then it will be removed after calling. * @return {Object} Current instance of EventEmitter for chaining. */ proto.addOnceListener = function addOnceListener(evt, listener) { return this.addListener(evt, { listener: listener, once: true }); }; /** * Alias of addOnceListener. */ proto.once = alias('addOnceListener'); /** * Defines an event name. This is required if you want to use a regex to add a listener to multiple events at once. If you don't do this then how do you expect it to know what event to add to? Should it just add to every possible match for a regex? No. That is scary and bad. * You need to tell it what event names should be matched by a regex. * * @param {String} evt Name of the event to create. * @return {Object} Current instance of EventEmitter for chaining. */ proto.defineEvent = function defineEvent(evt) { this.getListeners(evt); return this; }; /** * Uses defineEvent to define multiple events. * * @param {String[]} evts An array of event names to define. * @return {Object} Current instance of EventEmitter for chaining. */ proto.defineEvents = function defineEvents(evts) { for (var i = 0; i < evts.length; i += 1) { this.defineEvent(evts[i]); } return this; }; /** * Removes a listener function from the specified event. * When passed a regular expression as the event name, it will remove the listener from all events that match it. * * @param {String|RegExp} evt Name of the event to remove the listener from. * @param {Function} listener Method to remove from the event. * @return {Object} Current instance of EventEmitter for chaining. */ proto.removeListener = function removeListener(evt, listener) { var listeners = this.getListenersAsObject(evt); var index; var key; for (key in listeners) { if (listeners.hasOwnProperty(key)) { index = indexOfListener(listeners[key], listener); if (index !== -1) { listeners[key].splice(index, 1); } } } return this; }; /** * Alias of removeListener */ proto.off = alias('removeListener'); /** * Adds listeners in bulk using the manipulateListeners method. * If you pass an object as the second argument you can add to multiple events at once. The object should contain key value pairs of events and listeners or listener arrays. You can also pass it an event name and an array of listeners to be added. * You can also pass it a regular expression to add the array of listeners to all events that match it. * Yeah, this function does quite a bit. That's probably a bad thing. * * @param {String|Object|RegExp} evt An event name if you will pass an array of listeners next. An object if you wish to add to multiple events at once. * @param {Function[]} [listeners] An optional array of listener functions to add. * @return {Object} Current instance of EventEmitter for chaining. */ proto.addListeners = function addListeners(evt, listeners) { // Pass through to manipulateListeners return this.manipulateListeners(false, evt, listeners); }; /** * Removes listeners in bulk using the manipulateListeners method. * If you pass an object as the second argument you can remove from multiple events at once. The object should contain key value pairs of events and listeners or listener arrays. * You can also pass it an event name and an array of listeners to be removed. * You can also pass it a regular expression to remove the listeners from all events that match it. * * @param {String|Object|RegExp} evt An event name if you will pass an array of listeners next. An object if you wish to remove from multiple events at once. * @param {Function[]} [listeners] An optional array of listener functions to remove. * @return {Object} Current instance of EventEmitter for chaining. */ proto.removeListeners = function removeListeners(evt, listeners) { // Pass through to manipulateListeners return this.manipulateListeners(true, evt, listeners); }; /** * Edits listeners in bulk. The addListeners and removeListeners methods both use this to do their job. You should really use those instead, this is a little lower level. * The first argument will determine if the listeners are removed (true) or added (false). * If you pass an object as the second argument you can add/remove from multiple events at once. The object should contain key value pairs of events and listeners or listener arrays. * You can also pass it an event name and an array of listeners to be added/removed. * You can also pass it a regular expression to manipulate the listeners of all events that match it. * * @param {Boolean} remove True if you want to remove listeners, false if you want to add. * @param {String|Object|RegExp} evt An event name if you will pass an array of listeners next. An object if you wish to add/remove from multiple events at once. * @param {Function[]} [listeners] An optional array of listener functions to add/remove. * @return {Object} Current instance of EventEmitter for chaining. */ proto.manipulateListeners = function manipulateListeners(remove, evt, listeners) { var i; var value; var single = remove ? this.removeListener : this.addListener; var multiple = remove ? this.removeListeners : this.addListeners; // If evt is an object then pass each of its properties to this method if (typeof evt === 'object' && !(evt instanceof RegExp)) { for (i in evt) { if (evt.hasOwnProperty(i) && (value = evt[i])) { // Pass the single listener straight through to the singular method if (typeof value === 'function') { single.call(this, i, value); } else { // Otherwise pass back to the multiple function multiple.call(this, i, value); } } } } else { // So evt must be a string // And listeners must be an array of listeners // Loop over it and pass each one to the multiple method i = listeners.length; while (i--) { single.call(this, evt, listeners[i]); } } return this; }; /** * Removes all listeners from a specified event. * If you do not specify an event then all listeners will be removed. * That means every event will be emptied. * You can also pass a regex to remove all events that match it. * * @param {String|RegExp} [evt] Optional name of the event to remove all listeners for. Will remove from every event if not passed. * @return {Object} Current instance of EventEmitter for chaining. */ proto.removeEvent = function removeEvent(evt) { var type = typeof evt; var events = this._getEvents(); var key; // Remove different things depending on the state of evt if (type === 'string') { // Remove all listeners for the specified event delete events[evt]; } else if (evt instanceof RegExp) { // Remove all events matching the regex. for (key in events) { if (events.hasOwnProperty(key) && evt.test(key)) { delete events[key]; } } } else { // Remove all listeners in all events delete this._events; } return this; }; /** * Alias of removeEvent. * * Added to mirror the node API. */ proto.removeAllListeners = alias('removeEvent'); /** * Emits an event of your choice. * When emitted, every listener attached to that event will be executed. * If you pass the optional argument array then those arguments will be passed to every listener upon execution. * Because it uses `apply`, your array of arguments will be passed as if you wrote them out separately. * So they will not arrive within the array on the other side, they will be separate. * You can also pass a regular expression to emit to all events that match it. * * @param {String|RegExp} evt Name of the event to emit and execute listeners for. * @param {Array} [args] Optional array of arguments to be passed to each listener. * @return {Object} Current instance of EventEmitter for chaining. */ proto.emitEvent = function emitEvent(evt, args) { var listeners = this.getListenersAsObject(evt); var listener; var i; var key; var response; for (key in listeners) { if (listeners.hasOwnProperty(key)) { i = listeners[key].length; while (i--) { // If the listener returns true then it shall be removed from the event // The function is executed either with a basic call or an apply if there is an args array listener = listeners[key][i]; if (listener.once === true) { this.removeListener(evt, listener.listener); } response = listener.listener.apply(this, args || []); if (response === this._getOnceReturnValue()) { this.removeListener(evt, listener.listener); } } } } return this; }; /** * Alias of emitEvent */ proto.trigger = alias('emitEvent'); /** * Subtly different from emitEvent in that it will pass its arguments on to the listeners, as opposed to taking a single array of arguments to pass on. * As with emitEvent, you can pass a regex in place of the event name to emit to all events that match it. * * @param {String|RegExp} evt Name of the event to emit and execute listeners for. * @param {...*} Optional additional arguments to be passed to each listener. * @return {Object} Current instance of EventEmitter for chaining. */ proto.emit = function emit(evt) { var args = Array.prototype.slice.call(arguments, 1); return this.emitEvent(evt, args); }; /** * Sets the current value to check against when executing listeners. If a * listeners return value matches the one set here then it will be removed * after execution. This value defaults to true. * * @param {*} value The new value to check for when executing listeners. * @return {Object} Current instance of EventEmitter for chaining. */ proto.setOnceReturnValue = function setOnceReturnValue(value) { this._onceReturnValue = value; return this; }; /** * Fetches the current value to check against when executing listeners. If * the listeners return value matches this one then it should be removed * automatically. It will return true by default. * * @return {*|Boolean} The current value to check for or the default, true. * @api private */ proto._getOnceReturnValue = function _getOnceReturnValue() { if (this.hasOwnProperty('_onceReturnValue')) { return this._onceReturnValue; } else { return true; } }; /** * Fetches the events object and creates one if required. * * @return {Object} The events storage object. * @api private */ proto._getEvents = function _getEvents() { return this._events || (this._events = {}); }; /** * Reverts the global {@link EventEmitter} to its previous value and returns a reference to this version. * * @return {Function} Non conflicting EventEmitter class. */ EventEmitter.noConflict = function noConflict() { exports.EventEmitter = originalGlobalValue; return EventEmitter; }; return EventEmitter; }.call({})); },{}],7:[function(require,module,exports){ /* * ACTION * ==================================================================================== * Creates a single function or a map of functions that when called with arguments will * emit a "trigger" event, passing the arguments * ==================================================================================== */ var EventEmitter = require('./EventEmitter.js'); var createActionFunction = function (actionName) { // Create the action function var fn = function () { // Grab all the arguments and convert to array var args = Array.prototype.slice.call(arguments, 0); // Merge arguments array with "trigger", which is the // event that will be triggered, passing the original arguments // as arguments to the "trigger" event args = ['trigger'].concat(args); fn.emit.apply(fn, args); }; // It is possible to listen to the function and to achieve that we // have to manually inherit methods from EventEmitter for (var prop in EventEmitter.prototype) { if (EventEmitter.prototype.hasOwnProperty(prop)) { fn[prop] = EventEmitter.prototype[prop]; } } // Add handlerName fn.handlerName = actionName; return fn; }; var action = function () { if (Array.isArray(arguments[0])) { var actionMap = {}; arguments[0].forEach(function (actionName) { actionMap[actionName] = createActionFunction(actionName); }); return actionMap; } throw new Error('You are not passing an array to createActions'); }; module.exports = action; },{"./EventEmitter.js":6}],8:[function(require,module,exports){ (function (Buffer){ function safeDeepClone(circularValue, refs, obj) { var copy, tmp; // object is a false or empty value, or otherwise not an object if (!obj || "object" !== typeof obj) return obj; // Handle Date if (obj instanceof Date) { copy = new Date(); copy.setTime(obj.getTime()); return copy; } // Handle Array - or array-like items (Buffers) if (obj instanceof Array || obj.length) { //return Buffer as-is if (typeof Buffer === "function" && typeof Buffer.isBuffer === "function" && Buffer.isBuffer(obj)) { return new Buffer(obj); } refs.push(obj); copy = []; for (var i = 0, len = obj.length; i < len; i++) { if (refs.indexOf(obj[i]) >= 0) { copy[i] = circularValue; } else { copy[i] = safeDeepClone(circularValue, refs, obj[i]); } } refs.pop(); return copy; } // Handle Object refs.push(obj); copy = {}; if (obj instanceof Error) { //raise inherited error properties for the clone copy.name = obj.name; copy.message = obj.message; copy.stack = obj.stack; } for (var attr in obj) { if (obj.hasOwnProperty(attr)) { if (refs.indexOf(obj[attr]) >= 0) { copy[attr] = circularValue; } else { copy[attr] = safeDeepClone(circularValue, refs, obj[attr]); } } } refs.pop(); return copy; } module.exports = safeDeepClone; }).call(this,require("buffer").Buffer) },{"buffer":1}],9:[function(require,module,exports){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule AutoFocusMixin * @typechecks static-only */ "use strict"; var focusNode = require("./focusNode"); var AutoFocusMixin = { componentDidMount: function() { if (this.props.autoFocus) { focusNode(this.getDOMNode()); } } }; module.exports = AutoFocusMixin; },{"./focusNode":114}],10:[function(require,module,exports){ /** * Copyright 2013 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule BeforeInputEventPlugin * @typechecks static-only */ "use strict"; var EventConstants = require("./EventConstants"); var EventPropagators = require("./EventPropagators"); var ExecutionEnvironment = require("./ExecutionEnvironment"); var SyntheticInputEvent = require("./SyntheticInputEvent"); var keyOf = require("./keyOf"); var canUseTextInputEvent = ( ExecutionEnvironment.canUseDOM && 'TextEvent' in window && !('documentMode' in document || isPresto()) ); /** * Opera <= 12 includes TextEvent in window, but does not fire * text input events. Rely on keypress instead. */ function isPresto() { var opera = window.opera; return ( typeof opera === 'object' && typeof opera.version === 'function' && parseInt(opera.version(), 10) <= 12 ); } var SPACEBAR_CODE = 32; var SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE); var topLevelTypes = EventConstants.topLevelTypes; // Events and their corresponding property names. var eventTypes = { beforeInput: { phasedRegistrationNames: { bubbled: keyOf({onBeforeInput: null}), captured: keyOf({onBeforeInputCapture: null}) }, dependencies: [ topLevelTypes.topCompositionEnd, topLevelTypes.topKeyPress, topLevelTypes.topTextInput, topLevelTypes.topPaste ] } }; // Track characters inserted via keypress and composition events. var fallbackChars = null; /** * Return whether a native keypress event is assumed to be a command. * This is required because Firefox fires `keypress` events for key commands * (cut, copy, select-all, etc.) even though no character is inserted. */ function isKeypressCommand(nativeEvent) { return ( (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) && // ctrlKey && altKey is equivalent to AltGr, and is not a command. !(nativeEvent.ctrlKey && nativeEvent.altKey) ); } /** * Create an `onBeforeInput` event to match * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents. * * This event plugin is based on the native `textInput` event * available in Chrome, Safari, Opera, and IE. This event fires after * `onKeyPress` and `onCompositionEnd`, but before `onInput`. * * `beforeInput` is spec'd but not implemented in any browsers, and * the `input` event does not provide any useful information about what has * actually been added, contrary to the spec. Thus, `textInput` is the best * available event to identify the characters that have actually been inserted * into the target node. */ var BeforeInputEventPlugin = { eventTypes: eventTypes, /** * @param {string} topLevelType Record from `EventConstants`. * @param {DOMEventTarget} topLevelTarget The listening component root node. * @param {string} topLevelTargetID ID of `topLevelTarget`. * @param {object} nativeEvent Native browser event. * @return {*} An accumulation of synthetic events. * @see {EventPluginHub.extractEvents} */ extractEvents: function( topLevelType, topLevelTarget, topLevelTargetID, nativeEvent) { var chars; if (canUseTextInputEvent) { switch (topLevelType) { case topLevelTypes.topKeyPress: /** * If native `textInput` events are available, our goal is to make * use of them. However, there is a special case: the spacebar key. * In Webkit, preventing default on a spacebar `textInput` event * cancels character insertion, but it *also* causes the browser * to fall back to its default spacebar behavior of scrolling the * page. * * Tracking at: * https://code.google.com/p/chromium/issues/detail?id=355103 * * To avoid this issue, use the keypress event as if no `textInput` * event is available. */ var which = nativeEvent.which; if (which !== SPACEBAR_CODE) { return; } chars = String.fromCharCode(which); break; case topLevelTypes.topTextInput: // Record the characters to be added to the DOM. chars = nativeEvent.data; // If it's a spacebar character, assume that we have already handled // it at the keypress level and bail immediately. if (chars === SPACEBAR_CHAR) { return; } // Otherwise, carry on. break; default: // For other native event types, do nothing. return; } } else { switch (topLevelType) { case topLevelTypes.topPaste: // If a paste event occurs after a keypress, throw out the input // chars. Paste events should not lead to BeforeInput events. fallbackChars = null; break; case topLevelTypes.topKeyPress: /** * As of v27, Firefox may fire keypress events even when no character * will be inserted. A few possibilities: * * - `which` is `0`. Arrow keys, Esc key, etc. * * - `which` is the pressed key code, but no char is available. * Ex: 'AltGr + d` in Polish. There is no modified character for * this key combination and no character is inserted into the * document, but FF fires the keypress for char code `100` anyway. * No `input` event will occur. * * - `which` is the pressed key code, but a command combination is * being used. Ex: `Cmd+C`. No character is inserted, and no * `input` event will occur. */ if (nativeEvent.which && !isKeypressCommand(nativeEvent)) { fallbackChars = String.fromCharCode(nativeEvent.which); } break; case topLevelTypes.topCompositionEnd: fallbackChars = nativeEvent.data; break; } // If no changes have occurred to the fallback string, no relevant // event has fired and we're done. if (fallbackChars === null) { return; } chars = fallbackChars; } // If no characters are being inserted, no BeforeInput event should // be fired. if (!chars) { return; } var event = SyntheticInputEvent.getPooled( eventTypes.beforeInput, topLevelTargetID, nativeEvent ); event.data = chars; fallbackChars = null; EventPropagators.accumulateTwoPhaseDispatches(event); return event; } }; module.exports = BeforeInputEventPlugin; },{"./EventConstants":23,"./EventPropagators":28,"./ExecutionEnvironment":29,"./SyntheticInputEvent":94,"./keyOf":135}],11:[function(require,module,exports){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule CSSProperty */ "use strict"; /** * CSS properties which accept numbers but are not in units of "px". */ var isUnitlessNumber = { columnCount: true, fillOpacity: true, flex: true, flexGrow: true, flexShrink: true, fontWeight: true, lineClamp: true, lineHeight: true, opacity: true, order: true, orphans: true, widows: true, zIndex: true, zoom: true }; /** * @param {string} prefix vendor-specific prefix, eg: Webkit * @param {string} key style name, eg: transitionDuration * @return {string} style name prefixed with `prefix`, properly camelCased, eg: * WebkitTransitionDuration */ function prefixKey(prefix, key) { return prefix + key.charAt(0).toUpperCase() + key.substring(1); } /** * Support style names that may come passed in prefixed by adding permutations * of vendor prefixes. */ var prefixes = ['Webkit', 'ms', 'Moz', 'O']; // Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an // infinite loop, because it iterates over the newly added props too. Object.keys(isUnitlessNumber).forEach(function(prop) { prefixes.forEach(function(prefix) { isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop]; }); }); /** * Most style properties can be unset by doing .style[prop] = '' but IE8 * doesn't like doing that with shorthand properties so for the properties that * IE8 breaks on, which are listed here, we instead unset each of the * individual properties. See http://bugs.jquery.com/ticket/12385. * The 4-value 'clock' properties like margin, padding, border-width seem to * behave without any problems. Curiously, list-style works too without any * special prodding. */ var shorthandPropertyExpansions = { background: { backgroundImage: true, backgroundPosition: true, backgroundRepeat: true, backgroundColor: true }, border: { borderWidth: true, borderStyle: true, borderColor: true }, borderBottom: { borderBottomWidth: true, borderBottomStyle: true, borderBottomColor: true }, borderLeft: { borderLeftWidth: true, borderLeftStyle: true, borderLeftColor: true }, borderRight: { borderRightWidth: true, borderRightStyle: true, borderRightColor: true }, borderTop: { borderTopWidth: true, borderTopStyle: true, borderTopColor: true }, font: { fontStyle: true, fontVariant: true, fontWeight: true, fontSize: true, lineHeight: true, fontFamily: true } }; var CSSProperty = { isUnitlessNumber: isUnitlessNumber, shorthandPropertyExpansions: shorthandPropertyExpansions }; module.exports = CSSProperty; },{}],12:[function(require,module,exports){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule CSSPropertyOperations * @typechecks static-only */ "use strict"; var CSSProperty = require("./CSSProperty"); var dangerousStyleValue = require("./dangerousStyleValue"); var hyphenateStyleName = require("./hyphenateStyleName"); var memoizeStringOnly = require("./memoizeStringOnly"); var processStyleName = memoizeStringOnly(function(styleName) { return hyphenateStyleName(styleName); }); /** * Operations for dealing with CSS properties. */ var CSSPropertyOperations = { /** * Serializes a mapping of style properties for use as inline styles: * * > createMarkupForStyles({width: '200px', height: 0}) * "width:200px;height:0;" * * Undefined values are ignored so that declarative programming is easier. * The result should be HTML-escaped before insertion into the DOM. * * @param {object} styles * @return {?string} */ createMarkupForStyles: function(styles) { var serialized = ''; for (var styleName in styles) { if (!styles.hasOwnProperty(styleName)) { continue; } var styleValue = styles[styleName]; if (styleValue != null) { serialized += processStyleName(styleName) + ':'; serialized += dangerousStyleValue(styleName, styleValue) + ';'; } } return serialized || null; }, /** * Sets the value for multiple styles on a node. If a value is specified as * '' (empty string), the corresponding style property will be unset. * * @param {DOMElement} node * @param {object} styles */ setValueForStyles: function(node, styles) { var style = node.style; for (var styleName in styles) { if (!styles.hasOwnProperty(styleName)) { continue; } var styleValue = dangerousStyleValue(styleName, styles[styleName]); if (styleValue) { style[styleName] = styleValue; } else { var expansion = CSSProperty.shorthandPropertyExpansions[styleName]; if (expansion) { // Shorthand property that IE8 won't like unsetting, so unset each // component to placate it for (var individualStyleName in expansion) { style[individualStyleName] = ''; } } else { style[styleName] = ''; } } } } }; module.exports = CSSPropertyOperations; },{"./CSSProperty":11,"./dangerousStyleValue":109,"./hyphenateStyleName":126,"./memoizeStringOnly":137}],13:[function(require,module,exports){ (function (process){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule CallbackQueue */ "use strict"; var PooledClass = require("./PooledClass"); var invariant = require("./invariant"); var mixInto = require("./mixInto"); /** * A specialized pseudo-event module to help keep track of components waiting to * be notified when their DOM representations are available for use. * * This implements `PooledClass`, so you should never need to instantiate this. * Instead, use `CallbackQueue.getPooled()`. * * @class ReactMountReady * @implements PooledClass * @internal */ function CallbackQueue() { this._callbacks = null; this._contexts = null; } mixInto(CallbackQueue, { /** * Enqueues a callback to be invoked when `notifyAll` is invoked. * * @param {function} callback Invoked when `notifyAll` is invoked. * @param {?object} context Context to call `callback` with. * @internal */ enqueue: function(callback, context) { this._callbacks = this._callbacks || []; this._contexts = this._contexts || []; this._callbacks.push(callback); this._contexts.push(context); }, /** * Invokes all enqueued callbacks and clears the queue. This is invoked after * the DOM representation of a component has been created or updated. * * @internal */ notifyAll: function() { var callbacks = this._callbacks; var contexts = this._contexts; if (callbacks) { ("production" !== process.env.NODE_ENV ? invariant( callbacks.length === contexts.length, "Mismatched list of contexts in callback queue" ) : invariant(callbacks.length === contexts.length)); this._callbacks = null; this._contexts = null; for (var i = 0, l = callbacks.length; i < l; i++) { callbacks[i].call(contexts[i]); } callbacks.length = 0; contexts.length = 0; } }, /** * Resets the internal queue. * * @internal */ reset: function() { this._callbacks = null; this._contexts = null; }, /** * `PooledClass` looks for this. */ destructor: function() { this.reset(); } }); PooledClass.addPoolingTo(CallbackQueue); module.exports = CallbackQueue; }).call(this,require('_process')) },{"./PooledClass":34,"./invariant":128,"./mixInto":141,"_process":5}],14:[function(require,module,exports){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule ChangeEventPlugin */ "use strict"; var EventConstants = require("./EventConstants"); var EventPluginHub = require("./EventPluginHub"); var EventPropagators = require("./EventPropagators"); var ExecutionEnvironment = require("./ExecutionEnvironment"); var ReactUpdates = require("./ReactUpdates"); var SyntheticEvent = require("./SyntheticEvent"); var isEventSupported = require("./isEventSupported"); var isTextInputElement = require("./isTextInputElement"); var keyOf = require("./keyOf"); var topLevelTypes = EventConstants.topLevelTypes; var eventTypes = { change: { phasedRegistrationNames: { bubbled: keyOf({onChange: null}), captured: keyOf({onChangeCapture: null}) }, dependencies: [ topLevelTypes.topBlur, topLevelTypes.topChange, topLevelTypes.topClick, topLevelTypes.topFocus, topLevelTypes.topInput, topLevelTypes.topKeyDown, topLevelTypes.topKeyUp, topLevelTypes.topSelectionChange ] } }; /** * For IE shims */ var activeElement = null; var activeElementID = null; var activeElementValue = null; var activeElementValueProp = null; /** * SECTION: handle `change` event */ function shouldUseChangeEvent(elem) { return ( elem.nodeName === 'SELECT' || (elem.nodeName === 'INPUT' && elem.type === 'file') ); } var doesChangeEventBubble = false; if (ExecutionEnvironment.canUseDOM) { // See `handleChange` comment below doesChangeEventBubble = isEventSupported('change') && ( !('documentMode' in document) || document.documentMode > 8 ); } function manualDispatchChangeEvent(nativeEvent) { var event = SyntheticEvent.getPooled( eventTypes.change, activeElementID, nativeEvent ); EventPropagators.accumulateTwoPhaseDispatches(event); // If change and propertychange bubbled, we'd just bind to it like all the // other events and have it go through ReactBrowserEventEmitter. Since it // doesn't, we manually listen for the events and so we have to enqueue and // process the abstract event manually. // // Batching is necessary here in order to ensure that all event handlers run // before the next rerender (including event handlers attached to ancestor // elements instead of directly on the input). Without this, controlled // components don't work properly in conjunction with event bubbling because // the component is rerendered and the value reverted before all the event // handlers can run. See https://github.com/facebook/react/issues/708. ReactUpdates.batchedUpdates(runEventInBatch, event); } function runEventInBatch(event) { EventPluginHub.enqueueEvents(event); EventPluginHub.processEventQueue(); } function startWatchingForChangeEventIE8(target, targetID) { activeElement = target; activeElementID = targetID; activeElement.attachEvent('onchange', manualDispatchChangeEvent); } function stopWatchingForChangeEventIE8() { if (!activeElement) { return; } activeElement.detachEvent('onchange', manualDispatchChangeEvent); activeElement = null; activeElementID = null; } function getTargetIDForChangeEvent( topLevelType, topLevelTarget, topLevelTargetID) { if (topLevelType === topLevelTypes.topChange) { return topLevelTargetID; } } function handleEventsForChangeEventIE8( topLevelType, topLevelTarget, topLevelTargetID) { if (topLevelType === topLevelTypes.topFocus) { // stopWatching() should be a noop here but we call it just in case we // missed a blur event somehow. stopWatchingForChangeEventIE8(); startWatchingForChangeEventIE8(topLevelTarget, topLevelTargetID); } else if (topLevelType === topLevelTypes.topBlur) { stopWatchingForChangeEventIE8(); } } /** * SECTION: handle `input` event */ var isInputEventSupported = false; if (ExecutionEnvironment.canUseDOM) { // IE9 claims to support the input event but fails to trigger it when // deleting text, so we ignore its input events isInputEventSupported = isEventSupported('input') && ( !('documentMode' in document) || document.documentMode > 9 ); } /** * (For old IE.) Replacement getter/setter for the `value` property that gets * set on the active element. */ var newValueProp = { get: function() { return activeElementValueProp.get.call(this); }, set: function(val) { // Cast to a string so we can do equality checks. activeElementValue = '' + val; activeElementValueProp.set.call(this, val); } }; /** * (For old IE.) Starts tracking propertychange events on the passed-in element * and override the value property so that we can distinguish user events from * value changes in JS. */ function startWatchingForValueChange(target, targetID) { activeElement = target; activeElementID = targetID; activeElementValue = target.value; activeElementValueProp = Object.getOwnPropertyDescriptor( target.constructor.prototype, 'value' ); Object.defineProperty(activeElement, 'value', newValueProp); activeElement.attachEvent('onpropertychange', handlePropertyChange); } /** * (For old IE.) Removes the event listeners from the currently-tracked element, * if any exists. */ function stopWatchingForValueChange() { if (!activeElement) { return; } // delete restores the original property definition delete activeElement.value; activeElement.detachEvent('onpropertychange', handlePropertyChange); activeElement = null; activeElementID = null; activeElementValue = null; activeElementValueProp = null; } /** * (For old IE.) Handles a propertychange event, sending a `change` event if * the value of the active element has changed. */ function handlePropertyChange(nativeEvent) { if (nativeEvent.propertyName !== 'value') { return; } var value = nativeEvent.srcElement.value; if (value === activeElementValue) { return; } activeElementValue = value; manualDispatchChangeEvent(nativeEvent); } /** * If a `change` event should be fired, returns the target's ID. */ function getTargetIDForInputEvent( topLevelType, topLevelTarget, topLevelTargetID) { if (topLevelType === topLevelTypes.topInput) { // In modern browsers (i.e., not IE8 or IE9), the input event is exactly // what we want so fall through here and trigger an abstract event return topLevelTargetID; } } // For IE8 and IE9. function handleEventsForInputEventIE( topLevelType, topLevelTarget, topLevelTargetID) { if (topLevelType === topLevelTypes.topFocus) { // In IE8, we can capture almost all .value changes by adding a // propertychange handler and looking for events with propertyName // equal to 'value' // In IE9, propertychange fires for most input events but is buggy and // doesn't fire when text is deleted, but conveniently, selectionchange // appears to fire in all of the remaining cases so we catch those and // forward the event if the value has changed // In either case, we don't want to call the event handler if the value // is changed from JS so we redefine a setter for `.value` that updates // our activeElementValue variable, allowing us to ignore those changes // // stopWatching() should be a noop here but we call it just in case we // missed a blur event somehow. stopWatchingForValueChange(); startWatchingForValueChange(topLevelTarget, topLevelTargetID); } else if (topLevelType === topLevelTypes.topBlur) { stopWatchingForValueChange(); } } // For IE8 and IE9. function getTargetIDForInputEventIE( topLevelType, topLevelTarget, topLevelTargetID) { if (topLevelType === topLevelTypes.topSelectionChange || topLevelType === topLevelTypes.topKeyUp || topLevelType === topLevelTypes.topKeyDown) { // On the selectionchange event, the target is just document which isn't // helpful for us so just check activeElement instead. // // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire // propertychange on the first input event after setting `value` from a // script and fires only keydown, keypress, keyup. Catching keyup usually // gets it and catching keydown lets us fire an event for the first // keystroke if user does a key repeat (it'll be a little delayed: right // before the second keystroke). Other input methods (e.g., paste) seem to // fire selectionchange normally. if (activeElement && activeElement.value !== activeElementValue) { activeElementValue = activeElement.value; return activeElementID; } } } /** * SECTION: handle `click` event */ function shouldUseClickEvent(elem) { // Use the `click` event to detect changes to checkbox and radio inputs. // This approach works across all browsers, whereas `change` does not fire // until `blur` in IE8. return ( elem.nodeName === 'INPUT' && (elem.type === 'checkbox' || elem.type === 'radio') ); } function getTargetIDForClickEvent( topLevelType, topLevelTarget, topLevelTargetID) { if (topLevelType === topLevelTypes.topClick) { return topLevelTargetID; } } /** * This plugin creates an `onChange` event that normalizes change events * across form elements. This event fires at a time when it's possible to * change the element's value without seeing a flicker. * * Supported elements are: * - input (see `isTextInputElement`) * - textarea * - select */ var ChangeEventPlugin = { eventTypes: eventTypes, /** * @param {string} topLevelType Record from `EventConstants`. * @param {DOMEventTarget} topLevelTarget The listening component root node. * @param {string} topLevelTargetID ID of `topLevelTarget`. * @param {object} nativeEvent Native browser event. * @return {*} An accumulation of synthetic events. * @see {EventPluginHub.extractEvents} */ extractEvents: function( topLevelType, topLevelTarget, topLevelTargetID, nativeEvent) { var getTargetIDFunc, handleEventFunc; if (shouldUseChangeEvent(topLevelTarget)) { if (doesChangeEventBubble) { getTargetIDFunc = getTargetIDForChangeEvent; } else { handleEventFunc = handleEventsForChangeEventIE8; } } else if (isTextInputElement(topLevelTarget)) { if (isInputEventSupported) { getTargetIDFunc = getTargetIDForInputEvent; } else { getTargetIDFunc = getTargetIDForInputEventIE; handleEventFunc = handleEventsForInputEventIE; } } else if (shouldUseClickEvent(topLevelTarget)) { getTargetIDFunc = getTargetIDForClickEvent; } if (getTargetIDFunc) { var targetID = getTargetIDFunc( topLevelType, topLevelTarget, topLevelTargetID ); if (targetID) { var event = SyntheticEvent.getPooled( eventTypes.change, targetID, nativeEvent ); EventPropagators.accumulateTwoPhaseDispatches(event); return event; } } if (handleEventFunc) { handleEventFunc( topLevelType, topLevelTarget, topLevelTargetID ); } } }; module.exports = ChangeEventPlugin; },{"./EventConstants":23,"./EventPluginHub":25,"./EventPropagators":28,"./ExecutionEnvironment":29,"./ReactUpdates":84,"./SyntheticEvent":92,"./isEventSupported":129,"./isTextInputElement":131,"./keyOf":135}],15:[function(require,module,exports){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule ClientReactRootIndex * @typechecks */ "use strict"; var nextReactRootIndex = 0; var ClientReactRootIndex = { createReactRootIndex: function() { return nextReactRootIndex++; } }; module.exports = ClientReactRootIndex; },{}],16:[function(require,module,exports){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule CompositionEventPlugin * @typechecks static-only */ "use strict"; var EventConstants = require("./EventConstants"); var EventPropagators = require("./EventPropagators"); var ExecutionEnvironment = require("./ExecutionEnvironment"); var ReactInputSelection = require("./ReactInputSelection"); var SyntheticCompositionEvent = require("./SyntheticCompositionEvent"); var getTextContentAccessor = require("./getTextContentAccessor"); var keyOf = require("./keyOf"); var END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space var START_KEYCODE = 229; var useCompositionEvent = ( ExecutionEnvironment.canUseDOM && 'CompositionEvent' in window ); // In IE9+, we have access to composition events, but the data supplied // by the native compositionend event may be incorrect. In Korean, for example, // the compositionend event contains only one character regardless of // how many characters have been composed since compositionstart. // We therefore use the fallback data while still using the native // events as triggers. var useFallbackData = ( !useCompositionEvent || ( 'documentMode' in document && document.documentMode > 8 && document.documentMode <= 11 ) ); var topLevelTypes = EventConstants.topLevelTypes; var currentComposition = null; // Events and their corresponding property names. var eventTypes = { compositionEnd: { phasedRegistrationNames: { bubbled: keyOf({onCompositionEnd: null}), captured: keyOf({onCompositionEndCapture: null}) }, dependencies: [ topLevelTypes.topBlur, topLevelTypes.topCompositionEnd, topLevelTypes.topKeyDown, topLevelTypes.topKeyPress, topLevelTypes.topKeyUp, topLevelTypes.topMouseDown ] }, compositionStart: { phasedRegistrationNames: { bubbled: keyOf({onCompositionStart: null}), captured: keyOf({onCompositionStartCapture: null}) }, dependencies: [ topLevelTypes.topBlur, topLevelTypes.topCompositionStart, topLevelTypes.topKeyDown, topLevelTypes.topKeyPress, topLevelTypes.topKeyUp, topLevelTypes.topMouseDown ] }, compositionUpdate: { phasedRegistrationNames: { bubbled: keyOf({onCompositionUpdate: null}), captured: keyOf({onCompositionUpdateCapture: null}) }, dependencies: [ topLevelTypes.topBlur, topLevelTypes.topCompositionUpdate, topLevelTypes.topKeyDown, topLevelTypes.topKeyPress, topLevelTypes.topKeyUp, topLevelTypes.topMouseDown ] } }; /** * Translate native top level events into event types. * * @param {string} topLevelType * @return {object} */ function getCompositionEventType(topLevelType) { switch (topLevelType) { case topLevelTypes.topCompositionStart: return eventTypes.compositionStart; case topLevelTypes.topCompositionEnd: return eventTypes.compositionEnd; case topLevelTypes.topCompositionUpdate: return eventTypes.compositionUpdate; } } /** * Does our fallback best-guess model think this event signifies that * composition has begun? * * @param {string} topLevelType * @param {object} nativeEvent * @return {boolean} */ function isFallbackStart(topLevelType, nativeEvent) { return ( topLevelType === topLevelTypes.topKeyDown && nativeEvent.keyCode === START_KEYCODE ); } /** * Does our fallback mode think that this event is the end of composition? * * @param {string} topLevelType * @param {object} nativeEvent * @return {boolean} */ function isFallbackEnd(topLevelType, nativeEvent) { switch (topLevelType) { case topLevelTypes.topKeyUp: // Command keys insert or clear IME input. return (END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1); case topLevelTypes.topKeyDown: // Expect IME keyCode on each keydown. If we get any other // code we must have exited earlier. return (nativeEvent.keyCode !== START_KEYCODE); case topLevelTypes.topKeyPress: case topLevelTypes.topMouseDown: case topLevelTypes.topBlur: // Events are not possible without cancelling IME. return true; default: return false; } } /** * Helper class stores information about selection and document state * so we can figure out what changed at a later date. * * @param {DOMEventTarget} root */ function FallbackCompositionState(root) { this.root = root; this.startSelection = ReactInputSelection.getSelection(root); this.startValue = this.getText(); } /** * Get current text of input. * * @return {string} */ FallbackCompositionState.prototype.getText = function() { return this.root.value || this.root[getTextContentAccessor()]; }; /** * Text that has changed since the start of composition. * * @return {string} */ FallbackCompositionState.prototype.getData = function() { var endValue = this.getText(); var prefixLength = this.startSelection.start; var suffixLength = this.startValue.length - this.startSelection.end; return endValue.substr( prefixLength, endValue.length - suffixLength - prefixLength ); }; /** * This plugin creates `onCompositionStart`, `onCompositionUpdate` and * `onCompositionEnd` events on inputs, textareas and contentEditable * nodes. */ var CompositionEventPlugin = { eventTypes: eventTypes, /** * @param {string} topLevelType Record from `EventConstants`. * @param {DOMEventTarget} topLevelTarget The listening component root node. * @param {string} topLevelTargetID ID of `topLevelTarget`. * @param {object} nativeEvent Native browser event. * @return {*} An accumulation of synthetic events. * @see {EventPluginHub.extractEvents} */ extractEvents: function( topLevelType, topLevelTarget, topLevelTargetID, nativeEvent) { var eventType; var data; if (useCompositionEvent) { eventType = getCompositionEventType(topLevelType); } else if (!currentComposition) { if (isFallbackStart(topLevelType, nativeEvent)) { eventType = eventTypes.compositionStart; } } else if (isFallbackEnd(topLevelType, nativeEvent)) { eventType = eventTypes.compositionEnd; } if (useFallbackData) { // The current composition is stored statically and must not be // overwritten while composition continues. if (!currentComposition && eventType === eventTypes.compositionStart) { currentComposition = new FallbackCompositionState(topLevelTarget); } else if (eventType === eventTypes.compositionEnd) { if (currentComposition) { data = currentComposition.getData(); currentComposition = null; } } } if (eventType) { var event = SyntheticCompositionEvent.getPooled( eventType, topLevelTargetID, nativeEvent ); if (data) { // Inject data generated from fallback path into the synthetic event. // This matches the property of native CompositionEventInterface. event.data = data; } EventPropagators.accumulateTwoPhaseDispatches(event); return event; } } }; module.exports = CompositionEventPlugin; },{"./EventConstants":23,"./EventPropagators":28,"./ExecutionEnvironment":29,"./ReactInputSelection":66,"./SyntheticCompositionEvent":90,"./getTextContentAccessor":123,"./keyOf":135}],17:[function(require,module,exports){ (function (process){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule DOMChildrenOperations * @typechecks static-only */ "use strict"; var Danger = require("./Danger"); var ReactMultiChildUpdateTypes = require("./ReactMultiChildUpdateTypes"); var getTextContentAccessor = require("./getTextContentAccessor"); var invariant = require("./invariant"); /** * The DOM property to use when setting text content. * * @type {string} * @private */ var textContentAccessor = getTextContentAccessor(); /** * Inserts `childNode` as a child of `parentNode` at the `index`. * * @param {DOMElement} parentNode Parent node in which to insert. * @param {DOMElement} childNode Child node to insert. * @param {number} index Index at which to insert the child. * @internal */ function insertChildAt(parentNode, childNode, index) { // By exploiting arrays returning `undefined` for an undefined index, we can // rely exclusively on `insertBefore(node, null)` instead of also using // `appendChild(node)`. However, using `undefined` is not allowed by all // browsers so we must replace it with `null`. parentNode.insertBefore( childNode, parentNode.childNodes[index] || null ); } var updateTextContent; if (textContentAccessor === 'textContent') { /** * Sets the text content of `node` to `text`. * * @param {DOMElement} node Node to change * @param {string} text New text content */ updateTextContent = function(node, text) { node.textContent = text; }; } else { /** * Sets the text content of `node` to `text`. * * @param {DOMElement} node Node to change * @param {string} text New text content */ updateTextContent = function(node, text) { // In order to preserve newlines correctly, we can't use .innerText to set // the contents (see #1080), so we empty the element then append a text node while (node.firstChild) { node.removeChild(node.firstChild); } if (text) { var doc = node.ownerDocument || document; node.appendChild(doc.createTextNode(text)); } }; } /** * Operations for updating with DOM children. */ var DOMChildrenOperations = { dangerouslyReplaceNodeWithMarkup: Danger.dangerouslyReplaceNodeWithMarkup, updateTextContent: updateTextContent, /** * Updates a component's children by processing a series of updates. The * update configurations are each expected to have a `parentNode` property. * * @param {array} updates List of update configurations. * @param {array} markupList List of markup strings. * @internal */ processUpdates: function(updates, markupList) { var update; // Mapping from parent IDs to initial child orderings. var initialChildren = null; // List of children that will be moved or removed. var updatedChildren = null; for (var i = 0; update = updates[i]; i++) { if (update.type === ReactMultiChildUpdateTypes.MOVE_EXISTING || update.type === ReactMultiChildUpdateTypes.REMOVE_NODE) { var updatedIndex = update.fromIndex; var updatedChild = update.parentNode.childNodes[updatedIndex]; var parentID = update.parentID; ("production" !== process.env.NODE_ENV ? invariant( updatedChild, 'processUpdates(): Unable to find child %s of element. This ' + 'probably means the DOM was unexpectedly mutated (e.g., by the ' + 'browser), usually due to forgetting a when using tables, ' + 'nesting

or tags, or using non-SVG elements in an '+ 'parent. Try inspecting the child nodes of the element with React ' + 'ID `%s`.', updatedIndex, parentID ) : invariant(updatedChild)); initialChildren = initialChildren || {}; initialChildren[parentID] = initialChildren[parentID] || []; initialChildren[parentID][updatedIndex] = updatedChild; updatedChildren = updatedChildren || []; updatedChildren.push(updatedChild); } } var renderedMarkup = Danger.dangerouslyRenderMarkup(markupList); // Remove updated children first so that `toIndex` is consistent. if (updatedChildren) { for (var j = 0; j < updatedChildren.length; j++) { updatedChildren[j].parentNode.removeChild(updatedChildren[j]); } } for (var k = 0; update = updates[k]; k++) { switch (update.type) { case ReactMultiChildUpdateTypes.INSERT_MARKUP: insertChildAt( update.parentNode, renderedMarkup[update.markupIndex], update.toIndex ); break; case ReactMultiChildUpdateTypes.MOVE_EXISTING: insertChildAt( update.parentNode, initialChildren[update.parentID][update.fromIndex], update.toIndex ); break; case ReactMultiChildUpdateTypes.TEXT_CONTENT: updateTextContent( update.parentNode, update.textContent ); break; case ReactMultiChildUpdateTypes.REMOVE_NODE: // Already removed by the for-loop above. break; } } } }; module.exports = DOMChildrenOperations; }).call(this,require('_process')) },{"./Danger":20,"./ReactMultiChildUpdateTypes":71,"./getTextContentAccessor":123,"./invariant":128,"_process":5}],18:[function(require,module,exports){ (function (process){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule DOMProperty * @typechecks static-only */ /*jslint bitwise: true */ "use strict"; var invariant = require("./invariant"); var DOMPropertyInjection = { /** * Mapping from normalized, camelcased property names to a configuration that * specifies how the associated DOM property should be accessed or rendered. */ MUST_USE_ATTRIBUTE: 0x1, MUST_USE_PROPERTY: 0x2, HAS_SIDE_EFFECTS: 0x4, HAS_BOOLEAN_VALUE: 0x8, HAS_NUMERIC_VALUE: 0x10, HAS_POSITIVE_NUMERIC_VALUE: 0x20 | 0x10, HAS_OVERLOADED_BOOLEAN_VALUE: 0x40, /** * Inject some specialized knowledge about the DOM. This takes a config object * with the following properties: * * isCustomAttribute: function that given an attribute name will return true * if it can be inserted into the DOM verbatim. Useful for data-* or aria-* * attributes where it's impossible to enumerate all of the possible * attribute names, * * Properties: object mapping DOM property name to one of the * DOMPropertyInjection constants or null. If your attribute isn't in here, * it won't get written to the DOM. * * DOMAttributeNames: object mapping React attribute name to the DOM * attribute name. Attribute names not specified use the **lowercase** * normalized name. * * DOMPropertyNames: similar to DOMAttributeNames but for DOM properties. * Property names not specified use the normalized name. * * DOMMutationMethods: Properties that require special mutation methods. If * `value` is undefined, the mutation method should unset the property. * * @param {object} domPropertyConfig the config as described above. */ injectDOMPropertyConfig: function(domPropertyConfig) { var Properties = domPropertyConfig.Properties || {}; var DOMAttributeNames = domPropertyConfig.DOMAttributeNames || {}; var DOMPropertyNames = domPropertyConfig.DOMPropertyNames || {}; var DOMMutationMethods = domPropertyConfig.DOMMutationMethods || {}; if (domPropertyConfig.isCustomAttribute) { DOMProperty._isCustomAttributeFunctions.push( domPropertyConfig.isCustomAttribute ); } for (var propName in Properties) { ("production" !== process.env.NODE_ENV ? invariant( !DOMProperty.isStandardName.hasOwnProperty(propName), 'injectDOMPropertyConfig(...): You\'re trying to inject DOM property ' + '\'%s\' which has already been injected. You may be accidentally ' + 'injecting the same DOM property config twice, or you may be ' + 'injecting two configs that have conflicting property names.', propName ) : invariant(!DOMProperty.isStandardName.hasOwnProperty(propName))); DOMProperty.isStandardName[propName] = true; var lowerCased = propName.toLowerCase(); DOMProperty.getPossibleStandardName[lowerCased] = propName; if (DOMAttributeNames.hasOwnProperty(propName)) { var attributeName = DOMAttributeNames[propName]; DOMProperty.getPossibleStandardName[attributeName] = propName; DOMProperty.getAttributeName[propName] = attributeName; } else { DOMProperty.getAttributeName[propName] = lowerCased; } DOMProperty.getPropertyName[propName] = DOMPropertyNames.hasOwnProperty(propName) ? DOMPropertyNames[propName] : propName; if (DOMMutationMethods.hasOwnProperty(propName)) { DOMProperty.getMutationMethod[propName] = DOMMutationMethods[propName]; } else { DOMProperty.getMutationMethod[propName] = null; } var propConfig = Properties[propName]; DOMProperty.mustUseAttribute[propName] = propConfig & DOMPropertyInjection.MUST_USE_ATTRIBUTE; DOMProperty.mustUseProperty[propName] = propConfig & DOMPropertyInjection.MUST_USE_PROPERTY; DOMProperty.hasSideEffects[propName] = propConfig & DOMPropertyInjection.HAS_SIDE_EFFECTS; DOMProperty.hasBooleanValue[propName] = propConfig & DOMPropertyInjection.HAS_BOOLEAN_VALUE; DOMProperty.hasNumericValue[propName] = propConfig & DOMPropertyInjection.HAS_NUMERIC_VALUE; DOMProperty.hasPositiveNumericValue[propName] = propConfig & DOMPropertyInjection.HAS_POSITIVE_NUMERIC_VALUE; DOMProperty.hasOverloadedBooleanValue[propName] = propConfig & DOMPropertyInjection.HAS_OVERLOADED_BOOLEAN_VALUE; ("production" !== process.env.NODE_ENV ? invariant( !DOMProperty.mustUseAttribute[propName] || !DOMProperty.mustUseProperty[propName], 'DOMProperty: Cannot require using both attribute and property: %s', propName ) : invariant(!DOMProperty.mustUseAttribute[propName] || !DOMProperty.mustUseProperty[propName])); ("production" !== process.env.NODE_ENV ? invariant( DOMProperty.mustUseProperty[propName] || !DOMProperty.hasSideEffects[propName], 'DOMProperty: Properties that have side effects must use property: %s', propName ) : invariant(DOMProperty.mustUseProperty[propName] || !DOMProperty.hasSideEffects[propName])); ("production" !== process.env.NODE_ENV ? invariant( !!DOMProperty.hasBooleanValue[propName] + !!DOMProperty.hasNumericValue[propName] + !!DOMProperty.hasOverloadedBooleanValue[propName] <= 1, 'DOMProperty: Value can be one of boolean, overloaded boolean, or ' + 'numeric value, but not a combination: %s', propName ) : invariant(!!DOMProperty.hasBooleanValue[propName] + !!DOMProperty.hasNumericValue[propName] + !!DOMProperty.hasOverloadedBooleanValue[propName] <= 1)); } } }; var defaultValueCache = {}; /** * DOMProperty exports lookup objects that can be used like functions: * * > DOMProperty.isValid['id'] * true * > DOMProperty.isValid['foobar'] * undefined * * Although this may be confusing, it performs better in general. * * @see http://jsperf.com/key-exists * @see http://jsperf.com/key-missing */ var DOMProperty = { ID_ATTRIBUTE_NAME: 'data-reactid', /** * Checks whether a property name is a standard property. * @type {Object} */ isStandardName: {}, /** * Mapping from lowercase property names to the properly cased version, used * to warn in the case of missing properties. * @type {Object} */ getPossibleStandardName: {}, /** * Mapping from normalized names to attribute names that differ. Attribute * names are used when rendering markup or with `*Attribute()`. * @type {Object} */ getAttributeName: {}, /** * Mapping from normalized names to properties on DOM node instances. * (This includes properties that mutate due to external factors.) * @type {Object} */ getPropertyName: {}, /** * Mapping from normalized names to mutation methods. This will only exist if * mutation cannot be set simply by the property or `setAttribute()`. * @type {Object} */ getMutationMethod: {}, /** * Whether the property must be accessed and mutated as an object property. * @type {Object} */ mustUseAttribute: {}, /** * Whether the property must be accessed and mutated using `*Attribute()`. * (This includes anything that fails ` in `.) * @type {Object} */ mustUseProperty: {}, /** * Whether or not setting a value causes side effects such as triggering * resources to be loaded or text selection changes. We must ensure that * the value is only set if it has changed. * @type {Object} */ hasSideEffects: {}, /** * Whether the property should be removed when set to a falsey value. * @type {Object} */ hasBooleanValue: {}, /** * Whether the property must be numeric or parse as a * numeric and should be removed when set to a falsey value. * @type {Object} */ hasNumericValue: {}, /** * Whether the property must be positive numeric or parse as a positive * numeric and should be removed when set to a falsey value. * @type {Object} */ hasPositiveNumericValue: {}, /** * Whether the property can be used as a flag as well as with a value. Removed * when strictly equal to false; present without a value when strictly equal * to true; present with a value otherwise. * @type {Object} */ hasOverloadedBooleanValue: {}, /** * All of the isCustomAttribute() functions that have been injected. */ _isCustomAttributeFunctions: [], /** * Checks whether a property name is a custom attribute. * @method */ isCustomAttribute: function(attributeName) { for (var i = 0; i < DOMProperty._isCustomAttributeFunctions.length; i++) { var isCustomAttributeFn = DOMProperty._isCustomAttributeFunctions[i]; if (isCustomAttributeFn(attributeName)) { return true; } } return false; }, /** * Returns the default property value for a DOM property (i.e., not an * attribute). Most default values are '' or false, but not all. Worse yet, * some (in particular, `type`) vary depending on the type of element. * * TODO: Is it better to grab all the possible properties when creating an * element to avoid having to create the same element twice? */ getDefaultValueForProperty: function(nodeName, prop) { var nodeDefaults = defaultValueCache[nodeName]; var testElement; if (!nodeDefaults) { defaultValueCache[nodeName] = nodeDefaults = {}; } if (!(prop in nodeDefaults)) { testElement = document.createElement(nodeName); nodeDefaults[prop] = testElement[prop]; } return nodeDefaults[prop]; }, injection: DOMPropertyInjection }; module.exports = DOMProperty; }).call(this,require('_process')) },{"./invariant":128,"_process":5}],19:[function(require,module,exports){ (function (process){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule DOMPropertyOperations * @typechecks static-only */ "use strict"; var DOMProperty = require("./DOMProperty"); var escapeTextForBrowser = require("./escapeTextForBrowser"); var memoizeStringOnly = require("./memoizeStringOnly"); var warning = require("./warning"); function shouldIgnoreValue(name, value) { return value == null || (DOMProperty.hasBooleanValue[name] && !value) || (DOMProperty.hasNumericValue[name] && isNaN(value)) || (DOMProperty.hasPositiveNumericValue[name] && (value < 1)) || (DOMProperty.hasOverloadedBooleanValue[name] && value === false); } var processAttributeNameAndPrefix = memoizeStringOnly(function(name) { return escapeTextForBrowser(name) + '="'; }); if ("production" !== process.env.NODE_ENV) { var reactProps = { children: true, dangerouslySetInnerHTML: true, key: true, ref: true }; var warnedProperties = {}; var warnUnknownProperty = function(name) { if (reactProps.hasOwnProperty(name) && reactProps[name] || warnedProperties.hasOwnProperty(name) && warnedProperties[name]) { return; } warnedProperties[name] = true; var lowerCasedName = name.toLowerCase(); // data-* attributes should be lowercase; suggest the lowercase version var standardName = ( DOMProperty.isCustomAttribute(lowerCasedName) ? lowerCasedName : DOMProperty.getPossibleStandardName.hasOwnProperty(lowerCasedName) ? DOMProperty.getPossibleStandardName[lowerCasedName] : null ); // For now, only warn when we have a suggested correction. This prevents // logging too much when using transferPropsTo. ("production" !== process.env.NODE_ENV ? warning( standardName == null, 'Unknown DOM property ' + name + '. Did you mean ' + standardName + '?' ) : null); }; } /** * Operations for dealing with DOM properties. */ var DOMPropertyOperations = { /** * Creates markup for the ID property. * * @param {string} id Unescaped ID. * @return {string} Markup string. */ createMarkupForID: function(id) { return processAttributeNameAndPrefix(DOMProperty.ID_ATTRIBUTE_NAME) + escapeTextForBrowser(id) + '"'; }, /** * Creates markup for a property. * * @param {string} name * @param {*} value * @return {?string} Markup string, or null if the property was invalid. */ createMarkupForProperty: function(name, value) { if (DOMProperty.isStandardName.hasOwnProperty(name) && DOMProperty.isStandardName[name]) { if (shouldIgnoreValue(name, value)) { return ''; } var attributeName = DOMProperty.getAttributeName[name]; if (DOMProperty.hasBooleanValue[name] || (DOMProperty.hasOverloadedBooleanValue[name] && value === true)) { return escapeTextForBrowser(attributeName); } return processAttributeNameAndPrefix(attributeName) + escapeTextForBrowser(value) + '"'; } else if (DOMProperty.isCustomAttribute(name)) { if (value == null) { return ''; } return processAttributeNameAndPrefix(name) + escapeTextForBrowser(value) + '"'; } else if ("production" !== process.env.NODE_ENV) { warnUnknownProperty(name); } return null; }, /** * Sets the value for a property on a node. * * @param {DOMElement} node * @param {string} name * @param {*} value */ setValueForProperty: function(node, name, value) { if (DOMProperty.isStandardName.hasOwnProperty(name) && DOMProperty.isStandardName[name]) { var mutationMethod = DOMProperty.getMutationMethod[name]; if (mutationMethod) { mutationMethod(node, value); } else if (shouldIgnoreValue(name, value)) { this.deleteValueForProperty(node, name); } else if (DOMProperty.mustUseAttribute[name]) { node.setAttribute(DOMProperty.getAttributeName[name], '' + value); } else { var propName = DOMProperty.getPropertyName[name]; if (!DOMProperty.hasSideEffects[name] || node[propName] !== value) { node[propName] = value; } } } else if (DOMProperty.isCustomAttribute(name)) { if (value == null) { node.removeAttribute(name); } else { node.setAttribute(name, '' + value); } } else if ("production" !== process.env.NODE_ENV) { warnUnknownProperty(name); } }, /** * Deletes the value for a property on a node. * * @param {DOMElement} node * @param {string} name */ deleteValueForProperty: function(node, name) { if (DOMProperty.isStandardName.hasOwnProperty(name) && DOMProperty.isStandardName[name]) { var mutationMethod = DOMProperty.getMutationMethod[name]; if (mutationMethod) { mutationMethod(node, undefined); } else if (DOMProperty.mustUseAttribute[name]) { node.removeAttribute(DOMProperty.getAttributeName[name]); } else { var propName = DOMProperty.getPropertyName[name]; var defaultValue = DOMProperty.getDefaultValueForProperty( node.nodeName, propName ); if (!DOMProperty.hasSideEffects[name] || node[propName] !== defaultValue) { node[propName] = defaultValue; } } } else if (DOMProperty.isCustomAttribute(name)) { node.removeAttribute(name); } else if ("production" !== process.env.NODE_ENV) { warnUnknownProperty(name); } } }; module.exports = DOMPropertyOperations; }).call(this,require('_process')) },{"./DOMProperty":18,"./escapeTextForBrowser":112,"./memoizeStringOnly":137,"./warning":151,"_process":5}],20:[function(require,module,exports){ (function (process){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule Danger * @typechecks static-only */ /*jslint evil: true, sub: true */ "use strict"; var ExecutionEnvironment = require("./ExecutionEnvironment"); var createNodesFromMarkup = require("./createNodesFromMarkup"); var emptyFunction = require("./emptyFunction"); var getMarkupWrap = require("./getMarkupWrap"); var invariant = require("./invariant"); var OPEN_TAG_NAME_EXP = /^(<[^ \/>]+)/; var RESULT_INDEX_ATTR = 'data-danger-index'; /** * Extracts the `nodeName` from a string of markup. * * NOTE: Extracting the `nodeName` does not require a regular expression match * because we make assumptions about React-generated markup (i.e. there are no * spaces surrounding the opening tag and there is at least one attribute). * * @param {string} markup String of markup. * @return {string} Node name of the supplied markup. * @see http://jsperf.com/extract-nodename */ function getNodeName(markup) { return markup.substring(1, markup.indexOf(' ')); } var Danger = { /** * Renders markup into an array of nodes. The markup is expected to render * into a list of root nodes. Also, the length of `resultList` and * `markupList` should be the same. * * @param {array} markupList List of markup strings to render. * @return {array} List of rendered nodes. * @internal */ dangerouslyRenderMarkup: function(markupList) { ("production" !== process.env.NODE_ENV ? invariant( ExecutionEnvironment.canUseDOM, 'dangerouslyRenderMarkup(...): Cannot render markup in a Worker ' + 'thread. This is likely a bug in the framework. Please report ' + 'immediately.' ) : invariant(ExecutionEnvironment.canUseDOM)); var nodeName; var markupByNodeName = {}; // Group markup by `nodeName` if a wrap is necessary, else by '*'. for (var i = 0; i < markupList.length; i++) { ("production" !== process.env.NODE_ENV ? invariant( markupList[i], 'dangerouslyRenderMarkup(...): Missing markup.' ) : invariant(markupList[i])); nodeName = getNodeName(markupList[i]); nodeName = getMarkupWrap(nodeName) ? nodeName : '*'; markupByNodeName[nodeName] = markupByNodeName[nodeName] || []; markupByNodeName[nodeName][i] = markupList[i]; } var resultList = []; var resultListAssignmentCount = 0; for (nodeName in markupByNodeName) { if (!markupByNodeName.hasOwnProperty(nodeName)) { continue; } var markupListByNodeName = markupByNodeName[nodeName]; // This for-in loop skips the holes of the sparse array. The order of // iteration should follow the order of assignment, which happens to match // numerical index order, but we don't rely on that. for (var resultIndex in markupListByNodeName) { if (markupListByNodeName.hasOwnProperty(resultIndex)) { var markup = markupListByNodeName[resultIndex]; // Push the requested markup with an additional RESULT_INDEX_ATTR // attribute. If the markup does not start with a < character, it // will be discarded below (with an appropriate console.error). markupListByNodeName[resultIndex] = markup.replace( OPEN_TAG_NAME_EXP, // This index will be parsed back out below. '$1 ' + RESULT_INDEX_ATTR + '="' + resultIndex + '" ' ); } } // Render each group of markup with similar wrapping `nodeName`. var renderNodes = createNodesFromMarkup( markupListByNodeName.join(''), emptyFunction // Do nothing special with

; * } * }); * * The class specification supports a specific protocol of methods that have * special meaning (e.g. `render`). See `ReactCompositeComponentInterface` for * more the comprehensive protocol. Any other properties and methods in the * class specification will available on the prototype. * * @interface ReactCompositeComponentInterface * @internal */ var ReactCompositeComponentInterface = { /** * An array of Mixin objects to include when defining your component. * * @type {array} * @optional */ mixins: SpecPolicy.DEFINE_MANY, /** * An object containing properties and methods that should be defined on * the component's constructor instead of its prototype (static methods). * * @type {object} * @optional */ statics: SpecPolicy.DEFINE_MANY, /** * Definition of prop types for this component. * * @type {object} * @optional */ propTypes: SpecPolicy.DEFINE_MANY, /** * Definition of context types for this component. * * @type {object} * @optional */ contextTypes: SpecPolicy.DEFINE_MANY, /** * Definition of context types this component sets for its children. * * @type {object} * @optional */ childContextTypes: SpecPolicy.DEFINE_MANY, // ==== Definition methods ==== /** * Invoked when the component is mounted. Values in the mapping will be set on * `this.props` if that prop is not specified (i.e. using an `in` check). * * This method is invoked before `getInitialState` and therefore cannot rely * on `this.state` or use `this.setState`. * * @return {object} * @optional */ getDefaultProps: SpecPolicy.DEFINE_MANY_MERGED, /** * Invoked once before the component is mounted. The return value will be used * as the initial value of `this.state`. * * getInitialState: function() { * return { * isOn: false, * fooBaz: new BazFoo() * } * } * * @return {object} * @optional */ getInitialState: SpecPolicy.DEFINE_MANY_MERGED, /** * @return {object} * @optional */ getChildContext: SpecPolicy.DEFINE_MANY_MERGED, /** * Uses props from `this.props` and state from `this.state` to render the * structure of the component. * * No guarantees are made about when or how often this method is invoked, so * it must not have side effects. * * render: function() { * var name = this.props.name; * return
Hello, {name}!
; * } * * @return {ReactComponent} * @nosideeffects * @required */ render: SpecPolicy.DEFINE_ONCE, // ==== Delegate methods ==== /** * Invoked when the component is initially created and about to be mounted. * This may have side effects, but any external subscriptions or data created * by this method must be cleaned up in `componentWillUnmount`. * * @optional */ componentWillMount: SpecPolicy.DEFINE_MANY, /** * Invoked when the component has been mounted and has a DOM representation. * However, there is no guarantee that the DOM node is in the document. * * Use this as an opportunity to operate on the DOM when the component has * been mounted (initialized and rendered) for the first time. * * @param {DOMElement} rootNode DOM element representing the component. * @optional */ componentDidMount: SpecPolicy.DEFINE_MANY, /** * Invoked before the component receives new props. * * Use this as an opportunity to react to a prop transition by updating the * state using `this.setState`. Current props are accessed via `this.props`. * * componentWillReceiveProps: function(nextProps, nextContext) { * this.setState({ * likesIncreasing: nextProps.likeCount > this.props.likeCount * }); * } * * NOTE: There is no equivalent `componentWillReceiveState`. An incoming prop * transition may cause a state change, but the opposite is not true. If you * need it, you are probably looking for `componentWillUpdate`. * * @param {object} nextProps * @optional */ componentWillReceiveProps: SpecPolicy.DEFINE_MANY, /** * Invoked while deciding if the component should be updated as a result of * receiving new props, state and/or context. * * Use this as an opportunity to `return false` when you're certain that the * transition to the new props/state/context will not require a component * update. * * shouldComponentUpdate: function(nextProps, nextState, nextContext) { * return !equal(nextProps, this.props) || * !equal(nextState, this.state) || * !equal(nextContext, this.context); * } * * @param {object} nextProps * @param {?object} nextState * @param {?object} nextContext * @return {boolean} True if the component should update. * @optional */ shouldComponentUpdate: SpecPolicy.DEFINE_ONCE, /** * Invoked when the component is about to update due to a transition from * `this.props`, `this.state` and `this.context` to `nextProps`, `nextState` * and `nextContext`. * * Use this as an opportunity to perform preparation before an update occurs. * * NOTE: You **cannot** use `this.setState()` in this method. * * @param {object} nextProps * @param {?object} nextState * @param {?object} nextContext * @param {ReactReconcileTransaction} transaction * @optional */ componentWillUpdate: SpecPolicy.DEFINE_MANY, /** * Invoked when the component's DOM representation has been updated. * * Use this as an opportunity to operate on the DOM when the component has * been updated. * * @param {object} prevProps * @param {?object} prevState * @param {?object} prevContext * @param {DOMElement} rootNode DOM element representing the component. * @optional */ componentDidUpdate: SpecPolicy.DEFINE_MANY, /** * Invoked when the component is about to be removed from its parent and have * its DOM representation destroyed. * * Use this as an opportunity to deallocate any external resources. * * NOTE: There is no `componentDidUnmount` since your component will have been * destroyed by that point. * * @optional */ componentWillUnmount: SpecPolicy.DEFINE_MANY, // ==== Advanced methods ==== /** * Updates the component's currently mounted DOM representation. * * By default, this implements React's rendering and reconciliation algorithm. * Sophisticated clients may wish to override this. * * @param {ReactReconcileTransaction} transaction * @internal * @overridable */ updateComponent: SpecPolicy.OVERRIDE_BASE }; /** * Mapping from class specification keys to special processing functions. * * Although these are declared like instance properties in the specification * when defining classes using `React.createClass`, they are actually static * and are accessible on the constructor instead of the prototype. Despite * being static, they must be defined outside of the "statics" key under * which all other static methods are defined. */ var RESERVED_SPEC_KEYS = { displayName: function(Constructor, displayName) { Constructor.displayName = displayName; }, mixins: function(Constructor, mixins) { if (mixins) { for (var i = 0; i < mixins.length; i++) { mixSpecIntoComponent(Constructor, mixins[i]); } } }, childContextTypes: function(Constructor, childContextTypes) { validateTypeDef( Constructor, childContextTypes, ReactPropTypeLocations.childContext ); Constructor.childContextTypes = merge( Constructor.childContextTypes, childContextTypes ); }, contextTypes: function(Constructor, contextTypes) { validateTypeDef( Constructor, contextTypes, ReactPropTypeLocations.context ); Constructor.contextTypes = merge(Constructor.contextTypes, contextTypes); }, /** * Special case getDefaultProps which should move into statics but requires * automatic merging. */ getDefaultProps: function(Constructor, getDefaultProps) { if (Constructor.getDefaultProps) { Constructor.getDefaultProps = createMergedResultFunction( Constructor.getDefaultProps, getDefaultProps ); } else { Constructor.getDefaultProps = getDefaultProps; } }, propTypes: function(Constructor, propTypes) { validateTypeDef( Constructor, propTypes, ReactPropTypeLocations.prop ); Constructor.propTypes = merge(Constructor.propTypes, propTypes); }, statics: function(Constructor, statics) { mixStaticSpecIntoComponent(Constructor, statics); } }; function getDeclarationErrorAddendum(component) { var owner = component._owner || null; if (owner && owner.constructor && owner.constructor.displayName) { return ' Check the render method of `' + owner.constructor.displayName + '`.'; } return ''; } function validateTypeDef(Constructor, typeDef, location) { for (var propName in typeDef) { if (typeDef.hasOwnProperty(propName)) { ("production" !== process.env.NODE_ENV ? invariant( typeof typeDef[propName] == 'function', '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'React.PropTypes.', Constructor.displayName || 'ReactCompositeComponent', ReactPropTypeLocationNames[location], propName ) : invariant(typeof typeDef[propName] == 'function')); } } } function validateMethodOverride(proto, name) { var specPolicy = ReactCompositeComponentInterface.hasOwnProperty(name) ? ReactCompositeComponentInterface[name] : null; // Disallow overriding of base class methods unless explicitly allowed. if (ReactCompositeComponentMixin.hasOwnProperty(name)) { ("production" !== process.env.NODE_ENV ? invariant( specPolicy === SpecPolicy.OVERRIDE_BASE, 'ReactCompositeComponentInterface: You are attempting to override ' + '`%s` from your class specification. Ensure that your method names ' + 'do not overlap with React methods.', name ) : invariant(specPolicy === SpecPolicy.OVERRIDE_BASE)); } // Disallow defining methods more than once unless explicitly allowed. if (proto.hasOwnProperty(name)) { ("production" !== process.env.NODE_ENV ? invariant( specPolicy === SpecPolicy.DEFINE_MANY || specPolicy === SpecPolicy.DEFINE_MANY_MERGED, 'ReactCompositeComponentInterface: You are attempting to define ' + '`%s` on your component more than once. This conflict may be due ' + 'to a mixin.', name ) : invariant(specPolicy === SpecPolicy.DEFINE_MANY || specPolicy === SpecPolicy.DEFINE_MANY_MERGED)); } } function validateLifeCycleOnReplaceState(instance) { var compositeLifeCycleState = instance._compositeLifeCycleState; ("production" !== process.env.NODE_ENV ? invariant( instance.isMounted() || compositeLifeCycleState === CompositeLifeCycle.MOUNTING, 'replaceState(...): Can only update a mounted or mounting component.' ) : invariant(instance.isMounted() || compositeLifeCycleState === CompositeLifeCycle.MOUNTING)); ("production" !== process.env.NODE_ENV ? invariant(compositeLifeCycleState !== CompositeLifeCycle.RECEIVING_STATE, 'replaceState(...): Cannot update during an existing state transition ' + '(such as within `render`). This could potentially cause an infinite ' + 'loop so it is forbidden.' ) : invariant(compositeLifeCycleState !== CompositeLifeCycle.RECEIVING_STATE)); ("production" !== process.env.NODE_ENV ? invariant(compositeLifeCycleState !== CompositeLifeCycle.UNMOUNTING, 'replaceState(...): Cannot update while unmounting component. This ' + 'usually means you called setState() on an unmounted component.' ) : invariant(compositeLifeCycleState !== CompositeLifeCycle.UNMOUNTING)); } /** * Custom version of `mixInto` which handles policy validation and reserved * specification keys when building `ReactCompositeComponent` classses. */ function mixSpecIntoComponent(Constructor, spec) { ("production" !== process.env.NODE_ENV ? invariant( !ReactDescriptor.isValidFactory(spec), 'ReactCompositeComponent: You\'re attempting to ' + 'use a component class as a mixin. Instead, just use a regular object.' ) : invariant(!ReactDescriptor.isValidFactory(spec))); ("production" !== process.env.NODE_ENV ? invariant( !ReactDescriptor.isValidDescriptor(spec), 'ReactCompositeComponent: You\'re attempting to ' + 'use a component as a mixin. Instead, just use a regular object.' ) : invariant(!ReactDescriptor.isValidDescriptor(spec))); var proto = Constructor.prototype; for (var name in spec) { var property = spec[name]; if (!spec.hasOwnProperty(name)) { continue; } validateMethodOverride(proto, name); if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) { RESERVED_SPEC_KEYS[name](Constructor, property); } else { // Setup methods on prototype: // The following member methods should not be automatically bound: // 1. Expected ReactCompositeComponent methods (in the "interface"). // 2. Overridden methods (that were mixed in). var isCompositeComponentMethod = ReactCompositeComponentInterface.hasOwnProperty(name); var isAlreadyDefined = proto.hasOwnProperty(name); var markedDontBind = property && property.__reactDontBind; var isFunction = typeof property === 'function'; var shouldAutoBind = isFunction && !isCompositeComponentMethod && !isAlreadyDefined && !markedDontBind; if (shouldAutoBind) { if (!proto.__reactAutoBindMap) { proto.__reactAutoBindMap = {}; } proto.__reactAutoBindMap[name] = property; proto[name] = property; } else { if (isAlreadyDefined) { var specPolicy = ReactCompositeComponentInterface[name]; // These cases should already be caught by validateMethodOverride ("production" !== process.env.NODE_ENV ? invariant( isCompositeComponentMethod && ( specPolicy === SpecPolicy.DEFINE_MANY_MERGED || specPolicy === SpecPolicy.DEFINE_MANY ), 'ReactCompositeComponent: Unexpected spec policy %s for key %s ' + 'when mixing in component specs.', specPolicy, name ) : invariant(isCompositeComponentMethod && ( specPolicy === SpecPolicy.DEFINE_MANY_MERGED || specPolicy === SpecPolicy.DEFINE_MANY ))); // For methods which are defined more than once, call the existing // methods before calling the new property, merging if appropriate. if (specPolicy === SpecPolicy.DEFINE_MANY_MERGED) { proto[name] = createMergedResultFunction(proto[name], property); } else if (specPolicy === SpecPolicy.DEFINE_MANY) { proto[name] = createChainedFunction(proto[name], property); } } else { proto[name] = property; if ("production" !== process.env.NODE_ENV) { // Add verbose displayName to the function, which helps when looking // at profiling tools. if (typeof property === 'function' && spec.displayName) { proto[name].displayName = spec.displayName + '_' + name; } } } } } } } function mixStaticSpecIntoComponent(Constructor, statics) { if (!statics) { return; } for (var name in statics) { var property = statics[name]; if (!statics.hasOwnProperty(name)) { continue; } var isInherited = name in Constructor; var result = property; if (isInherited) { var existingProperty = Constructor[name]; var existingType = typeof existingProperty; var propertyType = typeof property; ("production" !== process.env.NODE_ENV ? invariant( existingType === 'function' && propertyType === 'function', 'ReactCompositeComponent: You are attempting to define ' + '`%s` on your component more than once, but that is only supported ' + 'for functions, which are chained together. This conflict may be ' + 'due to a mixin.', name ) : invariant(existingType === 'function' && propertyType === 'function')); result = createChainedFunction(existingProperty, property); } Constructor[name] = result; } } /** * Merge two objects, but throw if both contain the same key. * * @param {object} one The first object, which is mutated. * @param {object} two The second object * @return {object} one after it has been mutated to contain everything in two. */ function mergeObjectsWithNoDuplicateKeys(one, two) { ("production" !== process.env.NODE_ENV ? invariant( one && two && typeof one === 'object' && typeof two === 'object', 'mergeObjectsWithNoDuplicateKeys(): Cannot merge non-objects' ) : invariant(one && two && typeof one === 'object' && typeof two === 'object')); mapObject(two, function(value, key) { ("production" !== process.env.NODE_ENV ? invariant( one[key] === undefined, 'mergeObjectsWithNoDuplicateKeys(): ' + 'Tried to merge two objects with the same key: %s', key ) : invariant(one[key] === undefined)); one[key] = value; }); return one; } /** * Creates a function that invokes two functions and merges their return values. * * @param {function} one Function to invoke first. * @param {function} two Function to invoke second. * @return {function} Function that invokes the two argument functions. * @private */ function createMergedResultFunction(one, two) { return function mergedResult() { var a = one.apply(this, arguments); var b = two.apply(this, arguments); if (a == null) { return b; } else if (b == null) { return a; } return mergeObjectsWithNoDuplicateKeys(a, b); }; } /** * Creates a function that invokes two functions and ignores their return vales. * * @param {function} one Function to invoke first. * @param {function} two Function to invoke second. * @return {function} Function that invokes the two argument functions. * @private */ function createChainedFunction(one, two) { return function chainedFunction() { one.apply(this, arguments); two.apply(this, arguments); }; } /** * `ReactCompositeComponent` maintains an auxiliary life cycle state in * `this._compositeLifeCycleState` (which can be null). * * This is different from the life cycle state maintained by `ReactComponent` in * `this._lifeCycleState`. The following diagram shows how the states overlap in * time. There are times when the CompositeLifeCycle is null - at those times it * is only meaningful to look at ComponentLifeCycle alone. * * Top Row: ReactComponent.ComponentLifeCycle * Low Row: ReactComponent.CompositeLifeCycle * * +-------+------------------------------------------------------+--------+ * | UN | MOUNTED | UN | * |MOUNTED| | MOUNTED| * +-------+------------------------------------------------------+--------+ * | ^--------+ +------+ +------+ +------+ +--------^ | * | | | | | | | | | | | | * | 0--|MOUNTING|-0-|RECEIV|-0-|RECEIV|-0-|RECEIV|-0-| UN |--->0 | * | | | |PROPS | | PROPS| | STATE| |MOUNTING| | * | | | | | | | | | | | | * | | | | | | | | | | | | * | +--------+ +------+ +------+ +------+ +--------+ | * | | | | * +-------+------------------------------------------------------+--------+ */ var CompositeLifeCycle = keyMirror({ /** * Components in the process of being mounted respond to state changes * differently. */ MOUNTING: null, /** * Components in the process of being unmounted are guarded against state * changes. */ UNMOUNTING: null, /** * Components that are mounted and receiving new props respond to state * changes differently. */ RECEIVING_PROPS: null, /** * Components that are mounted and receiving new state are guarded against * additional state changes. */ RECEIVING_STATE: null }); /** * @lends {ReactCompositeComponent.prototype} */ var ReactCompositeComponentMixin = { /** * Base constructor for all composite component. * * @param {ReactDescriptor} descriptor * @final * @internal */ construct: function(descriptor) { // Children can be either an array or more than one argument ReactComponent.Mixin.construct.apply(this, arguments); ReactOwner.Mixin.construct.apply(this, arguments); this.state = null; this._pendingState = null; // This is the public post-processed context. The real context and pending // context lives on the descriptor. this.context = null; this._compositeLifeCycleState = null; }, /** * Checks whether or not this composite component is mounted. * @return {boolean} True if mounted, false otherwise. * @protected * @final */ isMounted: function() { return ReactComponent.Mixin.isMounted.call(this) && this._compositeLifeCycleState !== CompositeLifeCycle.MOUNTING; }, /** * Initializes the component, renders markup, and registers event listeners. * * @param {string} rootID DOM ID of the root node. * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction * @param {number} mountDepth number of components in the owner hierarchy * @return {?string} Rendered markup to be inserted into the DOM. * @final * @internal */ mountComponent: ReactPerf.measure( 'ReactCompositeComponent', 'mountComponent', function(rootID, transaction, mountDepth) { ReactComponent.Mixin.mountComponent.call( this, rootID, transaction, mountDepth ); this._compositeLifeCycleState = CompositeLifeCycle.MOUNTING; if (this.__reactAutoBindMap) { this._bindAutoBindMethods(); } this.context = this._processContext(this._descriptor._context); this.props = this._processProps(this.props); this.state = this.getInitialState ? this.getInitialState() : null; ("production" !== process.env.NODE_ENV ? invariant( typeof this.state === 'object' && !Array.isArray(this.state), '%s.getInitialState(): must return an object or null', this.constructor.displayName || 'ReactCompositeComponent' ) : invariant(typeof this.state === 'object' && !Array.isArray(this.state))); this._pendingState = null; this._pendingForceUpdate = false; if (this.componentWillMount) { this.componentWillMount(); // When mounting, calls to `setState` by `componentWillMount` will set // `this._pendingState` without triggering a re-render. if (this._pendingState) { this.state = this._pendingState; this._pendingState = null; } } this._renderedComponent = instantiateReactComponent( this._renderValidatedComponent() ); // Done with mounting, `setState` will now trigger UI changes. this._compositeLifeCycleState = null; var markup = this._renderedComponent.mountComponent( rootID, transaction, mountDepth + 1 ); if (this.componentDidMount) { transaction.getReactMountReady().enqueue(this.componentDidMount, this); } return markup; } ), /** * Releases any resources allocated by `mountComponent`. * * @final * @internal */ unmountComponent: function() { this._compositeLifeCycleState = CompositeLifeCycle.UNMOUNTING; if (this.componentWillUnmount) { this.componentWillUnmount(); } this._compositeLifeCycleState = null; this._renderedComponent.unmountComponent(); this._renderedComponent = null; ReactComponent.Mixin.unmountComponent.call(this); // Some existing components rely on this.props even after they've been // destroyed (in event handlers). // TODO: this.props = null; // TODO: this.state = null; }, /** * Sets a subset of the state. Always use this or `replaceState` to mutate * state. You should treat `this.state` as immutable. * * There is no guarantee that `this.state` will be immediately updated, so * accessing `this.state` after calling this method may return the old value. * * There is no guarantee that calls to `setState` will run synchronously, * as they may eventually be batched together. You can provide an optional * callback that will be executed when the call to setState is actually * completed. * * @param {object} partialState Next partial state to be merged with state. * @param {?function} callback Called after state is updated. * @final * @protected */ setState: function(partialState, callback) { ("production" !== process.env.NODE_ENV ? invariant( typeof partialState === 'object' || partialState == null, 'setState(...): takes an object of state variables to update.' ) : invariant(typeof partialState === 'object' || partialState == null)); if ("production" !== process.env.NODE_ENV){ ("production" !== process.env.NODE_ENV ? warning( partialState != null, 'setState(...): You passed an undefined or null state object; ' + 'instead, use forceUpdate().' ) : null); } // Merge with `_pendingState` if it exists, otherwise with existing state. this.replaceState( merge(this._pendingState || this.state, partialState), callback ); }, /** * Replaces all of the state. Always use this or `setState` to mutate state. * You should treat `this.state` as immutable. * * There is no guarantee that `this.state` will be immediately updated, so * accessing `this.state` after calling this method may return the old value. * * @param {object} completeState Next state. * @param {?function} callback Called after state is updated. * @final * @protected */ replaceState: function(completeState, callback) { validateLifeCycleOnReplaceState(this); this._pendingState = completeState; if (this._compositeLifeCycleState !== CompositeLifeCycle.MOUNTING) { // If we're in a componentWillMount handler, don't enqueue a rerender // because ReactUpdates assumes we're in a browser context (which is wrong // for server rendering) and we're about to do a render anyway. // TODO: The callback here is ignored when setState is called from // componentWillMount. Either fix it or disallow doing so completely in // favor of getInitialState. ReactUpdates.enqueueUpdate(this, callback); } }, /** * Filters the context object to only contain keys specified in * `contextTypes`, and asserts that they are valid. * * @param {object} context * @return {?object} * @private */ _processContext: function(context) { var maskedContext = null; var contextTypes = this.constructor.contextTypes; if (contextTypes) { maskedContext = {}; for (var contextName in contextTypes) { maskedContext[contextName] = context[contextName]; } if ("production" !== process.env.NODE_ENV) { this._checkPropTypes( contextTypes, maskedContext, ReactPropTypeLocations.context ); } } return maskedContext; }, /** * @param {object} currentContext * @return {object} * @private */ _processChildContext: function(currentContext) { var childContext = this.getChildContext && this.getChildContext(); var displayName = this.constructor.displayName || 'ReactCompositeComponent'; if (childContext) { ("production" !== process.env.NODE_ENV ? invariant( typeof this.constructor.childContextTypes === 'object', '%s.getChildContext(): childContextTypes must be defined in order to ' + 'use getChildContext().', displayName ) : invariant(typeof this.constructor.childContextTypes === 'object')); if ("production" !== process.env.NODE_ENV) { this._checkPropTypes( this.constructor.childContextTypes, childContext, ReactPropTypeLocations.childContext ); } for (var name in childContext) { ("production" !== process.env.NODE_ENV ? invariant( name in this.constructor.childContextTypes, '%s.getChildContext(): key "%s" is not defined in childContextTypes.', displayName, name ) : invariant(name in this.constructor.childContextTypes)); } return merge(currentContext, childContext); } return currentContext; }, /** * Processes props by setting default values for unspecified props and * asserting that the props are valid. Does not mutate its argument; returns * a new props object with defaults merged in. * * @param {object} newProps * @return {object} * @private */ _processProps: function(newProps) { var defaultProps = this.constructor.defaultProps; var props; if (defaultProps) { props = merge(newProps); for (var propName in defaultProps) { if (typeof props[propName] === 'undefined') { props[propName] = defaultProps[propName]; } } } else { props = newProps; } if ("production" !== process.env.NODE_ENV) { var propTypes = this.constructor.propTypes; if (propTypes) { this._checkPropTypes(propTypes, props, ReactPropTypeLocations.prop); } } return props; }, /** * Assert that the props are valid * * @param {object} propTypes Map of prop name to a ReactPropType * @param {object} props * @param {string} location e.g. "prop", "context", "child context" * @private */ _checkPropTypes: function(propTypes, props, location) { // TODO: Stop validating prop types here and only use the descriptor // validation. var componentName = this.constructor.displayName; for (var propName in propTypes) { if (propTypes.hasOwnProperty(propName)) { var error = propTypes[propName](props, propName, componentName, location); if (error instanceof Error) { // We may want to extend this logic for similar errors in // renderComponent calls, so I'm abstracting it away into // a function to minimize refactoring in the future var addendum = getDeclarationErrorAddendum(this); ("production" !== process.env.NODE_ENV ? warning(false, error.message + addendum) : null); } } } }, /** * If any of `_pendingDescriptor`, `_pendingState`, or `_pendingForceUpdate` * is set, update the component. * * @param {ReactReconcileTransaction} transaction * @internal */ performUpdateIfNecessary: function(transaction) { var compositeLifeCycleState = this._compositeLifeCycleState; // Do not trigger a state transition if we are in the middle of mounting or // receiving props because both of those will already be doing this. if (compositeLifeCycleState === CompositeLifeCycle.MOUNTING || compositeLifeCycleState === CompositeLifeCycle.RECEIVING_PROPS) { return; } if (this._pendingDescriptor == null && this._pendingState == null && !this._pendingForceUpdate) { return; } var nextContext = this.context; var nextProps = this.props; var nextDescriptor = this._descriptor; if (this._pendingDescriptor != null) { nextDescriptor = this._pendingDescriptor; nextContext = this._processContext(nextDescriptor._context); nextProps = this._processProps(nextDescriptor.props); this._pendingDescriptor = null; this._compositeLifeCycleState = CompositeLifeCycle.RECEIVING_PROPS; if (this.componentWillReceiveProps) { this.componentWillReceiveProps(nextProps, nextContext); } } this._compositeLifeCycleState = CompositeLifeCycle.RECEIVING_STATE; var nextState = this._pendingState || this.state; this._pendingState = null; try { var shouldUpdate = this._pendingForceUpdate || !this.shouldComponentUpdate || this.shouldComponentUpdate(nextProps, nextState, nextContext); if ("production" !== process.env.NODE_ENV) { if (typeof shouldUpdate === "undefined") { console.warn( (this.constructor.displayName || 'ReactCompositeComponent') + '.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.' ); } } if (shouldUpdate) { this._pendingForceUpdate = false; // Will set `this.props`, `this.state` and `this.context`. this._performComponentUpdate( nextDescriptor, nextProps, nextState, nextContext, transaction ); } else { // If it's determined that a component should not update, we still want // to set props and state. this._descriptor = nextDescriptor; this.props = nextProps; this.state = nextState; this.context = nextContext; // Owner cannot change because shouldUpdateReactComponent doesn't allow // it. TODO: Remove this._owner completely. this._owner = nextDescriptor._owner; } } finally { this._compositeLifeCycleState = null; } }, /** * Merges new props and state, notifies delegate methods of update and * performs update. * * @param {ReactDescriptor} nextDescriptor Next descriptor * @param {object} nextProps Next public object to set as properties. * @param {?object} nextState Next object to set as state. * @param {?object} nextContext Next public object to set as context. * @param {ReactReconcileTransaction} transaction * @private */ _performComponentUpdate: function( nextDescriptor, nextProps, nextState, nextContext, transaction ) { var prevDescriptor = this._descriptor; var prevProps = this.props; var prevState = this.state; var prevContext = this.context; if (this.componentWillUpdate) { this.componentWillUpdate(nextProps, nextState, nextContext); } this._descriptor = nextDescriptor; this.props = nextProps; this.state = nextState; this.context = nextContext; // Owner cannot change because shouldUpdateReactComponent doesn't allow // it. TODO: Remove this._owner completely. this._owner = nextDescriptor._owner; this.updateComponent( transaction, prevDescriptor ); if (this.componentDidUpdate) { transaction.getReactMountReady().enqueue( this.componentDidUpdate.bind(this, prevProps, prevState, prevContext), this ); } }, receiveComponent: function(nextDescriptor, transaction) { if (nextDescriptor === this._descriptor && nextDescriptor._owner != null) { // Since descriptors are immutable after the owner is rendered, // we can do a cheap identity compare here to determine if this is a // superfluous reconcile. It's possible for state to be mutable but such // change should trigger an update of the owner which would recreate // the descriptor. We explicitly check for the existence of an owner since // it's possible for a descriptor created outside a composite to be // deeply mutated and reused. return; } ReactComponent.Mixin.receiveComponent.call( this, nextDescriptor, transaction ); }, /** * Updates the component's currently mounted DOM representation. * * By default, this implements React's rendering and reconciliation algorithm. * Sophisticated clients may wish to override this. * * @param {ReactReconcileTransaction} transaction * @param {ReactDescriptor} prevDescriptor * @internal * @overridable */ updateComponent: ReactPerf.measure( 'ReactCompositeComponent', 'updateComponent', function(transaction, prevParentDescriptor) { ReactComponent.Mixin.updateComponent.call( this, transaction, prevParentDescriptor ); var prevComponentInstance = this._renderedComponent; var prevDescriptor = prevComponentInstance._descriptor; var nextDescriptor = this._renderValidatedComponent(); if (shouldUpdateReactComponent(prevDescriptor, nextDescriptor)) { prevComponentInstance.receiveComponent(nextDescriptor, transaction); } else { // These two IDs are actually the same! But nothing should rely on that. var thisID = this._rootNodeID; var prevComponentID = prevComponentInstance._rootNodeID; prevComponentInstance.unmountComponent(); this._renderedComponent = instantiateReactComponent(nextDescriptor); var nextMarkup = this._renderedComponent.mountComponent( thisID, transaction, this._mountDepth + 1 ); ReactComponent.BackendIDOperations.dangerouslyReplaceNodeWithMarkupByID( prevComponentID, nextMarkup ); } } ), /** * Forces an update. This should only be invoked when it is known with * certainty that we are **not** in a DOM transaction. * * You may want to call this when you know that some deeper aspect of the * component's state has changed but `setState` was not called. * * This will not invoke `shouldUpdateComponent`, but it will invoke * `componentWillUpdate` and `componentDidUpdate`. * * @param {?function} callback Called after update is complete. * @final * @protected */ forceUpdate: function(callback) { var compositeLifeCycleState = this._compositeLifeCycleState; ("production" !== process.env.NODE_ENV ? invariant( this.isMounted() || compositeLifeCycleState === CompositeLifeCycle.MOUNTING, 'forceUpdate(...): Can only force an update on mounted or mounting ' + 'components.' ) : invariant(this.isMounted() || compositeLifeCycleState === CompositeLifeCycle.MOUNTING)); ("production" !== process.env.NODE_ENV ? invariant( compositeLifeCycleState !== CompositeLifeCycle.RECEIVING_STATE && compositeLifeCycleState !== CompositeLifeCycle.UNMOUNTING, 'forceUpdate(...): Cannot force an update while unmounting component ' + 'or during an existing state transition (such as within `render`).' ) : invariant(compositeLifeCycleState !== CompositeLifeCycle.RECEIVING_STATE && compositeLifeCycleState !== CompositeLifeCycle.UNMOUNTING)); this._pendingForceUpdate = true; ReactUpdates.enqueueUpdate(this, callback); }, /** * @private */ _renderValidatedComponent: ReactPerf.measure( 'ReactCompositeComponent', '_renderValidatedComponent', function() { var renderedComponent; var previousContext = ReactContext.current; ReactContext.current = this._processChildContext( this._descriptor._context ); ReactCurrentOwner.current = this; try { renderedComponent = this.render(); if (renderedComponent === null || renderedComponent === false) { renderedComponent = ReactEmptyComponent.getEmptyComponent(); ReactEmptyComponent.registerNullComponentID(this._rootNodeID); } else { ReactEmptyComponent.deregisterNullComponentID(this._rootNodeID); } } finally { ReactContext.current = previousContext; ReactCurrentOwner.current = null; } ("production" !== process.env.NODE_ENV ? invariant( ReactDescriptor.isValidDescriptor(renderedComponent), '%s.render(): A valid ReactComponent must be returned. You may have ' + 'returned undefined, an array or some other invalid object.', this.constructor.displayName || 'ReactCompositeComponent' ) : invariant(ReactDescriptor.isValidDescriptor(renderedComponent))); return renderedComponent; } ), /** * @private */ _bindAutoBindMethods: function() { for (var autoBindKey in this.__reactAutoBindMap) { if (!this.__reactAutoBindMap.hasOwnProperty(autoBindKey)) { continue; } var method = this.__reactAutoBindMap[autoBindKey]; this[autoBindKey] = this._bindAutoBindMethod(ReactErrorUtils.guard( method, this.constructor.displayName + '.' + autoBindKey )); } }, /** * Binds a method to the component. * * @param {function} method Method to be bound. * @private */ _bindAutoBindMethod: function(method) { var component = this; var boundMethod = function() { return method.apply(component, arguments); }; if ("production" !== process.env.NODE_ENV) { boundMethod.__reactBoundContext = component; boundMethod.__reactBoundMethod = method; boundMethod.__reactBoundArguments = null; var componentName = component.constructor.displayName; var _bind = boundMethod.bind; boundMethod.bind = function(newThis ) {var args=Array.prototype.slice.call(arguments,1); // User is trying to bind() an autobound method; we effectively will // ignore the value of "this" that the user is trying to use, so // let's warn. if (newThis !== component && newThis !== null) { monitorCodeUse('react_bind_warning', { component: componentName }); console.warn( 'bind(): React component methods may only be bound to the ' + 'component instance. See ' + componentName ); } else if (!args.length) { monitorCodeUse('react_bind_warning', { component: componentName }); console.warn( 'bind(): You are binding a component method to the component. ' + 'React does this for you automatically in a high-performance ' + 'way, so you can safely remove this call. See ' + componentName ); return boundMethod; } var reboundMethod = _bind.apply(boundMethod, arguments); reboundMethod.__reactBoundContext = component; reboundMethod.__reactBoundMethod = method; reboundMethod.__reactBoundArguments = args; return reboundMethod; }; } return boundMethod; } }; var ReactCompositeComponentBase = function() {}; mixInto(ReactCompositeComponentBase, ReactComponent.Mixin); mixInto(ReactCompositeComponentBase, ReactOwner.Mixin); mixInto(ReactCompositeComponentBase, ReactPropTransferer.Mixin); mixInto(ReactCompositeComponentBase, ReactCompositeComponentMixin); /** * Module for creating composite components. * * @class ReactCompositeComponent * @extends ReactComponent * @extends ReactOwner * @extends ReactPropTransferer */ var ReactCompositeComponent = { LifeCycle: CompositeLifeCycle, Base: ReactCompositeComponentBase, /** * Creates a composite component class given a class specification. * * @param {object} spec Class specification (which must define `render`). * @return {function} Component constructor function. * @public */ createClass: function(spec) { var Constructor = function(props, owner) { this.construct(props, owner); }; Constructor.prototype = new ReactCompositeComponentBase(); Constructor.prototype.constructor = Constructor; injectedMixins.forEach( mixSpecIntoComponent.bind(null, Constructor) ); mixSpecIntoComponent(Constructor, spec); // Initialize the defaultProps property after all mixins have been merged if (Constructor.getDefaultProps) { Constructor.defaultProps = Constructor.getDefaultProps(); } ("production" !== process.env.NODE_ENV ? invariant( Constructor.prototype.render, 'createClass(...): Class specification must implement a `render` method.' ) : invariant(Constructor.prototype.render)); if ("production" !== process.env.NODE_ENV) { if (Constructor.prototype.componentShouldUpdate) { monitorCodeUse( 'react_component_should_update_warning', { component: spec.displayName } ); console.warn( (spec.displayName || 'A component') + ' has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.' ); } } // Reduce time spent doing lookups by setting these on the prototype. for (var methodName in ReactCompositeComponentInterface) { if (!Constructor.prototype[methodName]) { Constructor.prototype[methodName] = null; } } var descriptorFactory = ReactDescriptor.createFactory(Constructor); if ("production" !== process.env.NODE_ENV) { return ReactDescriptorValidator.createFactory( descriptorFactory, Constructor.propTypes, Constructor.contextTypes ); } return descriptorFactory; }, injection: { injectMixin: function(mixin) { injectedMixins.push(mixin); } } }; module.exports = ReactCompositeComponent; }).call(this,require('_process')) },{"./ReactComponent":39,"./ReactContext":42,"./ReactCurrentOwner":43,"./ReactDescriptor":59,"./ReactDescriptorValidator":60,"./ReactEmptyComponent":61,"./ReactErrorUtils":62,"./ReactOwner":72,"./ReactPerf":73,"./ReactPropTransferer":74,"./ReactPropTypeLocationNames":75,"./ReactPropTypeLocations":76,"./ReactUpdates":84,"./instantiateReactComponent":127,"./invariant":128,"./keyMirror":134,"./mapObject":136,"./merge":138,"./mixInto":141,"./monitorCodeUse":142,"./shouldUpdateReactComponent":148,"./warning":151,"_process":5}],42:[function(require,module,exports){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule ReactContext */ "use strict"; var merge = require("./merge"); /** * Keeps track of the current context. * * The context is automatically passed down the component ownership hierarchy * and is accessible via `this.context` on ReactCompositeComponents. */ var ReactContext = { /** * @internal * @type {object} */ current: {}, /** * Temporarily extends the current context while executing scopedCallback. * * A typical use case might look like * * render: function() { * var children = ReactContext.withContext({foo: 'foo'} () => ( * * )); * return
{children}
; * } * * @param {object} newContext New context to merge into the existing context * @param {function} scopedCallback Callback to run with the new context * @return {ReactComponent|array} */ withContext: function(newContext, scopedCallback) { var result; var previousContext = ReactContext.current; ReactContext.current = merge(previousContext, newContext); try { result = scopedCallback(); } finally { ReactContext.current = previousContext; } return result; } }; module.exports = ReactContext; },{"./merge":138}],43:[function(require,module,exports){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule ReactCurrentOwner */ "use strict"; /** * Keeps track of the current owner. * * The current owner is the component who should own any components that are * currently being constructed. * * The depth indicate how many composite components are above this render level. */ var ReactCurrentOwner = { /** * @internal * @type {ReactComponent} */ current: null }; module.exports = ReactCurrentOwner; },{}],44:[function(require,module,exports){ (function (process){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule ReactDOM * @typechecks static-only */ "use strict"; var ReactDescriptor = require("./ReactDescriptor"); var ReactDescriptorValidator = require("./ReactDescriptorValidator"); var ReactDOMComponent = require("./ReactDOMComponent"); var mergeInto = require("./mergeInto"); var mapObject = require("./mapObject"); /** * Creates a new React class that is idempotent and capable of containing other * React components. It accepts event listeners and DOM properties that are * valid according to `DOMProperty`. * * - Event listeners: `onClick`, `onMouseDown`, etc. * - DOM properties: `className`, `name`, `title`, etc. * * The `style` property functions differently from the DOM API. It accepts an * object mapping of style properties to values. * * @param {boolean} omitClose True if the close tag should be omitted. * @param {string} tag Tag name (e.g. `div`). * @private */ function createDOMComponentClass(omitClose, tag) { var Constructor = function(descriptor) { this.construct(descriptor); }; Constructor.prototype = new ReactDOMComponent(tag, omitClose); Constructor.prototype.constructor = Constructor; Constructor.displayName = tag; var ConvenienceConstructor = ReactDescriptor.createFactory(Constructor); if ("production" !== process.env.NODE_ENV) { return ReactDescriptorValidator.createFactory( ConvenienceConstructor ); } return ConvenienceConstructor; } /** * Creates a mapping from supported HTML tags to `ReactDOMComponent` classes. * This is also accessible via `React.DOM`. * * @public */ var ReactDOM = mapObject({ a: false, abbr: false, address: false, area: true, article: false, aside: false, audio: false, b: false, base: true, bdi: false, bdo: false, big: false, blockquote: false, body: false, br: true, button: false, canvas: false, caption: false, cite: false, code: false, col: true, colgroup: false, data: false, datalist: false, dd: false, del: false, details: false, dfn: false, dialog: false, div: false, dl: false, dt: false, em: false, embed: true, fieldset: false, figcaption: false, figure: false, footer: false, form: false, // NOTE: Injected, see `ReactDOMForm`. h1: false, h2: false, h3: false, h4: false, h5: false, h6: false, head: false, header: false, hr: true, html: false, i: false, iframe: false, img: true, input: true, ins: false, kbd: false, keygen: true, label: false, legend: false, li: false, link: true, main: false, map: false, mark: false, menu: false, menuitem: false, // NOTE: Close tag should be omitted, but causes problems. meta: true, meter: false, nav: false, noscript: false, object: false, ol: false, optgroup: false, option: false, output: false, p: false, param: true, picture: false, pre: false, progress: false, q: false, rp: false, rt: false, ruby: false, s: false, samp: false, script: false, section: false, select: false, small: false, source: true, span: false, strong: false, style: false, sub: false, summary: false, sup: false, table: false, tbody: false, td: false, textarea: false, // NOTE: Injected, see `ReactDOMTextarea`. tfoot: false, th: false, thead: false, time: false, title: false, tr: false, track: true, u: false, ul: false, 'var': false, video: false, wbr: true, // SVG circle: false, defs: false, ellipse: false, g: false, line: false, linearGradient: false, mask: false, path: false, pattern: false, polygon: false, polyline: false, radialGradient: false, rect: false, stop: false, svg: false, text: false, tspan: false }, createDOMComponentClass); var injection = { injectComponentClasses: function(componentClasses) { mergeInto(ReactDOM, componentClasses); } }; ReactDOM.injection = injection; module.exports = ReactDOM; }).call(this,require('_process')) },{"./ReactDOMComponent":46,"./ReactDescriptor":59,"./ReactDescriptorValidator":60,"./mapObject":136,"./mergeInto":140,"_process":5}],45:[function(require,module,exports){ /** * Copyright 2013-2014 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * @providesModule ReactDOMButton */ "use strict"; var AutoFocusMixin = require("./AutoFocusMixin"); var ReactBrowserComponentMixin = require("./ReactBrowserComponentMixin"); var ReactCompositeComponent = require("./ReactCompositeComponent"); var ReactDOM = require("./ReactDOM"); var keyMirror = require("./keyMirror"); // Store a reference to the