134 lines
5.8 KiB
C#
134 lines
5.8 KiB
C#
using Godot;
|
|
using System;
|
|
using Godot.Collections;
|
|
|
|
namespace lettergodot
|
|
{
|
|
|
|
public class MainBoard : TileMap
|
|
{
|
|
public Dictionary<Vector2, GameManager.FieldType> Points = new Dictionary<Vector2, GameManager.FieldType>();
|
|
|
|
// Called when the node enters the scene tree for the first time.
|
|
public override void _Ready()
|
|
{
|
|
SetupBonusTiles();
|
|
DrawLettersOnBonusTiles();
|
|
}
|
|
|
|
private void DrawLettersOnBonusTiles()
|
|
{
|
|
// For every bonus tile, draw a label on it
|
|
// 'DW" for DoubleWord
|
|
// 'TW' for TripleWord
|
|
// 'DL' for DoubleLetter
|
|
// 'TL' for TripleLetter
|
|
foreach (var point in Points)
|
|
{
|
|
var position = point.Key;
|
|
var fieldType = point.Value;
|
|
var label = new Label();
|
|
// make label text bold
|
|
label.AddFontOverride("font",
|
|
new DynamicFont { FontData = new DynamicFontData { FontPath = "res://Roboto-Bold.ttf" } });
|
|
label.AddColorOverride("font_color", new Color(0, 0, 0));
|
|
switch (fieldType)
|
|
{
|
|
case GameManager.FieldType.DoubleWord:
|
|
label.Text = "DW";
|
|
break;
|
|
case GameManager.FieldType.TripleWord:
|
|
label.Text = "TW";
|
|
break;
|
|
case GameManager.FieldType.DoubleLetter:
|
|
label.Text = "DL";
|
|
break;
|
|
case GameManager.FieldType.TripleLetter:
|
|
label.Text = "TL";
|
|
break;
|
|
}
|
|
|
|
label.RectPosition = new Vector2(position.x * 64 + 20, position.y * 64 + 25);
|
|
AddChild(label);
|
|
}
|
|
}
|
|
|
|
private void SetupBonusTiles()
|
|
{
|
|
Points.Add(new Vector2(5, 1), GameManager.FieldType.DoubleWord);
|
|
Points.Add(new Vector2(9, 1), GameManager.FieldType.DoubleWord);
|
|
Points.Add(new Vector2(7, 3), GameManager.FieldType.DoubleWord);
|
|
Points.Add(new Vector2(1, 5), GameManager.FieldType.DoubleWord);
|
|
Points.Add(new Vector2(13, 5), GameManager.FieldType.DoubleWord);
|
|
Points.Add(new Vector2(3, 7), GameManager.FieldType.DoubleWord);
|
|
Points.Add(new Vector2(11, 7), GameManager.FieldType.DoubleWord);
|
|
Points.Add(new Vector2(1, 9), GameManager.FieldType.DoubleWord);
|
|
Points.Add(new Vector2(13, 9), GameManager.FieldType.DoubleWord);
|
|
Points.Add(new Vector2(7, 11), GameManager.FieldType.DoubleWord);
|
|
Points.Add(new Vector2(5, 13), GameManager.FieldType.DoubleWord);
|
|
Points.Add(new Vector2(9, 13), GameManager.FieldType.DoubleWord);
|
|
|
|
Points.Add(new Vector2(3, 0), GameManager.FieldType.TripleWord);
|
|
Points.Add(new Vector2(11, 0), GameManager.FieldType.TripleWord);
|
|
Points.Add(new Vector2(0, 3), GameManager.FieldType.TripleWord);
|
|
Points.Add(new Vector2(14, 3), GameManager.FieldType.TripleWord);
|
|
Points.Add(new Vector2(0, 11), GameManager.FieldType.TripleWord);
|
|
Points.Add(new Vector2(14, 11), GameManager.FieldType.TripleWord);
|
|
Points.Add(new Vector2(3, 14), GameManager.FieldType.TripleWord);
|
|
Points.Add(new Vector2(11, 14), GameManager.FieldType.TripleWord);
|
|
|
|
Points.Add(new Vector2(2, 1), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(12, 1), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(1, 2), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(4, 2), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(10, 2), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(13, 2), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(2, 4), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(6, 4), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(8, 4), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(12, 4), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(4, 6), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(10, 6), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(4, 8), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(10, 8), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(2, 10), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(6, 10), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(8, 10), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(12, 10), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(1, 12), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(4, 12), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(10, 12), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(13, 12), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(2, 13), GameManager.FieldType.DoubleLetter);
|
|
Points.Add(new Vector2(12, 13), GameManager.FieldType.DoubleLetter);
|
|
|
|
Points.Add(new Vector2(6, 0), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(8, 0), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(3, 3), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(11, 3), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(5, 5), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(9, 5), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(0, 6), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(14, 6), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(0, 8), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(14, 8), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(5, 9), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(9, 9), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(3, 11), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(11, 11), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(6, 14), GameManager.FieldType.TripleLetter);
|
|
Points.Add(new Vector2(8, 14), GameManager.FieldType.TripleLetter);
|
|
}
|
|
|
|
public override void _Input(InputEvent @event)
|
|
{
|
|
// when user clicks on a tile
|
|
// print tile position
|
|
if (@event is InputEventMouseButton eventMouseButton && eventMouseButton.Pressed)
|
|
{
|
|
var tilePosition = WorldToMap(GetGlobalMousePosition());
|
|
GD.Print(tilePosition);
|
|
}
|
|
}
|
|
}
|
|
} |