Files
old-coregodot/Letter.cs
2022-12-31 05:51:34 +01:00

52 lines
1.4 KiB
C#

using Godot;
using System;
namespace lettergodot
{
public class Letter : AnimatedSprite
{
private string letter = "A";
private Label label;
public string Value
{
get { return letter; }
set
{
letter = value;
UpdateLetter();
}
}
public override void _Ready()
{
// create label with a letter assigned as a text
label = new Label();
label.Text = letter;
// make label text bold and centered
label.AddFontOverride("font",
new DynamicFont()
{ FontData = new DynamicFontData() { FontPath = "res://Roboto-Bold.ttf" }, Size = 30 });
// make color of the text dark orange
label.AddColorOverride("font_color", new Color(1, 0.5f, 0));
// make text centered in the sprite
label.RectPosition = new Vector2(-10, -15);
label.RectSize = new Vector2(64, 64);
label.Align = Label.AlignEnum.Left;
label.Valign = Label.VAlign.Top;
// add label to the sprite
AddChild(label);
}
private void UpdateLetter()
{
// update text of the label
// to the letter assigned to the letter variable
label.Text = letter;
}
}
}